Well, since Ganondorf is probably going to keep his sword, I might as well warm up to it.
That didn't last very long.
Aonuma and Fujibayashi can do whatever the hell they want. It's their series, and Zelda likes portraying its characters with different abilities in different contexts. So it's perfectly fine for Ganondorf to have wildly diverse portrayals across the series.
Untrue. Ganondorf has been in 3 Zelda games and was alluded to in 2 others. Each one implies a wizard thief with knowledge of the sword. Also, every Ganon/dorf aside from FSA is the exact same guy over the ages. His style doesn't and hasn't changed. They are also the de facto source for the canonical approach to Ganondorf. Stop asserting that Sakurai's genius overwrites theirs.
But Smash is a crossover that needs to be a uniting factor across both itself and the Zelda series. And the best way to do that is to keep Ganondorf as the magic-charged puncher that we all love him as currently. You can't just put Melee Ganondorf in a vacuum; sure he actually was Captain Falcon with worse frame data in that game, but by Brawl, he really came into his own with animations more befitting his character. Ganondorf is prideful, powerful, and manipulative. He controls the flow of battle and punishes enemies for their mistakes. THIS is the spirit of Ganondorf.
"Ganondorf is prideful, powerful, and manipulative. He controls the flow of battle and punishes enemies for their mistakes. THIS is the spirit of Ganondorf" How does a sword remove
any of those things? He's also a skilled pianist, thief, magician, conqueror, illusionist, mind reader, ruler/commander, strategist, and deceiver. Are any of his known attributes lost with the use of a sword?
But now they've thrown it all away with that damn sword. Now what's the point of being calculating when he has those big, sweeping hitboxes?
Thrown what away? Three smash attacks? And what part of being "calculating" is lost by giving him a weapon? He now can be even
more calculating because of those "big, sweeping hitboxes." He can use these to actually force his opponents to play the game his way.
Yes, perhaps he needed buffs, but couldn't they just bring back his Melee frame data while keeping his current animations instead? Now he has to depend on spacing to get kills; there's no more punishing for stupid mistakes anymore.
It's kind of sad how terrible and ignorant this argument is. How often did Ganondorf actually use Forward or Down Smash to optimally punish stupid mistakes? Most of his other options were better for doing that sort of thing. not to mention his only redeemable smash attack was Up Smash. Also, you do realize that 70% of his moveset already KILLS, right?
Having actually played Ganondorf in the demo, I GUARANTEE you that he doesn't "depend on spacing to get kills." Ganondorf has never struggled to kill before and that hasn't changed.
Dude. It's three moves. Moves that were mostly used for hard reads and will continue to be used as such due to their slowness which hasn't changed. And if you're going to be the least mobile superheavy in the game you may as well have some good hitboxes to show for it.
Exactly. Again, it's only
three moves; two of those moves sucked anyway. There is no need for such an overreaction.
Honestly it's like saying that since Darth Vader was such a strong, powerful man (because of his cybernetics) that he shouldn't use the Force or his lightsaber. Both Ganondorf and Darth Vader realize one thing that you seem to not understand: they aren't the only dog in the kennel with a bite worse than their bark.
Ganondorf regularly stands
no chance against Link without weapons or magic. He needs those things to keep up with the Hylian Hero, or else he gets trampled on. It's like asking a 9th degree black belt to fight against someone with a weapon. You know what they'd say? "You're crazy. You don't
ever fight an armed opponent while unarmed yourself. it's better to run away in situations like that. You're not an action movie hero."