To be honest? Final Fantasy VII was really pushing the envelope as far as becoming an M rated game. To this day it's still probably the grittiest, darkest in the series. Murder everywhere, gore and massacres, a brothel/gentlemen's club, lots of swearing (most of it being censored of course), underage nonconsensual Don Corneo shenanigans, list goes on. The graphics being the way they were probably saved it from a more harsh rating. I mean, Final Fantasy VIII and IX didn't dare to get that daring IMO.
So much this, holy cow. Like in the first 15 minutes of the game, congrats, it's implied that you helped kill and/or displace quite a few people by bombing that reactor. That alone should have made you blink a few times. 6 is the only other FF I can think of that edges close to 7 in that regard, but that's mostly because of the strife and discord sown by Kefka (seriously dude, poisoning a well AND implementing a scorched earth policy? For fun?). Even then, that's
nothing compared to 7. Genocide, forced genetic experimentation, mass murder...I mean,
sheesh. 7 throws all of that **** at you and more.
And MGS, sure, it's M-rated, and rightfully so. The one thing Kojima
never lets you forget throughout your time playing those games, however, is the fact that you
are playing a game. This ranges from the levity injected by immersion-breaking outfits and in-game shenanigans to the ****ing
insane, fourth-wall breaking instances of script/dialogue/set-pieces. It's extremely self-aware. Really, the ruse
is how sophisticated and mature and dark Metal Gear is, or is supposed to be. At the heart of it all, it's a video game, and a very well put-together one at that.
I think that's why it was probably no stretch of the imagination for Sakurai to put Snake in his game, and for Kojima to give his stamp of approval, aside from the mutual respect and friendship. He's a video game character first and foremost; everything else is kinda window-dressing.
Smooth Criminal