Chalice
Smash Journeyman
1.) Generally defensive since he is a spacing character so you should abuse his long reach. If you're going to be aggressive then make sure you space everything well and know your autocancel windows on your aerials. For the most part, punish their approaches when you are charging LimitHello fellow Clouds!
I just came to introduce myself because I've made my choice to get Cloud this weekend but since their isn't a written guide on the guides section I just wanted to ask some questions on how Cloud's playstyle is:
1. What type of play does Cloud benefit more from? More defensive? more baiting?
2. Does he sometimes have trouble killing on certain MUs w/o limit? How heavily does he lean on it for kills?
3. Is it worth grabbing with Cloud even with his poor grab game?
4. What LB move is the best IYO (in your opinion)? Is FT even worth going for?
Those are all my noob questions so thanks in advance![]()
2.) He requires a good read to get kills whether you have Limit or not which shouldn't be too hard because you know they are scared of your Limit move. Keeping this in mind you can predict what options they want to do to get away or keep you away from them
3.) Yes, grab a lot with Cloud. People will want to stay in shield against him so your grabs give you free stage control due to how far they go when they are thrown. DThrow at low percents is good for free damage because it can be followed up with Cross Slash and FTilt from 0-30%. 31-60% you can DThrow into running Nair/Uair. It true combos if you have Limit due to increased run speed
4.) Finishing Touch is only for hard reads/free punishes/you got the weak hit of Dair and you autocanceled it and you can true combo them in the air/tech chases/air dodge reads. I go for Limit Cross Slash majority of the time and sometimes Limit Up as an OoS option when they are at around 120% or so
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