Ordeaux26
Smash Journeyman
can we all just enjoy the game smash 4 is not perfect and neither is melee or any smash game or any game but as long as its enjoyable that should be what matters if you don't like the game then stop playing itHe means recoveries.
My thoughts on said post:
While I agree rage was implemented poorly, I'm not sure I'd call rage a good, healthy mechanic. I certainly think it adds an interesting dynamic to the game and I would love to see it return in a less problematic form, but neither "good" nor "healthy" are words I'd use to describe it.
Can't speak to Brawl because I'm largely unfamiliar with competitive Brawl (I do know MK was broken at ledge, but I don't think anyone else was), but in Melee, ledge options (ledge option, really) are much better than they are in Sm4sh, so I'm not sure I'd consider good ledge options a culprit here. Good recoveries definitely are, though, for the same reasons they were in Brawl.
Special mention to this bit for being blatantly incorrect. No more than 10 jab 1s are actually comparable in speed to your average airdodge.
I don't think there's a single character with no way to frametrap airdodges close to the ground.
That aside, I don't disagree with his actual point here. Rolls and airdodges are very good and it makes the game very defensive.
I think he's exaggerating here. While the changes to DI and SDI mean that it's harder to DI out of combos, this has been replaced, to some extent, by the ability to cancel hitstun into certain actions before it's over, which limits the amount of combos that are actually true, and while DI is a lot easier now, teching is a lot harder, and missed techs can hurt a lot more. Most defensive mechanics that were nerfed have been replaced by something else in this way.
Whether you actually like these changes is a different matter entirely. I far prefer the old system for DI, especially because Sm4sh's floatier physics make extending combos harder independent of hitstun cancelling. I do prefer the less effective SDI, though; in Melee and Brawl, multihits kinda just don't work, and SDI is a big part of it. However, there is not "a great deal" less variety on offense or defense; frankly, I'm not sure how you come to that conclusion right after saying airdodges and ledge options are extremely strong.
They do
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