Today, I am going to write BIG SUMMARY, mainly competitve history and meta of Smash 4. Since we are very close to Smash 5, I am wanting to give you some background knowledge and history of how Smash 4 in competitive play had changed during the years.
It will be uploaded very quickly..because this thread has been silent in just a day lol.
Edit: I saw the issue. Thanks RK!
Shorten it and made more Smash 4 compacted. I just wanna let you know that this summary of what I am talking about is about the changes in competitive Smash 4, tier list, players, and characters involving the meta throughout 2014-2017, not general history in Smash 4..just wanna let you know!
Long Summary of Competitive Smash 4 and the Meta Throughout Its Life Span
Early Competitive Smash 4: Smash 4 Invitational, ZeRo's Dominance and Balance Patches (2014-2015)
Before Smash 4's released in both Wii U and 3DS, Nintendo announced an invitational for the Smash professionals. Many professionals such as ZeRo, Hungrybox, Ken, KoreanDJ, PPMD, aMSa, and many others were invited in to win the invitational. Unlike any tournament, this invitational focused on a more casual direction as they introduced items, free-for-alls, and many stages that were obviously deemed illegal by competitive standpoint. Nonetheless, many viewers were very excited to see some Smash 4 action while crossing their fingers to determine whether their favorite players will make it into Grand Finals. At the end ZeRo won his first ever tournament, defeating Hungrybox with Zero-Suit Samus.
Picture: ZeRo winning Smash 4 Invitational after defeating Hungrybox.
Super Smash Bros. for Nintendo 3DS had a small amount of time in the limelight from September 12th until the end of December. Since the 3DS game started with version 1.0.0., it initially had a plethora of bugs, some of which was either an enhancement or was a deterrence to the competitive scene. DACUS was still in from Brawl, but only on 3DS. DACUS was eventually patched out. The vast majority of the competitive scene now utilizes the Wii U game, as it allows for superior viewing quality and far better control capabilities. Besides online play, the 3DS version of the game has fallen into obscurity. The Umebura tournament series was among the only national level tournaments ever held for 3DS until it was obscured once again.
2015 marks the first year of Smash 4 Wii U's competitive timeline. This Smash game had a unique start compared to previous iterations of the Smash series. Players were able to "hit the ground running" going into the new year. Infamously, Diddy Kong's powerful throw combos called the "Hoo-Hah", dominated competitive play, and Diddy dittos were common, much to the disapproval of spectators. However, Diddy Kong was eventually nerfed incoming patches. Many balance patches and five new DLCs characters released in 2015 resulted in an unstable metagame. There was even once a debate over the legality of custom moves, which were allowed at EVO 2015, but banned in most tournaments soon afterward.
Throughout 2014-2015, one Chilean player named ZeRo was widely considered the undisputed best. Formerly a Brawl Meta Knight main, ZeRo co-mains Diddy and Sheik and dominate every tournament he entered. ZeRo's dominance led to him taking majors such as Apex 2015, EVO 2015, and The Big House 5. He was very famous for his infamous 56-streak wins throughout 2 years. ZeRo even became the first person at EVO to not lose a single game. Because of his undisputed dominance, some may call him "The Only God of Smash" while others heavily criticized him for ruining the meta. His dominant 56-streak, however, ended when Nairo finally beat ZeRo and win MLG World Finals 2015. Nairo became the only player to eliminate ZeRo in a Smash 4 tournament in 2015.
The Middle Ground of Smash 4: Rise to the Underdogs and the Rise of Non-American Players (2016)
This year saw the release of the last two DLC characters, Corrin and Bayonetta. Bayonetta was seen as a highly controversial character, due to her powerful combo game, allowing her to zero-death many characters, and Witch Time giving her one of the strongest punish games in Smash 4. Ironically, Bayonetta was notably banned from Europe, whom they voted Bayonetta as the highest voted character in the Smash Ballot. However, significant nerfs, most notably patch 1.1.6., brought Bayonetta on the more even ground with other characters, and the bans were mostly lifted. The lack of any patches after 1.1.6. finally gave the metagame time to develop without any interruptions.
While last year has some notable non-American players such as ZeRo, Mr. R and Ally dominating the early-Smash 4 game, the American smashers were faced with the significantly more apparent non-American players, especially Japan. Starting with Genesis 3, this tournament featured Japan's greatest players at that time such as Ranai, komorikiri, Abadango, and many other Japanese players who wanted to compete for their country. ZeRo vs. Ranai was heavily anticipated as many Smashers heavily debated whether ZeRo could handle the greatest Japanese player. ZeRo and Ranai eventually met and, in a tense match, led to ZeRo making a fantastic victory against Ranai 3-2. ZeRo eventually won GENESIS 3 while defeating Dabuz.
Picture: ZeRo and Ranai preparing to battle in Genesis 3 while the crowd watches in anticipation.
After completing a few matches, ZeRo takes a brief absence from the competitive scene due to medical issues. With ZeRo's absence and Nairo unable to maintain the consistency he had the previous year, the meta gave way for players ranked below both of them to rise. Abadango showed dominance with his Mewtwo after his won Pound 2016, Hyuga showing some upsets in multiple tournaments, alongside Ally growing much stronger, it seems that ZeRo may have been few steps behind. Upon ZeRo's return to the scene in May, ZeRo was no longer the dominant force he was previously, with a wider array of players defeating him compared to before the hiatus. Ally notably holds a positive record over ZeRo since the onset of patch 1.1.6. as a result, defeating him at Get On My Level 2016, Smash 'N' Splash 2, and Super Smash Con 2016. The 2016 summer season was defined as the rise of Mario in the metagame as ANTi won CEO 2016 and Ally won EVO 2016 with using mostly Mario.
Characters who were once inferior to most of the cast were given a fantastic push thanks to efforts from their dedicated players. Abadango used Mewtwo, who was placed 37th in the first tier, to win Pound 2016. Kameme used Mega Man, a middle tier character, to place 2nd at EVO 2016. Mr. E and MKLeo used Marth to win countless upsets and even win tournaments, greatly helped Marth as he rose from low tier to a top tier character. Taiheita used Lucas with force in Smash Con and Umebura Majors. Even Heavyweights such as Bowser was also given a fantastic push thanks to the efforts of Nairo, Larry Lurr, and Tweek. Because of this, many people began to realize that many characters in this game are not as inbalance than they thought. Later dedicated players also pushed many characters to their best.
MKLeo, who was well known for defeating Mr. R at Smash Factor 4 a year prior, secured a US visa in October 2016, allowing him to enter tournaments in the United States. This led him to win his first American major by the end of the year: 2GGT: ZeRo Saga, defeating a wide array of players such as ANTi, Ally, ZeRo, VoiD and Larry Lurr while using Marth, in which led to his massive rise in the metagame, rising from simply a low tier to a top tier in just a year.
Despite heavy losses, ZeRo has slowly regained his momentum over the game, albeit not to an extent as pre-hiatus, with him winning 2GGT: Abadango Saga, The Big House 6, and UGC Smash Open. In the end, ZeRo secured his status as the best Smash 4 player in 2016.
Smash 4's Peak and Big Controversies (2017)
Throughout early 2018, the Smash 4 community saw itself on a peak in viewership and popularity. One such example is Genesis 4, where it spikes in 100K viewers. MKLeo took ZeRo's crown and won Genesis 4. Frostbite 2018's viewership was great as it peak around 40K viewers. This tournament brought an unexpected introduction to Tsu- whom he almost win the tournament but lost to ZeRo in an intense match. The ZeRo vs Tsu- match is widely considered to many Smash 4 community as among the greatest Grand Final matches in Smash 4 history. Tsu-'s dominance brought Lucario to a big rise and secure his status as a high tier character.
After Frostbite, there was another tournament that anticipates many Smashers, 2GGC: Civil War. This international tournament brought most top-level players attended, by 47 out of the 50 players listed on PGR v2. This tournament was further hyped by its story-line: Following ZeRo's unprecedented tournament losses to Ally, a strong rivalry arose between Ally and ZeRo, leading to many instances of trash talk and creation of the Twitter hashtags which were used at large by the Smash community to represent which of the two players they supported. Civil War was revealed to be one of its season finale events alongside 2GG Championship Series. Throughout Civil War, its viewership skyrocket by over 50K, many upsets occurred (e.g. ZeRo lost to Luhtie, Ally lost to Locus/ESAM, and MKLeo lost to AC), and many newer and more diverse players enter to top 8 such as Fatality, T, HIKARU, Locus, CaptainZack, etc. Because of this, it was widely considered to be one of the most important and hardest Smash 4 events of all time. In the end, Dabuz finally won 2GGC: Civil War after defeating Fatality.
Picture: A poster display both Ally and ZeRo alongside some crew members at 2GGC: Civil War.
However, after Civil War and some other tournaments, viewership in Smash 4 decline as many majors were held every week. Many players grew tired from the oversaturation of tournaments and many viewers grew more bored as they watch every tournament in every week. To make things worse, Bayonetta, despite being heavily nerfed, was able to steadily resurge back to the best character in the game widely thanks to CaptainZack, Salem, Mistake, and Lima. Because of this, more Bayonettas appeared in tourneys and many viewers grew sick of it. The oversaturation of tournaments and the Bayonetta controversy brought the Smash 4 community into an issue that they cannot resolve it. Many people debated whether Bayonetta should be banned alongside other controversial issues in this community such as Cloud in doubles and Lylat as a legal stage.
Despite this, Smash 4 headways to many rising stars. Salem, Fatality, Locus, CaptainZack, Elegant, and many others made unexpected yet fantastic performances throughout 2017. CaptainZack made his unexpected comeback at Genesis, Civil War, and CEO where he placed top 8 at all three of them. Fatality placed 2nd at both Civil War and MomoCon. Elegant's performance randomly burst at GTX and Championship. Salem, who at first place average placings in early 2017, later became the 2nd best after his EVO win alongside many others afterward.
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My view in competitive Smash 4 and its future..
2018 is going right now and as I look at it, the Smash 4 community is growing more and more paranoid as its viewership is on a decline, many players quit until Smash 5's release, and Bayonetta controversy grew much stronger thanks to increasing amounts of Bayonetta players. While I am not going to talk about 2018 issue in much information, I can tell that Smash 4's future will depend on how they will survive after Smash 5 and how dedicated the TOs and the smashers will be after Smash 5. Future of Smash 4 can go in two ways: decline but resurge like Melee or decline and dissolve like Brawl.
Otherwise, we will wait and see what will Smash 4 holds in the future.
That's it for now, I may not chat in this thread frequently because I am relaxing after all the stress I suffered throughout the school year. (I made 160,000-word outline about all the history of the world which is really hard). However, I will look and discuss anything about Ness related or tournament related. Otherwise, see yall later!