No one's going to mention the Mac attack?
I agree Mewtwo and ZSS are about even.
has good tool interactions in those MUs.
Vs
, Link out-disjoints him and grab and Zair beat his reach. Mewtwo is a monster at zoning with things like Dtilt that can be hard for characters with poor reach to deal with but Link doesn't have to worry about that nearly as much. Mewtwo is extremely vulnerable to Link's Dthrow combos until high %s; he gets Usmashed at 0% and Uaired at 80%.
I went over but a lot of it relies on Link's grab being better than her's. Link may have good shield safety but still gets OoS grabbed and punished for bad spacing in MUs by normal grabs. But her grab is f16. He doesn't have to worry about being rush grabbed like vs Sheik/fox/etc. His projectiles out-zone ZSS' mid-range game and paralyzer, which is one of her strong points.
In both the above cases, Link is generally undertuned and the opponents have top tier options like Mewtwo's kill/throw game and ZSS' combos/ladders so he doesn't win.
Vs
, IMO it's -1. Link has a good answer to Diddy's ground banana game, since bombs cancel them, but Diddy is quicker with much less commitment. Diddy can burst in and punish hard enough to more than make up for Link's weight and power advantages. Diddy's neutral is so good he goes even with Bayo :/
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The more I play the
MU the more I think it being decent for Link is a myth, based on T being great at making good calls. Fox has always been terrible for Link in every game and nothing has changed that. The gap is smaller in SSB4 but it's still one of his worst. I know I said it's -1 earlier but played it Thursday and am revising it to -1.5.
Fox's reflector means Link can't simply play keep away with projectiles, even though reflected projectiles aren't a big concern. So Link is forced to play footsies with Fox and Fox has the strongest burst game of the cast imo. Link has always been weak to small characters because they're harder to wall and Fox is one. It ends up being a guessing game where Fox has much less commitment, an amazing punish game with vortexes, setups like Dair, and he's more than twice as fast as Link. Link's moves all have heavy commitment both in windup and end lag. Fox can patiently play outside Link's melee range and burst in for huge rewards. Killing is not a problem for Fox but Link has to venture within Fox's CQC range to kill and Fox wins that game.
At least now Link has a better recovery and Dthrow combos. Link can win but must make the right calls and outplay Fox hard to do so.