Rizen
Smash Legend
I've noticed Ness has some MUs that are better than many top tiers, like Pikachu. Ness' Fair and DA are hard to contest, even for a sword character like Link. The quick rising of Ness' jump and long hitbubble duration of Fair make a great defensive wall. He's a good aerial fighter and has Bthrow on the ground. Like I said a few pages ago imo Ness should be above DK.Ness vs Fox, from what I seen, in low-level/mid-level of play, Ness beats Fox but the tables has turned a bit when it comes top level of play. IMO that is an dead even Matchup. It is wildly debated whether Fox or Ness will take advantage in extreme cases.
For Ness: . Fox is combo food for Ness since he is light-weight, fast-faller, and has poor air speed. Ness can quickly take massive damage against the uncareful Fox in ease because of this. Ness can simply do down throw to fair all over Fox repeatedly or throw Fox upwards and juggle him with Ness's PK Thunders, giving Fox massive damage. Fox being light helps Ness to kill Fox much earlier than other characters with his raw kill power (Uair and B-Throws are infamous examples). Ness's biggest advantage against Fox is when Fox is offstage. When Fox is at offstage, Fox will do two ways: Up-B or Side-B. Side-B can be easily interrupted by Ness's aerials, PK Fire, and PK Thunder and Up-B can be snuffed by dair, PK Fire, or Bair since Ness has good aerial mobility. Because of this, Ness contest well against Fox in the air and offstage.
For Fox: . Fox can do well against Ness. Fox is one of the fastest characters in the game and Ness is pretty much below average in the ground. Ness couldn't contest that well in the ground against Fox because of his slow mobility. Similar to how Ness can juggle Fox pretty well in the air, Fox can juggle Ness in the air by his repeated uair strings and up tilts strings. Ness is floaty character. This means that, although Ness has better aerial mobility than Luigi and Ness can drift, Ness can get stuck by Fox heavy combos and can be frame trapped. Because of this, Ness's floatiness and below average ground speed allows Fox to contest Ness on the ground pretty well (Unless Ness grabs Fox, then Fox can have trouble). Comparing to Ness edgeguarding Fox, Fox can edgeguard Ness...but not very effectively. Fox can go offstage and hit Ness's PKT2 but it is too risky since Fox falls like a rock (He has the fastest fall speed compared to any other character in the game). So Fox must rely on his up tilts and his down smash to edgeguard Ness...which can be a hit or miss at times.
TLDR, Ness can beat Fox well since he can easily cripple Fox's glass-cannon mobility and recovery further by his good aerial mobility, Fox can beat Ness well since Ness is floaty and has a below-average ground mobility. Both can juggle each other hard by their powerful uair strings and both can be abused each either because of slow mobility (Ness) or glass-cannon mobility (Fox). Either way, while Ness can destroy Fox, Fox can destroy Ness.
FOW vs Larry Lurr at Civil War: and S1 vs Wusi at CCE:R. These videos shows how both Fox and Ness can beat each other up hard from one another.
Having a scary throw paired with a good grab is huge in this, and every, smash game. A problem Link has is he can't tomahawk, although Nair is great for landings. He gets 2-4 frames of lag just from landing then his jab is f7 and grab f12. I do think slow grabs considerably hold characters like Link, ZSS and Lucas back although they do have some options normal grabs lack due to tether range. Link's so slow he would have a hard time landing a normal grab, like Robin, but ZSS and Lucas would benefit from one.
Many people will disagree but I'd rank Lucas behind Bowser and DK and Ness above them, in large part for this reason. I also think Lucas is weaker to opponents who can avoid playing his game by platform camping or forcing him to approach. Lucas' superior recovery isn't enough in this game of early stage kills from ding dongs and limit CS. Getting off the ledge is bigger than getting to it in terms of disadvantage.