Apropos of nothing, I've been thinking about character archetypes in Smash recently, specifically the grappler archetype and how often the term "grappler" is misused in Smash. So I wanted to make a post about the grappler archetype, why
and
aren't grapplers, and why another character you might not expect is one.
On a surface level, Bowser and DK look a lot like grapplers in other fighting games. After all, they're big buff dudes who deal a lot of damage and grab a lot, which sounds very similar to Zangief, the prototypical grappler as far as I'm aware. But that comparison really doesn't hold up to scrutiny. There are a bunch of other, far more important commonalities among grapplers that Bowser and DK lack.
For one, grapplers tend to struggle in neutral, due to low mobility and big hitboxes, and while Bowser and DK do have somewhat linear neutrals, I wouldn't say they really struggle to approach in the same way traditional grapplers do.
The second point is their disadvantage states. Grapplers don't always have great disadvantage states, but their disadvantage is almost always extremely threatening, as command grabs do the same damage no matter how you land them and can often lead to side switches, putting you in the corner when they were previously. Again, neither Bowser nor DK really has this; they do have disadvantage options that can reverse the situation, but they're so generally terrible they may as well not exist, and their disadvantage states are notoriously terrible.
Most important of all, though, is how they play neutral. Grapplers are generally some of the best characters in the game at exploiting their opponent's fear and conditioning them to take certain defensive options they excel at punishing, and Bowser and DK just don't do that. They dash grab, occasionally pivot grab, and sometimes they use jab/dtilt comboed into grab, but no matter what, they always grab, and they get the same reward off every type of grab. They can get early kills off stuff like airdodge read bair or airdodge read regrab on a platform, but every character has stuff like that. Bowser and DK don't exploit fear or conditioning any better than Palutena, another character with a good grab game who is decidedly not a grappler.
So if Bowser and DK aren't grapplers, who is? Ike is a good candidate, as he utilizes and benefits from fear and conditioning a fair amount and struggles to deal with zoning, but there's one character I think fits the bill better than anyone else in the game. One character in particular who has high damage output, explosive disadvantage, weak approach, and heavily benefits from fear and conditioning because her best damage comes from calling out defensive options. I'm talking, of course, about Bayonetta.
"But Bayo doesn't have a grab game!" That's correct, yes, but she doesn't need to. Being a grappler isn't about having a threatening grab. It can certainly help because it forces people to choose non-shield defensive options, but you can be a grappler without having a strong grab game. Grapplers are, first and foremost, about fear and conditioning, things Bayo is great at taking advantage of, and she ticks the rest of the boxes, too.
So in summary, please update your stereotypes about grapplers.