I like to get the jump on things
Honestly, Bayo is probably my most researched/labbed character. I’d main her if I didn’t find her neutral and ground playability so incredibly awkward and stiff.
I just like that Mahvel experience in my Smash.
...
Brief Mistake analysis:
I should mention that Mistake will always do well, because his combo game is
deep.
I wish I noticed the Ally influence sooner, because it goes a long way to understanding his decision making. He just isn’t playing a character with Mario’s level of playability. Watching his ZSS makes it a little more obvious, though.
For instance, he uses Heelslide like he would ZSS’ dash grab.
His skill to get a read on his opponent’s habits is also fairly well developed. Look at his sets with Thunder, for the biggest twist ending.
Where he gets into trouble is when his opponent has a better neutral, limits his damage output, and/or out damages him. Nairo is the most obvious recent example of this roadblock. The only piece Nairo was missing to handle Mistake was damage reduction. That he added some ZSS specific counterplay was a bonus.