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Official 4BR Tier List V4 - Competitive Insight & Analysis

Rizen

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After seeing das koopa's latest results, I have to admit Bayo's the single best character. I try not to have knee jerk reactions and the 3 top characters were shifting around for a while. Cloud was #1, then Diddy for a brief time, then bayo. Now with Zero gone Sheik's mixed in. But bayo has a commanding lead over the other top 4s and a huge player base. I think Zero was right about the meta shifting away from neutral and toward strong punishes and advantage. IDK if Bayo deserves her own tier but she's no doubt #1. IMO top tier looks now like this: :4bayonetta2:[:4diddy::4cloud::4sheik:].
:ohwell:
 
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Prince Koopa Jr

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After seeing das koopa's latest results, I have to admit Bayo's the single best character. I try not to have knee jerk reactions and the 3 top characters were shifting around for a while. Cloud was #1, then Diddy for a brief time, then bayo. Now with Zero gone Sheik's mixed in. But bayo has a commanding lead over the other top 4s and a huge player base. I think Zero was right about the meta shifting away from neutral and toward strong punishes and advantage. IDK if Bayo deserves her own tier but she's no doubt #1. IMO top tier looks now like this: :4bayonetta2:[:4diddy::4cloud::4sheik:].
:ohwell:
This is an accurate depiction of top tier at the moment.
 

Minordeth

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Yet another unexplored mewtwo thing I see
Dude Mewtwo's like top 5 in theory he's ridiculous
Pretty much. Try it out when opponents are off the ledge. Mewtwo can stall or go deep and still easily make it back using Confusion as a “third” jump.

Kind of an opinion, isn't it?
Lol

It's annoying but doable for Ike. Mewtwo mainly converts off of d-tilt and dash attack. Failing to land these moves, he has trouble getting things started on Ike. A few notes I compiled in my experience:

-Mewtwo's has very few safe landing options on Ike except his slow, laggy command grab and retreating f-air. As Ike you can drop shield and jab most of the time, or depending on the move you can even drop shield and d-tilt for a meaty punish.

-Mewtwo's d-tilt isn't safe unless the tip is landing on Ike's shield where he can't even convert anything from it anyway. Drop shield and jab.

-Grab combos are really easy to land on Mewtwo, and because Mewtwo's love airdodging its easy to frame trap them into an u-air KO.

-Mewtwo has a hard time escaping the ledge. A lot of the time they'll try to hit you from below the ledge with a rising aerial or stall with wall jumps, but short hop f-air is a big F-U to most of it. And forget about using normal getup unless you want to give Ike a free conversion or stock.

-Mewtwo hates shield pressure, both from the ground and air. If Ike is tapping him with d-tilt and jab he's basically in a fighting game-esque blockstring.

-Shadow Ball is unsafe close up, uncharged Shadow Ball especially. Charged Shadow Ball demands more respect, but if you're close enough you can jab Mewtwo out of it during the startup frames. Ike's decent dash to shield helps a lot for dealing with his Shadow Ball camping.
Good post. And makes sense overall, I’d probably add some caveats after checking out hitboxes and frame data. I’ll have to directly lab them later, but:

- Regarding Dtilt, Mewtwo’s hitbox 2 (the middle one) is -3 on shield drop. He has enough time to powershield. It’s also the hitbox that combos. Pretty much every fast OoS options can’t him either as roughly 3/4 of that hitbox also has no hurtbox extension.

I don’t doubt that given normal play, you can catch them with drop -> jab. Just something to be aware of, if the Mewtwo is exceptionally good at spacing.

- Yeah, Mewtwo’s love over relying on airdodge. Even WaDi gets tripped up.

- Yeah, shield pressure is good, especially if you can cross him up. I’d just be wary again, especially with Ike, as dtilt is -8 on drop, and (surprisingly) Mewtwo’s dtilt is slightly longer and could counter poke. Jab is the same story, honestly. Fortunately, Ike’s dtilt is relatively fast for how long range it is, so I’m not surprised he can throw in some effective shield pressure. I’d be surprised to see a pseudo block string work consistently, though.

- actually, Ike’s jab falls into this wonderful category that could be used something like a “counter hit” in a traditional fighter. I think Smash 4 players, in general, should use their jabs more as counter hits, but that’s another post.

Good job to WaDi for finally beating Dabuz, tho.
 

Prince Koopa Jr

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Pretty much. Try it out when opponents are off the ledge. Mewtwo can stall or go deep and still easily make it back using Confusion as a “third” jump.



Lol



Good post. And makes sense overall, I’d probably add some caveats after checking out hitboxes and frame data. I’ll have to directly lab them later, but:

- Regarding Dtilt, Mewtwo’s hitbox 2 (the middle one) is -3 on shield drop. He has enough time to powershield. It’s also the hitbox that combos. Pretty much every fast OoS options can’t him either as roughly 3/4 of that hitbox also has no hurtbox extension.

I don’t doubt that given normal play, you can catch them with drop -> jab. Just something to be aware of, if the Mewtwo is exceptionally good at spacing.

- Yeah, Mewtwo’s love over relying on airdodge. Even WaDi gets tripped up.

- Yeah, shield pressure is good, especially if you can cross him up. I’d just be wary again, especially with Ike, as dtilt is -8 on drop, and (surprisingly) Mewtwo’s dtilt is slightly longer and could counter poke. Jab is the same story, honestly. Fortunately, Ike’s dtilt is relatively fast for how long range it is, so I’m not surprised he can throw in some effective shield pressure. I’d be surprised to see a pseudo block string work consistently, though.

- actually, Ike’s jab falls into this wonderful category that could be used something like a “counter hit” in a traditional fighter. I think Smash 4 players, in general, should use their jabs more as counter hits, but that’s another post.

Good job to WaDi for finally beating Dabuz, tho.
Its good that Wadi finally overcame his demon Dabuz, I'm happy for him.
 

Krysco

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It's annoying but doable for Ike. Mewtwo mainly converts off of d-tilt and dash attack. Failing to land these moves, he has trouble getting things started on Ike. A few notes I compiled in my experience:

-Mewtwo's has very few safe landing options on Ike except his slow, laggy command grab and retreating f-air. As Ike you can drop shield and jab most of the time, or depending on the move you can even drop shield and d-tilt for a meaty punish.

-Mewtwo's d-tilt isn't safe unless the tip is landing on Ike's shield where he can't even convert anything from it anyway. Drop shield and jab.

-Grab combos are really easy to land on Mewtwo, and because Mewtwo's love airdodging its easy to frame trap them into an u-air KO.

-Mewtwo has a hard time escaping the ledge. A lot of the time they'll try to hit you from below the ledge with a rising aerial or stall with wall jumps, but short hop f-air is a big F-U to most of it. And forget about using normal getup unless you want to give Ike a free conversion or stock.

-Mewtwo hates shield pressure, both from the ground and air. If Ike is tapping him with d-tilt and jab he's basically in a fighting game-esque blockstring.

-Shadow Ball is unsafe close up, uncharged Shadow Ball especially. Charged Shadow Ball demands more respect, but if you're close enough you can jab Mewtwo out of it during the startup frames. Ike's decent dash to shield helps a lot for dealing with his Shadow Ball camping.



Isn't Cloud generally considered even to slight disadvantage to Shulks? Plus they still have a really good record in bracket vs top Clouds (5-1 IIRC), not even counting Kome who slays Japanese Clouds regularly.
Replying to the 2 points I bolded, you mentioned dtilt and dash attack for converting moves but not nair or landing fair. I know nair isn't something Mewtwo can exactly land for free on Ike since its range is crap and Mewtwo really doesn't wanna trade with Ike or even worse, simply get hit by a disjointed, heavy hitting aerial but nair is still a move he can land to start a combo or mixup. I could be wrong but at mid percents at the very least, can fair not lead to more fairs? Might be a 50/50 if air dodge comes out fast enough, with Ike having the rather average frame 3 air dodge. Guess the issue there is that Ike's moves generally outrange Mewtwo's fair and if Mewtwo approaches with it, it's not safe and if he retreats to be safe then it doesn't lead into anything. Still another option. Though to be fair, you did say mainly, not entirely off of dtilt and dash attack.

Is dtilt not safe on shield at the middle portion? As far as this site shows: https://docs.google.com/spreadsheets/d/1GaDXAPQJlz0AiIYSSOWFwy_dg04Rrq4a-YF9-VDOhZI/htmlview# dtilt is -3 on shield drop and Ike's second fastest OoS option after grab is his frame 4 jab. He can certainly punish a base dtilt that hits his shield with grab but can he really punish the middle portion too? Checked the next page after typing all of this up and saw that Minordeth already brought this up.

The rest of what you mentioned checks out at least from my experience back when I did 1v1s in Sm4sh seeing as how I 'main' Mewtwo and my cousin mains Ike. Got to have quite a bit of experience with that MU.
 

Iridium

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You mean main him? Because AC uses Meta Knight a whole lot more than his other characters lol.
That was what I meant to say, but I doubt he would use Meta Knight more than Little Mac at this point.
 

JustCallMeJon

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Results for Mason vs. Mr. E: C-Tier
1st: Mistake :4bayonetta:
2nd: WaDi :4mewtwo:
3rd: 6WX :4sonic:
4th: Dabuz :rosalina:
5th: Mr. E :4lucina:
5th: Cosmos :4corrinf:
7th: Puppeh :4sheik:
7th: Promaelia :4corrin:

Notes:
WaDi 3-0 Dabuz in Winners
6WX 3-2 Dabuz in Losers
 

The_Bookworm

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After seeing das koopa's latest results, I have to admit Bayo's the single best character. I try not to have knee jerk reactions and the 3 top characters were shifting around for a while. Cloud was #1, then Diddy for a brief time, then bayo. Now with Zero gone Sheik's mixed in. But bayo has a commanding lead over the other top 4s and a huge player base. I think Zero was right about the meta shifting away from neutral and toward strong punishes and advantage. IDK if Bayo deserves her own tier but she's no doubt #1. IMO top tier looks now like this: :4bayonetta2:[:4diddy::4cloud::4sheik:].
:ohwell:
Definitely what the top tier looks like, but Bayo isn't qualified to be in her own tier, especially since:
  1. Her results in lower level play, although remaining strong, has gone down a little bit.
  2. The consistent high placings in majors is by the same players (mainly Tweek and Mistake), which definitely shows that it also comes down to skill when playing this character, especially with more people learning how to avoid her death combos.
  3. The glaring lack of winning majors, as the only player doing so, Salem, has dipped down in results this year, especially for his current PGR placing.
Where's that tweet from ally saying netta carries players?
The funny part about Ally and ANTi's extreme hatred for Bayo, is that I don't think the matchup isn't too bad for Mario. LOL
 
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MERPIS

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Definitely what the top tier looks like, but Bayo isn't qualified to be in her own tier, especially since:
  1. Her results in lower level play, although remaining strong, has gone down a little bit.
  2. The consistent high placings in majors is by the same players (mainly Tweek and Mistake), which definitely shows that it also comes down to skill when playing this character, especially with more people learning how to avoid her death combos.
  3. The glaring lack of winning majors, as the only player doing so, Salem, has dipped down in results this year, especially for his current PGR placing.

The funny part about Ally and ANTi's extreme hatred for Bayo, is that I don't think the matchup isn't too bad for Mario. LOL
But the tweet is still true
 

PK Bash

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-Grab combos are really easy to land on Mewtwo, and because Mewtwo's love airdodging its easy to frame trap them into an u-air KO.
So first of all it's great to see people talk about interesting points of the mu, e.g. some examples of dtilt counterplay, rather than just saying "I think this char wins" and calling it there. When people make good posts like this, mugs like me actually learn some stuff, or at least have some stuff to think about and consider.

I just want to talk about this single point quick.

It sticks out to me because I know Ness' airdodge is actually the best option he has in these situations, and I'd have thought it's similar for Mewtwo too. In both cases (or certainly Ness') their dj is too slow and they can't beat the hitbox with anything, but they DO have an airdodge that they can move at will.

So what I do as Ness is I airdodge and drift in front of Ike. By doing this I only eat a NAir rather than an Up Air (which will catch Ness if he drifts behind Ike during his airdodge), and therefore don't die.

So unless his hurtbox is really that big, I'd have thought Mewtwo could do something similar, if not better because of his f6 FAir and superior air speed.

Am I missing something? Is Mewtwo (and Ness, while I'm here) supposed to do something else instead of airdodging?

Thanks again for this post man. Some interesting discussion points and food for thought.
 

The_Bookworm

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So first of all it's great to see people talk about interesting points of the mu, e.g. some examples of dtilt counterplay, rather than just saying "I think this char wins" and calling it there. When people make good posts like this, mugs like me actually learn some stuff, or at least have some stuff to think about and consider.

I just want to talk about this single point quick.

It sticks out to me because I know Ness' airdodge is actually the best option he has in these situations, and I'd have thought it's similar for Mewtwo too. In both cases (or certainly Ness') their dj is too slow and they can't beat the hitbox with anything, but they DO have an airdodge that they can move at will.

So what I do as Ness is I airdodge and drift in front of Ike. By doing this I only eat a NAir rather than an Up Air (which will catch Ness if he drifts behind Ike during his airdodge), and therefore don't die.

So unless his hurtbox is really that big, I'd have thought Mewtwo could do something similar, if not better because of his f6 FAir and superior air speed.

Am I missing something? Is Mewtwo (and Ness, while I'm here) supposed to do something else instead of airdodging?

Thanks again for this post man. Some interesting discussion points and food for thought.
Both of them could use their quick nair's, although Ike's outrange both of them, and his nair can combo into a fair (or a 50/50 fair/uair KO confirm). There are multiple options though, but this something Ike really shines in.
 
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Rizen

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So first of all it's great to see people talk about interesting points of the mu, e.g. some examples of dtilt counterplay, rather than just saying "I think this char wins" and calling it there. When people make good posts like this, mugs like me actually learn some stuff, or at least have some stuff to think about and consider.

I just want to talk about this single point quick.

It sticks out to me because I know Ness' airdodge is actually the best option he has in these situations, and I'd have thought it's similar for Mewtwo too. In both cases (or certainly Ness') their dj is too slow and they can't beat the hitbox with anything, but they DO have an airdodge that they can move at will.

So what I do as Ness is I airdodge and drift in front of Ike. By doing this I only eat a NAir rather than an Up Air (which will catch Ness if he drifts behind Ike during his airdodge), and therefore don't die.

So unless his hurtbox is really that big, I'd have thought Mewtwo could do something similar, if not better because of his f6 FAir and superior air speed.

Am I missing something? Is Mewtwo (and Ness, while I'm here) supposed to do something else instead of airdodging?

Thanks again for this post man. Some interesting discussion points and food for thought.
In this game San reads the airdodge and Usmashes (and other things) as a 50/50.
 
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J0eyboi

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So unless his hurtbox is really that big, I'd have thought Mewtwo could do something similar, if not better because of his f6 FAir and superior air speed.
Mewtwo's one of the tallest characters in the game. His hurtbox is really that big.
 
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Ordeaux26

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Definitely what the top tier looks like, but Bayo isn't qualified to be in her own tier, especially since:
  1. Her results in lower level play, although remaining strong, has gone down a little bit.
  2. The consistent high placings in majors is by the same players (mainly Tweek and Mistake), which definitely shows that it also comes down to skill when playing this character, especially with more people learning how to avoid her death combos.
  3. The glaring lack of winning majors, as the only player doing so, Salem, has dipped down in results this year, especially for his current PGR placing.
Also Don't Forget Her Matchup Chart As Well She Does Have A Few Losing Matchups
 

J0eyboi

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I'm pretty frigging sure I didn't say that, also a majority of his hurtbox shifts into weird parts of the Z axis, making it much harder to hit.
You didn't. I'm not sure what happened there.

As a side note,

But the tweet is still true
We've been over this whole "Bayo carries her players" thing before.

So, here's the thing. Regardless of what you think of a character, to call any player "carried" is a blanket statement that disrespects their skill.

If you can point out individual moments in a match that don't show one player winning an interaction over another (e.g., ZeRo SD-ing twice vs Brood), that's fine and acceptable. Feel free to point those moments out in analysis of results.

But to say that a player is "carried" is unacceptable. It's pretty much a useless way to say "this player isn't really good!" As for Bayonetta in particular, feel free to refer to Das Koopa's incredibly long Bayonetta article, showing that most Bayonetta players had results that indicate future success.

IMO, Bayonetta players heavily benefit from MU inexperience. Because there's very few people who are actually comfortable versus her (despite her being so common).
 
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Illusion.

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But She Is Widely Accepted To Have Losing Matchups By Most top Players and Alot Of Even Matchups
Uh, it’s definitely the other way around if you’ve done your research; I don’t know what “top players” you’ve been looking at.

She does have some even MUs though (:4sheik: :4cloud: :4diddy: at the very least), I don’t think anyone genuinely believes she wins every MU in the game.
 
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Ordeaux26

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ayo has a lot of matchups she might lose. Cloud, Corrin, Pikachu, Shiek apparently?
Also Diddy Kong And Marth (Possibly)

Uh, it’s definitely the other way around if you’ve done your research; I don’t know what “top players” you’ve been looking at.

She does have some even MUs though (:4sheik: :4cloud: :4diddy: at the very least), I don’t think anyone genuinely believes she wins every MU in the game.
I Have Done My Research And That Is What I Found And Also That Still Proves My Point She Is Not So Good Vs Every Other Character Witch is One Of The Reason Fox And Meta Knight Are in Their Own Tier List Among Many Things And Here Is My Matchup Chart Based On What I FOund

https://docs.google.com/spreadsheets/d/1JKXX_-y_y2gg5YUCfcaNj9RgKBuWkoJj1HBSQNdKYe4/edit?usp=sharing
 

Illusion.

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Ordeaux26 Ordeaux26 You’re gonna need to provide some context for that chart: what methodology was used to fill it out? When was this filled out? Why is 3/4 of the chart empty (or maybe it’s just not loading)?
 

The_Bookworm

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I'm pretty frigging sure I didn't say that, also a majority of his hurtbox shifts into weird parts of the Z axis, making it much harder to hit.
That is true, which is why it is not as a big issue as in Melee (whose enormous tail wasn't outside the Z-axis like now), despite being lighter in SSB4.

I think Bayo slightly loses to Diddy, Rosa, Marth, and Corrin. Pikachu and Cloud are even matchups. I have no clue where to place Sheik in this.
 
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Ordeaux26

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You’re gonna need to provide some context for that chart: what methodology was used to fill it out?
A Mixture Of Top Player Opinions Tournament Results My Opinions And The Characters Themselves

Why is 3/4 of the chart empty (or maybe it’s just not loading)?
I Haven't Finished It Yet
 
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Rizen

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Also Diddy Kong And Marth (Possibly)



I Have Done My Research And That Is What I Found And Also That Still Proves My Point She Is Not So Good Vs Every Other Character Witch is One Of The Reason Fox And Meta Knight Are in Their Own Tier List Among Many Things And Here Is My Matchup Chart Based On What I FOund

https://docs.google.com/spreadsheets/d/1JKXX_-y_y2gg5YUCfcaNj9RgKBuWkoJj1HBSQNdKYe4/edit?usp=sharing
It would really help if you had a list of contributing players and/or a source.
 
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MERPIS

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Also Diddy Kong And Marth (Possibly)



I Have Done My Research And That Is What I Found And Also That Still Proves My Point She Is Not So Good Vs Every Other Character Witch is One Of The Reason Fox And Meta Knight Are in Their Own Tier List Among Many Things And Here Is My Matchup Chart Based On What I FOund

https://docs.google.com/spreadsheets/d/1JKXX_-y_y2gg5YUCfcaNj9RgKBuWkoJj1HBSQNdKYe4/edit?usp=sharing
>Mewtwo being -2 against fox
get out, you clearly know moot

Bayo has a lot of matchups she might lose. Cloud, Corrin, Pikachu, Shiek apparently?


Pikachu being overrated has absolutely nothing to do with whether or not he wins vs Bayo. Why do you think he wouldn't win that MU?
because he's overrated, there's one day a year where ESAM comes out of his hiding hole to determine whether pikachu is top ten or not, based on if he sees his own shadow or not.
 
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