Rizen
Smash Legend
Here's a good example of Bayo's Dtilt not being safe on shield btw.
If I had to rank them I'd say Ryu comes right after Mewtwo and is better than Marth and Corrin. But I'd rather group those 3 together [/] because they're all good in their own ways but fall short of top tiers. Marth and Lucina are ranked as one. Ryu's not worse than Marth or Corrin. He has a big stage presence like heavyweights that lets him control spacing even without a sword. Ryu's boxing game is second to none with extremely spam-able light attacks that lead into very powerful upBs and good reach on his slower attacks to help combat zoning. Hyduken is underrated as a projectile when true; it has multiple hits, even on shield and takes up a lot of space. He also has a good burst game with side/down B specials, which help his disadvantage too.
I recently played vs Ryu and looked up Scizor vs Tsu's Ryu. I've changed my opinion on the MU from even to -1 for Link. Ryu's just too overtuned in his cqc. His approaching isn't terrible either. Link's walling doesn't match it.
People need to accept that while D-tiers can win games vs better characters they still lose the MUs. All these characters are there because they are undertuned with weaker options and forced to outplay better characters' bread and butter. This is the gap between D and C tiers. C tiers actually have B&B options like DK and Bowser's throw combos pared with good grab setups. D tier Link has a f12 extremely punishable grab, f40 bomb pulls, F12 Dtilt for setups and gets out-buttoned by 3/4ths the cast. When I say Ike, G&W and Wario should be in D-tier it's not because they're good characters but rather that D-tiers aren't either. They all have significant weaknesses and undertuned options. They are still a step above low tiers though.
Winning tournaments is another step up. It's easy enough to win 1 game; I've taken a game off Sheiks and others who ultimately beat me. Winning a set vs a bad MU, even if it's only -1 means you outplay them 2 of 3 times. Then you move on to the next bad MU. Progressing you can only lose 2 sets but have to win many more.
It's like running a race where the opponents start on opposite ends of a hill. The disadvantaged character runs uphill and the advantaged character runs downhill. A -1 MU would mean a slight incline. This is doable if you run 1 lap length, all uphill (1 game). But then you need to run 3 lap lengths (best of 3) and it gets disproportionately harder. In tournaments you're running a marathon uphill. I don't blame anyone who chooses a top tier because they want to actually win. Lower characters do hold people back.
Ryo and San make that MU look downright decent lol.Some potentially notable Mewtwo vs Ike sets:
Rich Brown vs SM https://ssbworld.com/watch/?v=uaYw1KYFLjg
Deathorse vs San https://ssbworld.com/watch/?v=FexaLkSU92k
Abadango vs Ryo (game 1 only, Ryo played Roy for the rest of the set) https://ssbworld.com/watch/?v=_rYPWXDtFKE
Mew2King vs Ryo https://ssbworld.com/watch/?v=lBYIkXN9cmw
If I had to rank them I'd say Ryu comes right after Mewtwo and is better than Marth and Corrin. But I'd rather group those 3 together [/] because they're all good in their own ways but fall short of top tiers. Marth and Lucina are ranked as one. Ryu's not worse than Marth or Corrin. He has a big stage presence like heavyweights that lets him control spacing even without a sword. Ryu's boxing game is second to none with extremely spam-able light attacks that lead into very powerful upBs and good reach on his slower attacks to help combat zoning. Hyduken is underrated as a projectile when true; it has multiple hits, even on shield and takes up a lot of space. He also has a good burst game with side/down B specials, which help his disadvantage too.
I recently played vs Ryu and looked up Scizor vs Tsu's Ryu. I've changed my opinion on the MU from even to -1 for Link. Ryu's just too overtuned in his cqc. His approaching isn't terrible either. Link's walling doesn't match it.
People need to accept that while D-tiers can win games vs better characters they still lose the MUs. All these characters are there because they are undertuned with weaker options and forced to outplay better characters' bread and butter. This is the gap between D and C tiers. C tiers actually have B&B options like DK and Bowser's throw combos pared with good grab setups. D tier Link has a f12 extremely punishable grab, f40 bomb pulls, F12 Dtilt for setups and gets out-buttoned by 3/4ths the cast. When I say Ike, G&W and Wario should be in D-tier it's not because they're good characters but rather that D-tiers aren't either. They all have significant weaknesses and undertuned options. They are still a step above low tiers though.
Winning tournaments is another step up. It's easy enough to win 1 game; I've taken a game off Sheiks and others who ultimately beat me. Winning a set vs a bad MU, even if it's only -1 means you outplay them 2 of 3 times. Then you move on to the next bad MU. Progressing you can only lose 2 sets but have to win many more.
It's like running a race where the opponents start on opposite ends of a hill. The disadvantaged character runs uphill and the advantaged character runs downhill. A -1 MU would mean a slight incline. This is doable if you run 1 lap length, all uphill (1 game). But then you need to run 3 lap lengths (best of 3) and it gets disproportionately harder. In tournaments you're running a marathon uphill. I don't blame anyone who chooses a top tier because they want to actually win. Lower characters do hold people back.
Last edited: