Ordeaux26
Smash Journeyman
I Have No Idea Why I Labelled It That I Will Fix It>Mewtwo being -2 against fox
get out, you clearly know moot
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I Have No Idea Why I Labelled It That I Will Fix It>Mewtwo being -2 against fox
get out, you clearly know moot
Pretty much all of it, for the most part, is right, although Ryu is an easy character to mess up due to the dexterity of his inputs.Alrighty, time to drop some Ryu clarifications:
-Ryu has a slight disadvantage vs Marcina
-Ryu has a slight advantage on Corrin
-Hadouken is a terrible projectile (any version of it). The cooldown on the move is almost a second, so it's primary purpose (the normal Hadouken) is for a safe poke. The Shakenutsu (red fireball) can be used to prompt a shield, which sets up for potential closing the distance or even grabs & shield breaker against conditioned foes.
-I wouldn't call Ryu a functional Ganon. He's more mobile, has a monstrous up-close game, can combo like nobody's business and can safe confirm into early kills.
-The reason Ryu struggles so hard vs Rosa is because Luma prevents him from achieving his win condition (close range). Even if he lands a hit on Luma, the hit stun on his moves leaves him vulnerable to retaliation by Rosa. And of course her multi hits with Luma break his Focus shenanigains (think of Mega Kangaskhan getting two hits per move; she gets 2 hits at minimum from almost any move).
-Ryu really isn't a difficult character. The so called high level curve is artificial and the perception never seems to fade away
-Ryu is becoming more relevant in a metagame where heavy punishes are preferable to neutral wins
Would you mind giving a little more information on these please?Alrighty, time to drop some Ryu clarifications:
-Ryu has a slight disadvantage vs Marcina
-Ryu has a slight advantage on Corrin
Here's a great example of why Hadouken is not a terrible projectile:-Hadouken is a terrible projectile (any version of it). The cooldown on the move is almost a second, so it's primary purpose (the normal Hadouken) is for a safe poke. The Shakenutsu (red fireball) can be used to prompt a shield, which sets up for potential closing the distance or even grabs & shield breaker against conditioned foes.
Well, against a character like Link, it may not be.Here's a great example of why Hadouken is not a terrible projectile:
Its (true version) transcendent property and large hitbox makes it good for anti-zoning, punishing landings and like you said, a poke. This means a lot on a character who's a CQC monster like Ryu.
I hope you are referring to his glitched custom moves when saying "crash the game in a nearby ditch". XDOh boy time to talk about psychic characters
Dude Mewtwo is the result of the balance team getting drunk, piecing together the best parts of Ness and Sheik, and giving him a sword, but when they awoke from their drunkened state, in their hangover, realizing that would single-handedly crash the game in a nearby ditch, so they also gave him ness's frame data and puff's weight class, thinking this would be enough to balance him, and yet he's still an unholy, volatile, abomination of a character
No go away, obviously you don't know what eldritch being I'm talking about, mewtwo rips the souls out of its victims in what I can only describe as, directed by M. Night Shyamalan. This sword, the sword being this god's tail, look at it, it gets pulverized by a frigging buster sword and it doesn't even feel anything, it comes out of bouts unscathed and hungry for blood, Mewtwo's frame data is the only thing keeping it back from torching everything it touches, luckily and unluckily, its best moves are relatively fast, so no real worries of being outframed in the forward air race.I hope you are referring to his glitched custom moves when saying "crash the game in a nearby ditch". XD
Two things i am wondering: what sword, and would giving him Ness's frame data be a blessing (unless it started with Sheik's)?
You do realize that Mewtwo's tail is still part of it's hurtbox. In PM, only the inner half of it's extremely long tail has a hurtbox.No go away, obviously you don't know what eldritch being I'm talking about, mewtwo rips the souls out of its victims in what I can only describe as, directed by M. Night Shyamalan. This sword, the sword being this god's tail, look at it, it gets pulverized by a frigging buster sword and it doesn't even feel anything, it comes out of bouts unscathed and hungry for blood, Mewtwo's frame data is the only thing keeping it back from torching everything it touches, luckily and unluckily, its best moves are relatively fast, so no real worries of being outframed in the forward air race.
Jesus, I thought Browny was exaggerating.You do realize that Mewtwo's tail is still part of it's hurtbox. In PM, only the inner half of it's extremely long tail has a hurtbox.
I don't even know how I should feel anymore, have people seen this website?
https://struz.github.io/smash-move-viewer/#/v1/mewtwo/AttackAirB/13
For years... YEARS, Mewtwo mains had to put up with so called 'intelligent' people including back room members and moderators telling us that Mewtwos hurtbox was bigger than his body, it covered his tail and he didn't have disjointed attacks. I can still watch streams in 2018 and commentators are STILL GETTING THIS WRONG. I wrote this thread almost 2.5 years ago
https://smashboards.com/threads/the-misconceptions-about-mewtwos-hurtbox-end-here.416127/
and surprise surprise, just about everything I said is true.
Let this be a lesson to people on this forum, don't trust what 'pros' or commentators say about this game because way too often people are ignorant sheep. I'm not talking about commentators saying 'wind monado' or nonsense like that, I'm talking about whether the #1 player in your scene spreads some idiotic lie about X character only having Y true kill set ups. If you think someone is wrong about something and have reasons to believe so, tell them they are wrong. Start a dialogue because if their opinion has merit, they will back it up. No one ever got good at video games by being too afraid to argue over tactics. If they call you dumb, so what, they are the ones who will lose because they don't understand the games mechanics while you get better, quicker.
I don't even know how many infractions I've got on this forum for attacking people who deliberately spread lies but every single one of them was worth it. BTW Zero's current coach is one of those people, massively wrong about a lot of things but it just goes unchallenged so often because of his position.
Or people can just continue doing what they do, be friendly to anyone and never have a different opinion. I hate that it feels good to be vindicated after all these years because there is always such resistance to anyone who disagrees with what 'pros' say.
noYou do realize that Mewtwo's tail is still part of it's hurtbox. In PM, only the inner half of it's extremely long tail has a hurtbox.
Fortunately, most of his idle-type animations in SSB4 put a lot of his tail in the Z axis, so it is not as a big issue as in Melee (where literally his entire tail is stretched out and easy to hit).Jesus, I thought Browny was exaggerating.
Look at the move viewer linked in the post I quoted. Half of M2's tail just does not have a hurtbox at any time.Fortunately, most of his idle-type animations in SSB4 put a lot of his tail in the Z axis, so it is not as a big issue as in Melee (where literally his entire tail is stretched out and easy to hit).
Oh, that is cool! It is not a long disjoint at all (especially in comparison to PM Mewtwo), but it is cool.Look at the move viewer linked in the post I quoted. Half of M2's tail just does not have a hurtbox at any time.
Mewtwo's tail hitbox is interesting, fair probably sees more use due to how quick and powerful it is.Oh, that is cool! It is not a long disjoint at all (especially in comparison to PM Mewtwo), but it is cool.
This was from March 2017, before any of Cosmos' breakout performances and before he had taken any sets off top Bayos. I'd assume his opinion's different now.Cosmos believes Corrin loses -1 or -2* (?)
That's easy for Leo to say: he's a replicant. But seriously, being younger gives him an edge on that type of thing. Leo will end up being the ZeRo of SSB5.I really expected a better post from a backroomer to be honest. One thing id like to point out is that although Leo has a low opinion toward both Cloud and Marth, these days he's very adamant about how little SDI or lack of optimal SDI that players use against Bayonetta and that she is indeed fair to fight against. Tune into any of Leo's twitch streams and ask about it yourself, he will tell you the same.
Perhaps the Mario mains have figured some important things out about the Bayo matchup. Ally 6-0ing mistake shows a large improvement in playing the matchup.Reminder that Ally 6-0'd Mistake very recently, and Ally is someone who very vocally expresses his dislike toward Bayo. Both players were laughing their butts off throughout the set.
I always found it weird how Luigi performed better historically vs top Bayonettas despite being an objectively inferior character to Mario. ANTi says that he's "desensitized" to Bayo, omitting her from the list of characters that annoy him the most to play against. Maybe top Marios figured something out?
How so?objectively
His worst matchups are almost unwinnable compared to Mario's, its the main reason Elegant is working on a ZSS secondary specifically to deal with Rosalina and Mewtwo. Then you factor in things like traction, mobility, exploitable recovery, landing options, approach options, etc that overall Mario slightly edges out as a better character than him, also reflected by their current tier list placing.How so?
What makes Mewtwo bad?His worst matchups are almost unwinnable compared to Mario's, its the main reason Elegant is working on a ZSS secondary specifically to deal with Rosalina and Mewtwo. Then you factor in things like traction, mobility, exploitable recovery, landing options, approach options, etc that overall Mario slightly edges out as a better character than him, also reflected by their current tier list placing.
Correct.This was from March 2017, before any of Cosmos' breakout performances and before he had taken any sets off top Bayos. I'd assume his opinion's different now.
Also, I'd be hesitant to make any concrete opinions on the Corrin MU based on these lists, considering 3/4 of them (including the two best Corrins) are from last year.
What more were you expecting then?I really expected a better post from a backroomer to be honest.
So I'm aware that this is a metaphor, and yet I feel the need to point out that Samus has a worse MU vs Bayo than ZSS all the same.The Smash 4 arms race is real. Bayo may have guns, but what happens when her opponents start wearing body armor?
I'd imagine Luigi has serious problems getting past a Mewtwo who walls him out with dtilt and fair.What makes Mewtwo bad?
Luigi is not "objectively inferior to Mario". Luigi is much more polarized than Mario, due to being nearly the worst character in the game at dealing with zoning. Fortunately, it just so happens that Bayo isn't a great zoner.I always found it weird how Luigi performed better historically vs top Bayonettas despite being an objectively inferior character to Mario.
I would agree, given that he's tweeted that Bayos make his bracket runs easier.This was from March 2017, before any of Cosmos' breakout performances and before he had taken any sets off top Bayos. I'd assume his opinion's different now.
While I agree that the community in general could use to try a little harder when it comes to learning to fight Bayonetta and look to players like Dabuz/Leo/Cosmos for examples, let’s not go to the other extreme and also think that literally everything top players do is indeed “attainable to the average mortal”.I really expected a better post from a backroomer to be honest. One thing id like to point out is that although Leo has a low opinion toward both Cloud and Marth, these days he's very adamant about how little SDI or lack of optimal SDI that players use against Bayonetta and that she is indeed fair to fight against. Tune into any of Leo's twitch streams and ask about it yourself, he will tell you the same.
Another thing about Leo he isn't a "Bayo slayer" just for fluff. He literally hasn't dropped a single set vs top Bayos in the past 8 months. He has all this success yet the only thing people can takeaway or analyze from his gameplay is that he's a "god", implying that his decision making and reactions are simply unattainable to the average mortal. Is Marth a hard character to learn, to play well? Ask yourself that.
This is true. The depth of actual situational knowledge that top players have is massive.While I agree that the community in general could use to try a little harder when it comes to learning to fight Bayonetta and look to players like Dabuz/Leo/Cosmos for examples, let’s not go to the other extreme and also think that literally everything top players do is indeed “attainable to the average mortal”.
kinda difficult to say how indicative it is. neither ally nor mistake got sleep the night before and mistake wasn't abusing mario anywhere near as hard as he could have; there were a few points where he abused ally's shield but he never played anti-grab like he should have and never forced ally offstage.Reminder that Ally 6-0'd Mistake very recently, and Ally is someone who very vocally expresses his dislike toward Bayo. Both players were laughing their butts off throughout the set.
Bruh, I had to re-read this like 5 times. You gotta drop the capitalization and add some punctuation.This Whole Discussion On Bayonetta Proves That Nobody Can Agree On Her Matchups Even Top Level Players Cant Agree Can We All Just Have Are Opinions And Move On Smash 4 Is So Diverse In Characters And Matchups That It Is Nearly Impossible To Determine This Kind Of Stuff I'm Not Treating My Matchup Chart As Fact I Am Just Making It For Fun I Am Showing What I Think Maybe We Should Stop Discussing Matchups on Bayonetta Because Nobody Can Agree On Anything
No Wonder There Is No Offical Matchup Chart
Yeah probably should do thatBruh, I had to re-read this like 5 times. You gotta drop the capitalization and add some punctuation.
That is true but still, nobody can agree on anything when it comes to matchups I have seen it firsthandBut, let’s be real, this game has 58 characters. It’s got one of the largest casts ever, in any fighting game. And it’s not a team fighter either. A real, official MU chart would take forever.
Hey, try to use better punctuation and grammar. It’s pretty hard to read your post without it.This Whole Discussion On Bayonetta Proves That Nobody Can Agree On Her Matchups Even Top Level Players Cant Agree Can We All Just Have Are Opinions And Move On Smash 4 Is So Diverse In Characters And Matchups That It Is Nearly Impossible To Determine This Kind Of Stuff I'm Not Treating My Matchup Chart As Fact I Am Just Making It For Fun I Am Showing What I Think Maybe We Should Stop Discussing Matchups on Bayonetta Because Nobody Can Agree On Anything
No Wonder There Is No Offical Matchup Chart
I like to get the jump on thingsHey guys
Hey, try to use better punctuation and grammar. It’s pretty hard to read your post without it.
EDIT: Minordeth so you just gonna best me to the punch like that? Lol.
This bayo discussion is pretty interesting. Haven’t played in a while, so I have nothing to contribute.