outfoxd
Smash Ace
That actually seems kinda helpful as a real quick cheat sheet.lol for 4 minutes that was p accurate
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That actually seems kinda helpful as a real quick cheat sheet.lol for 4 minutes that was p accurate
13. Increase the fall speed slightly
For characters whose fall speed is slow, increase their fall speed slightly. This has severe repercussions on character strength and balance, so make minute adjustments. The impact of this change to the characters should be minimal.
Slower fall speeds mean an increased ability to get juggled, which is the state where most damage is done in Smash. It also means a weakened ability to create mix-ups out of SH situations, which increases commitment greatly.http://sourcegaming.info/2017/06/23/internalnotes/
^Sakurai's internal dev notes for Smash 4. Contains some interesting tidbits about Shulk and Dedede in particular.
It seems Sakurai understands higher fall speed usually = stronger character. Or at least, that's my interpretation of this:
What I find fascinating about this is how far back Sakurai was planning the characters and such. Shulk's notes go back to 2012.http://sourcegaming.info/2017/06/23/internalnotes/
^Sakurai's internal dev notes for Smash 4. Contains some interesting tidbits about Shulk and Dedede in particular.
It seems Sakurai understands higher fall speed usually = stronger character. Or at least, that's my interpretation of this:
Very interesting I would love to see his notes on all the characters. Sakurai seemed to believe D3 was too strong in Brawl with all those intentional nerfs he gave the character though he did go overboard with it.http://sourcegaming.info/2017/06/23/internalnotes/
^Sakurai's internal dev notes for Smash 4. Contains some interesting tidbits about Shulk and Dedede in particular.
It seems Sakurai understands higher fall speed usually = stronger character. Or at least, that's my interpretation of this:
http://sourcegaming.info/2017/06/23/internalnotes/
^Sakurai's internal dev notes for Smash 4. Contains some interesting tidbits about Shulk and Dedede in particular.
It seems Sakurai understands higher fall speed usually = stronger character. Or at least, that's my interpretation of this:
So, at one point Shulk was going to have Witch Time?His (Shulk's) down special, Vision, is a counter that changes the flow of time for his enemies.
Side b being better is debatable since Brawl's allowed 2 of any combination of Waddle Dee/Doo/Gordo out at a time and when they got hit, they didn't fly into D3's face. Plus gordo was stronger and I wanna say it came out faster though I could be wrong on that.Very interesting I would love to see his notes on all the characters. Sakurai seemed to believe D3 was too strong in Brawl with all those intentional nerfs he gave the character though he did go overboard with it.
Something interesting to note his how he had planned his Side B to still include the Waddle Dees and Doos but due to 3DS limitations he gave him the superior Gordo Toss instead. Usually when we think of the 3DS version it about how it took away from the Wii U version because Nintendo wanted both versions to be the same game play wise (I.E Ice Climbers). However because of those same limitations, D3 got a much better side B out the deal. I just thought that was very neat.
He had one in Brawl, that's why he noted and wanted to remove it.So Dedede almost had a chain grab......fascinating.
I think it's more along the lines of how it happens now where you do technically slow down when you hit Shulk's Counter animation wise.So, at one point Shulk was going to have Witch Time?
It's debatable because Gordo Toss isn't a great move itself because it's so easy to swat back but I think it's ledge trapping ability is actually fantastic and makes it a overal better move.Side b being better is debatable since Brawl's allowed 2 of any combination of Waddle Dee/Doo/Gordo out at a time and when they got hit, they didn't fly into D3's face. Plus gordo was stronger and I wanna say it came out faster though I could be wrong on that.
Sakurai seeing Brawl D3 and nerfing him in the next game is oddly familiar
Checked and the Brawl side b is indeed faster, coming out on f18 to Sm4sh's f29 (both the hammer swing and the gordo). Brawl's also gave him a projectile shield, a surprise kill move whenever gordo's came out and while rng based and more restrictive in positioning, Waddle Doo's could have been decent ledgetrap tools too since their beam would likely go below the ledge. Gordo Toss is indeed a more consistent ledgetrap tool though.I think it's more along the lines of how it happens now where you do technically slow down when you hit Shulk's Counter animation wise.
It's debatable because Gordo Toss isn't a great move itself because it's so easy to swat back but I think it's ledge trapping ability is actually fantastic and makes it a overal better move.
Yeah, he's also really good. Speaking of which:Masha plays smash 4?
Would it really be an upset if you won in a MU that's inherently in your character's favour?Some upsets from Karisuma:
Masha > Taiheita in pools, Taiheita makes it out at second
Ageha-Sama and Lickey > Komorikiri in pools, Komo makes it out at 4th.
ikep 2-0 Komorikiri
TOSHI 2-0 Edge
Masha 2-0 Earth
Kisha 2-0 ikep
Came to look at the results. Komo used Lucina too, worth noting. Did pretty well.5th: 2GG | Komorikiri
That may be and SolidSense could've definitely worded that differently. I think the problem is, and this is what I think SolidSense meant. Is that people get so passionate about their character that it goes off into borderline obsession. It's excellent that liking and even loving the character allows someone to find a community, make friends, and branch out socially when someone otherwise might not have done so.Came to look at the results. Komo used Lucina too, worth noting. Did pretty well.
He used her early on but I don't know about the rest of the tournament. I couldn't watch it all.
NairWizard (can't quote post on mobile properly, sorry)
Floor showed me that other discussion, about character attachment.
Has anything in particular happened, recently? Because I've been seeing the subject of being attached to fictional characters being brought up quite a lot recently in the circles I tend to hang around. I think it's interesting discussion and I've been talking about it with my friends irl and on social medias as of late.
The way I see it, I cannot just look at fictional character as "pixels on a screen". I don't think fictional characters are shallow to the point of being seen as just that.
I think they potentially can and should be seen as more than just elements in a story of some kind. They're representations of who we are and what we feel, and a long time ago, I saw an argument that I still agree with: if, even at a superficial level, we didn't see fictional characters as people, we wouldn't be able to like or identify with them.
Characters can also potentially have a lot of influence in who likes them. Lucina being real or not, the impacts she has had in my life are as real as can be. She has helped me in ways I couldn't think something could help me.
I'll say this: "she was there when no one else was" can be more true than it seems.
If you look at stuff like how I look, it's hard for me to look at that kind if thing as "Just pixels on a screen". Not that I think there'd be anything wrong with that, anyway, we are just atoms in space.
"Human sciences' is just a broader term I used for things like Philosophy/Sociology/Psychology and the sorts, which are subjects you tend to have in High School/College. It's the same way that Physics/Maths would be "Exact Sciences".Thing is not all of us have taken a human sciences class (heck I don't even know what the heck that means!) all I know is what i've observed happening time and time again. It's almost as predictable as clockwork.
How does one know if one's passion for a character is going too far? Is it when you go off on an angry diatribe about how x player constantly underestimates a certain character? Maybe getting subconsciously defensive about such immature and hasty judgements like 'man this character just sucks versus that other character'.
There's a line somewhere, but most people don't know where to draw it.