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I'd definitely put Bayo v Ganon as worst in the game.Sonic vs Ganon is saved by the fact that Flame choke is really good vs Sonic because D-tilt follow up, good air choke follow ups plus a mediocre tech roll, it's still a very bad MU but not his worst.
If anything Ganon vs Bayonetta is up there, it's not Brawl tier unwinnable like prenerfs but it's still a huge struggle & it's easily his worst MU imo.
Someone correct me if I'm wrong, but I believe Mr. R was playing Bayonetta that time S1 beat him. EDIT he took a set of Bayo and a game off Sheik. My b.Gonna go ahead and say no, given Gackt 2-0'd Atelier recently, I just think Ness mains are terrified and lose their ability to play gem.
Ness is kind of ok vs Rosa onstage I guess? I think the biggest saving grace in this MU tbh is Rosa is one of the easiest characters in the game (probably easier than Greninja) to 2-frame with Yoyo and it kinda means she sucks offstage really really hard too. It's just you'll see Ness put in that position more often than her so it looks horrific.
I don't think Ness-Sheik is worse than Ness-Rosa, if it was I doubt S1 would have been able to even manage to take a game vs Mr R in one of their GF sets recently given how high calibre a player Mr R is. I'll have to look into it more tbh.
No, man, you actually did fantastically. Would love to see more input like this in the future.information
I'm so confused lmaolol
Top 16 Weighted Top 10: (Sep. 1st-20th)
(102.2)
(84.5)
(83)
(82.5)
(80)
(64.5)
(54)
(52)
(49)
/(47)
Weekend stuff:
2GGT: Abadango Saga (SoCal) (Will be Category 3, for those asking)
The Proving Ground (Michigan)
Glitch 2 (Maryland)
Who's Your Pappy #4 (NorCal)
Smash @ York #11: The Return (Ontario)
Sumabato 13 (Japan)
Wtf happenedlol
Top 16 Weighted Top 10: (Sep. 1st-20th)
(102.2)
(84.5)
(83)
(82.5)
(80)
(64.5)
(54)
(52)
(49)
/(47)
Weekend stuff:
2GGT: Abadango Saga (SoCal) (Will be Category 3, for those asking)
The Proving Ground (Michigan)
Glitch 2 (Maryland)
Who's Your Pappy #4 (NorCal)
Smash @ York #11: The Return (Ontario)
Sumabato 13 (Japan)
I don't get it. What does this statistic entail?I'm so confused lmao
what do you mean?I don't get it. What does this statistic entail?
What do those numbers mean??what do you mean?
I don't think Wario-Cloud is unwinnable by any means, I'd argue that Sonic or Bayo are actually rougher MUs. Wario has a couple of tools in the Cloud MU to combat him (Wario uair beats out Cloud's dair with proper spacing), and Wario has no reason to approach limit Cloud. DA or other lingering moves at ledge can force cloud to expend limit and I'd also argue that should the opponent have a lead, Wario has a harder time approaching Sonic than he does Cloud. Wario also has the tools to make snapping to the ledge annoying for Cloud, uptilt and uair both can beat out the going high option due to intangibility on Wario's head and hands and dash attack/dair can beat out the ledge snap option. The MU is in Cloud's favor pretty solidly ofc, but it's not as bad as people make it out to be. I can think of many other characters who struggle more in the mu than Wario does (Kirby, Mac, Ike, Yoshi, etc). We haven't seen a case of a top Cloud playing a top Wario, so I don't know where the "Cloud mu is unwinnable" came from.v and v are both feasibly unwinnable for the latter in both cases I'd say. If there's one thing that bothers me when people want to praise this game's balance it's that "there's no outright awful or blowout matchups in this game", but there definitely are.
That right there is Das Koopas results point system! The numbers represent the total of how many points each character has placed Ina top 13 I believe placing. Each placing is rewarded with different points depending on the category, such as Aba saga will be acategory 3, the 2nd highest ranking. This was probably a bad explaination but I think Das Koopa will provide you with more infoWhat do those numbers mean??
I'd argue vs , vs /, and vs / are worse.Heck, even a lot of mid and low tiers as well.
Almost every character in the game is "solid."
It's just they don't have dominating features.
That said, I'd like to bring up one talking point. Is vs the worst matchup in the game? I mean getting rid of any chance of recovering with one input is a fairly large problem.
Oooooh, the point system?What do those numbers mean??
Diddy Kong is really good, but he's not #1, he has trouble killing, while yes he does have kill confirms, they aren't until the higher percent's, the opponent is probably going to kill you before you kill themYou have a lot of explaining to do.
It's very bad,but it's probably not the worst matchup.
Unlikely.Diddy Kong is really good, but he's not #1, he has trouble killing, while yes he does have kill confirms, they aren't until the higher percent's, the opponent is probably going to kill you before you kill them
He has no troubles killing. He has some of the most consistent confirms in the entire game, killing around 130%, percents that pretty much every good character is going to kill around. Not to mention that these confirms are from his ultra safe dtilt, banana, and an up throw 50/50. Even if he's not landing these confirms, which he likely will, he's got banana, a good up tilt, banana, can still use dtilt to confirm into aerials, and banana.Diddy Kong is really good, but he's not #1, he has trouble killing, while yes he does have kill confirms, they aren't until the higher percent's, the opponent is probably going to kill you before you kill them
I was under the impression that these MUs aren't horrible by virtue of Diddy simply being a better overall character than either of them, same with Luigi. Like -1 at worst. Is this wrong?A character with very few losing MUs, and those being more manageable than the aforementioned, is the ideal number one.
If his worst MUs are to obscure characters like Mega man and Olimar then it makes him even more likely to be the best in the game.Diddy loses to MM and Olimar too much to be number 1 IMO. A character with very few losing MUs, and those being more manageable than the aforementioned, is the ideal number one.
All the previous smashes have this. Does this one? Its possible for a rotating system of best tournament character, where a counter character rises in prominence and brings the top down repeatedly.
Id argue its likely as roster size approaches 60, expecially with balance patching.
Edit: he struggles to kill if you have pikmin, a luma, or are solid metal with huge air accel and pellets.
That MU would be free for megaman if diddy didnt get monkey flip back for nothing. Imagine him trying to escape uair juggles, where a MF was committal and he'd have to recover with barrels if you read the flip with a bair. Mmmmm. If only.
If that was so they would be more top players putting her in #1. There is no consensus to who is the best character right now. I thought this was a given.is still #1. I thought this was a given?
Potential candidates, based on what various top players have said:If that was so they would be more top players putting her in #1. There is no consensus to who is the best character right now. I thought this was a given.
You have to keep in meta game trends when talking about matchups.Diddy loses to MM and Olimar too much to be number 1 IMO. A character with very few losing MUs, and those being more manageable than the aforementioned, is the ideal number one.
More like probably not Pika, Ryu, or Cloud. The rest I could very well see being 1st. Now I'm surprised Rosa is not included in that list yet Ryu is. Last I checked the only topish player to say Ryu was the best was Zero back then, but now he thinks it's Rosa. It's not like I agree with zero at all with MK and Luma control being a thing. On another note, with the SoS threads being gone, would it be fine if Aba saga was discussed here, to the same extent as other tournaments in their respective week threads, or is something gonna be made?Potential candidates, based on what various top players have said:
One of those 7 is probably the best character... Well, probably not PIkachu. So, yeah, you have a pretty good point about the lack of consensus.
Probly not Ryu or Cloud either, no, but I could see someone making a strong case for them being #1. Pikachu not so much. Even then, Diddy, Sheik, Sonic, and Bayonetta all make the #1 spot somewhat uncertain, which is a good thing, I suppose.More like probably not Pika, Ryu, or Cloud.
Esam put Pikachu in top 4 on his list (I didn't here of him making a new one). He shouldn't be a contender anyways.Potential candidates, based on what various top players have said:
One of those 7 is probably the best character... Well, probably not PIkachu. So, yeah, you have a pretty good point about the lack of consensus.
Anyone that wins neutral half of the time. People like to throw out the idea of Sheik requiring "perfection" to play at an optimal level, but that applies to every character. If you need to play _______ top tier very well to succeed at a top level and you need to play Sheik immaculately at top level in order to succeed, then that speaks against Sheik.Who does shiek lose to, if she is willing to play each MU optimally?
Larry Lurr and Anti, who both would probably have beaten him, got knocked into losers by fellow Florida players, who Esam then beat. Dath then beat everyone in losers that could have threatened Esam (Larry again and 6WX).I've been wondering lately, what's Pikachu's Meta looking like right now, MU wise? Have any advancements been made to mitigate the killing problem? Have people started implementing quick attack more usefully. I saw ESAM get 2nd at Shine but I'm not quite sure what he did different than before because Pikachu just tends to fly under my personal radar. I know he loses to Mario. I don't know much else.
This is actually the part where I'm going to seem like a crazy person, but I don't think Kirby vs Cloud is *that* bad. Kirby loses for sure, but it's not awful. Kirby usually wants to stay grounded anyways, and the air is where Cloud's disjoints are the largest. Everything else on the ground is super-manageable due to Kirby's great grounded frame data (and utilt remains an amazing anti-air), and poor spacing on anything can be punished by Kirby's great grab game. He kills Kirby very early, but really - who doesn't he kill early? Offstage is extremely advantageous for Kirby, since he can afford to go pretty deep for the edgeguard and get rid of Cloud's limit or outright take his stock. The two biggest issues for Kirby in this MU, IMO are nair (very quick, very good range, autocancels out of a shorthop) and Limit Cloud's general mobility. Because if Kirby has to chase Cloud on a stage with platforms, it can turn very sour, very quickly. At the same time, Limit Cloud is prone to eating a LOT of damage, so at early percents it barely matters (MikeKirby lets Cloud players charge limit at the beginning of the game - I've taken to doing the same because - why put yourself on the back foot that early?).I don't think Wario-Cloud is unwinnable by any means, I'd argue that Sonic or Bayo are actually rougher MUs. Wario has a couple of tools in the Cloud MU to combat him (Wario uair beats out Cloud's dair with proper spacing), and Wario has no reason to approach limit Cloud. DA or other lingering moves at ledge can force cloud to expend limit and I'd also argue that should the opponent have a lead, Wario has a harder time approaching Sonic than he does Cloud. Wario also has the tools to make snapping to the ledge annoying for Cloud, uptilt and uair both can beat out the going high option due to intangibility on Wario's head and hands and dash attack/dair can beat out the ledge snap option. The MU is in Cloud's favor pretty solidly ofc, but it's not as bad as people make it out to be. I can think of many other characters who struggle more in the mu than Wario does (Kirby, Mac, Ike, Yoshi, etc). We haven't seen a case of a top Cloud playing a top Wario, so I don't know where the "Cloud mu is unwinnable" came from.
I did have some suspicion about Kirby needing to be completely grounded in this MU in order to achieve some level of success against Cloud. Kirby hates disjoints of all kinds, and considering that Cloud's aerials are incredibly disjointed, being in the air is the last place you want to be in when fighting Cloud. It's like the Fox MU in that you never want to be above Fox because he can U-Air you.This is actually the part where I'm going to seem like a crazy person, but I don't think Kirby vs Cloud is *that* bad. Kirby loses for sure, but it's not awful. Kirby usually wants to stay grounded anyways, and the air is where Cloud's disjoints are the largest. Everything else on the ground is super-manageable due to Kirby's great grounded frame data (and utilt remains an amazing anti-air), and poor spacing on anything can be punished by Kirby's great grab game. He kills Kirby very early, but really - who doesn't he kill early? Offstage is extremely advantageous for Kirby, since he can afford to go pretty deep for the edgeguard and get rid of Cloud's limit or outright take his stock. The two biggest issues for Kirby in this MU, IMO are nair (very quick, very good range, autocancels out of a shorthop) and Limit Cloud's general mobility. Because if Kirby has to chase Cloud on a stage with platforms, it can turn very sour, very quickly. At the same time, Limit Cloud is prone to eating a LOT of damage, so at early percents it barely matters (MikeKirby lets Cloud players charge limit at the beginning of the game - I've taken to doing the same because - why put yourself on the back foot that early?).
In most cases, I actually find it quite manageable. Blade beam also makes gimping Cloud noticeably easier, too. Of course, if you choose to jump at Cloud for some reason, you can enjoy getting destroyed for the entire match.
You are my favourite person. Thanks for this, this is lovely. <3Someone correct me if I'm wrong, but I believe Mr. R was playing Bayonetta that time S1 beat him.
You are absolutely right about the two-frame thing. People rave about Rosa's down B in this MU but completely ignore the fact that Ness can basically do the same thing to Rosa, she is pretty easy to hit with back of dsmash. FWIW a lot of people forget that when gimping Ness, Rosa has got to be accurate. If she GPs too close, the pulled PKT will hit Ness and he gets another up B. (this one can be helped by mu experience to be honest) If Ness recovers high Rosa is always at risk of getting hit by it with no stage to tech. And Ness is always at risk of getting gimped in basically every relevant MU and more, except like by Fox or someone.
Imo the biggest issues in this mu are: a) that Ness basically can't get out of any disadvantage state against Rosalina. Ness jumps, he takes a lot of % because his landing options are already bad and somehow even worse against Rosa(**** uair). Ness' nair isn't really breaking strings here like it can against something Fox utilts. He's just eating that damage. Missing a tech or getting a tech read can be death obnoxiously early and of course, he can't recover too well, or get off the ledge. Point b) is Rosa is winning neutral vs Ness more than vice versa. Ness has tools to deal with Luma but it's still very annoying. Ness has the rough combination of being quite slow with somewhat bad range, which makes it difficult to get around a smart Luma to get to Rosa. And then of course Ness needs to land nair, uair or grab in order to get anything get anything going. Aerials are risky in this mu and grab combos are nerfed when Luma is present. And when Luma is around, you can't mindgame the timing of your combo starter with SHFF or anything, you just gotta go for it before you get hit. Whilst this lets you condition reactions and all it's still not ideal. This means that for most of the match Ness is playing to maintain neutral, rather than go into advantage, until you kill Luma. Luckily Ness deals lots of damage when he does get in and Rosa dies early, so Ness has that going for him.
TL;DR the mu is not unwinnable at all, just uphill for Ness. He does ok until he loses neutral, which is not in his favour but definitely playable.
But hey, I'm just a random who isn't winning anything. If I said anything wrong, then please call me out. I rarely post but I just wanted to clear up some misconceptions about this mu because imo it's bad that we're this far in to the game's life and this mu perception has barely progressed.