The-Technique
Smash Ace
You mean *the* Bayo plyr Cp Zk?Guys, it's not that hard to spell "Zack" >.>
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You mean *the* Bayo plyr Cp Zk?Guys, it's not that hard to spell "Zack" >.>
That's the wrong ninja. I've never said the likes of that. I've always believed it was even.I remember you saying that the corrin Greninja mu was bad for Greninja a while back, so I didn't know you had a change in opinion also there was Ryuga beating istudying at UGC
not really. how many ways are there to play link, diddy, ganon, dk, bowser, or metaknight. i mean if you block out the names could you tell nairo zss from mars zss? without names you can 100 id salem or zack bayonetta or void vs mr. r shiek.Pretty sure that's most characters though.
I'll give you everyone but link on that list. There are quite a few differences between every link.not really. how many ways are there to play link, diddy, ganon, dk, bowser, or metaknight. i mean if you block out the names could you tell nairo zss from mars zss? without names you can 100 id salem or zack bayonetta or void vs mr. r shiek.
Damn, the two Florida kings not even in top 8? Looks like people leveled up.Tampa Never Sleeps Top 8:
Winners:
Childvs. Wormynugget
dyrvs. Manny
Losers:
DJ Jack vs. 8BitMan
Cashmere vs. saj
Notable players eliminated:
Mew2king 9th
Ryo 13th
Dath 25th (dang)
If you're referring to M2K and Ryo, they've definitely been passed up by several people in Florida. Ryo may not be top 5 in the state and M2k barely plays smash 4 (he's still amazing).Damn, the two Florida kings not even in top 8? Looks like people leveled up.
Sheik and Bayo are definitely up there, as well as Mewtwo, Cloud, Sonic, Rosa, and ZSS. Lower down, Olimar, Peach, Pikachu, Greninja, Duck Hunt, Shulk and Villager all seem to be playable in a variety of ways.I'll give you everyone but link on that list. There are quite a few differences between every link.
Some are far more defensive and neutral game focused while others are flashier and try to sink their teeth into the advantage state more often. A character with that many tools can't be linear.
Metaknight and the grapplers tho...oh I could have a field day talking about their one-trick pony-ness.
I think this can lead to an interesting discussion though. What characters do you guys feel have the most potential to branch off into different playstyles? What characters do you think are the most linear in the game?
I know I definitley don't think Mega Man's toolbox is being abused as offensively as it can be...
Sheik and bayonetta are givens for most versatility. Meta Knight, I think, is the most linear character smash 4. Shame considering how much I love the kirby series (Meta Knight being my favorite character in said series :,[ )
Sheik is easily the most versatile character in the game and most likely has the most potential to branch off into different playstyles. Her versatility is due to the sheer number of options she has at any given moment and the fact sheik has an option for mostly anything and excels at the 3 m's in a fighting game: mobility mind games and mixups(these reasons are also why sheik is still the best character in the game but that's a discussion for another time).What characters do you guys feel have the most potential to branch off into different playstyles?
For the most linear characters in the game I think DK and bowser are 2 of the most linear characters in the game. Not because they don't have options but because their gameplans are homogenized around one option.What characters do you think are the most linear in the game?
This is the key difference between T and the other links. He will often go for a bold read and he also is more aggressive and has a much stronger advantage state then the other links.There are quite a few differences between every link.
Some are far more defensive and neutral gamefocused while others are flashier and try to sink their teeth into the advantage state more often.
IDK, "linearity" and "playstyles" as theoretical concepts are arbitrary and in games, quite often fluid. Usually it's reactive to:I'll give you everyone but link on that list. There are quite a few differences between every link.
Some are far more defensive and neutral game focused while others are flashier and try to sink their teeth into the advantage state more often. A character with that many tools can't be linear.
Metaknight and the grapplers tho...oh I could have a field day talking about their one-trick pony-ness.
I think this can lead to an interesting discussion though. What characters do you guys feel have the most potential to branch off into different playstyles? What characters do you think are the most linear in the game?
I know I definitley don't think Mega Man's toolbox is being abused as offensively as it can be...
Sheik and bayonetta are givens for most versatility. Meta Knight, I think, is the most linear character smash 4. Shame considering how much I love the kirby series (Meta Knight being my favorite character in said series :,[ )
SGK is more aggressive than most Sonics, but she isn't aggressive in it of itself (if that makes sense)What about Sonic? Namely SGK's being naturally more aggressive than campy?
I agree. Mr. E is extremely proficient in the Bayo MU as well, Marth mains best be taking notes from his vs. Bayo sets.Watch the Mr. E vs Captain Zack set when it's uploaded if you want to see why Marth does well against Bayonetta.
Which is funny cause he's the most pessimistic of the Marth mains in regards to Bayo MU, calling it the one of his worst.I agree. Mr. E is extremely proficient in the Bayo MU as well, Marth mains best be taking notes from his vs. Bayo sets.
Or you know, you could've not been a total asshat.Just waiting here for blackghost to call the matchup a losing one for Bayo and "what is she even supposed to do?"
Solid grab confirms, good at catching her landings and chasing her down, better neutral, is one of the few characters in the game that can actually edge guard her.the report button is a wonderful thing y'know
But anyway, since I'm abhorrently lazy when it comes to watching tournament sets, could someone explain what possibly makes it so that Marth does alright against Bayo?
One factor is that he can actually edgeguard Bayo thanks to Counter and strong disjoints.the report button is a wonderful thing y'know
But anyway, since I'm abhorrently lazy when it comes to watching tournament sets, could someone explain what possibly makes it so that Marth does alright against Bayo?
I'm well aware of the dynamics of battle and adaptations...IDK, "linearity" and "playstyles" as theoretical concepts are arbitrary and in games, quite often fluid. Usually it's reactive to:
-the matchup,
-what your opponent is doing or what you expect them to be doing and/or the situation at hand,
-your relative advantage/disadvantage,
Things like that.
E.G. Let's say I'm playing as Fox, fighting a Mewtwo on BF. The match begins. Mewtwo sits on Battlefield platform charging SBall, my options are I could run up to him and pressure, or I could hang back and just shoot him with lasers. The former is perhaps most in line with what would broadly be considered an "aggressive" playstyle and the latter a more "defensive" playstyle. But in this scenario, the "defensive" playstyle is wrong. I'll run through a potential scenario that stems from the aggressive option first. Let's say I run under the platform and Mewtwo is still on it, I have options. I can either shield where I am, expecting him to drop through and attack, or I can jump up and hit him if I expect him to jump or keep holding charge. Again, one seems aggressive and one seems defensive. As it happens both favour Fox. But shield is the best option. If he drops down and attacks my shield I get a punish and maintain advantage. If Mewtwo holds shield, I can safely pressure the shield. If he jumps I can pressure his landing - the most significant advantage Fox can hope to get. But if I continued to be aggressive and didn't shield, my advantage could have evaporated instantly if he shield-dropped and fair'd me. In fact, Mewtwo would have gained a large advantage simply by switching from "defensive" pressure (charging SBall) to aggressive pressure (striking with fair).
If I stayed back and laser camped at the start, i.e. stuck to a "defensive" playstyle, and let him charge, I would have ****ed up royally because you don't let Mewtwo charge for free in this MU, it skews the match firmly in his favour. This gives Mewtwo an advantage already. Additionally I would have completely lost the chance to gain an early advantage myself.
I've simplified it obviously, but hopefully this illustrates how players may be classed broadly as an "aggressive" player yet still won't necessarily go for the most aggressive option, and vice versa. The game is more fluid than that, thankfully. You see this in matches all the time, whether it's relieving pressure or applying pressure players have to switch between offensive and defensive play, otherwise they will just lose. This is even evident in games involving "linear" grapplers such as Ness or Luigi. You may have a preferred approach but if you stick to just one "playstyle" like dogma then you are just going to get straight-up bodied. If you don't keep aggressive play in check then you will find your advantage slipping away, and it's also important not to concede advantage to the opponent by using intelligent defensive play, but it's also important to keep the opponent on the defensive and subsequently how to capitalise on it with sensible aggression. In the end, it comes down to situational awareness and how well your character deals with said situation.
As a general, but not absolute, rule, the linear characters are usually the bad characters.
Personally I disagree with your assessment of Meta Knight as the most "linear" character but I've let this run long enough. Sorry guys, thanks for making it this far. Hope it wasn't a complete waste of anyone's time.
Wow I'm honored people actually read what I write.Just waiting here for blackghost to call the matchup a losing one for Bayo and "what is she even supposed to do?"
No offence meant. I'm sure you are aware but an example to make the point is always good to have. Otherwise things don't make a whole lot of sense. Anyway I think we're confusing each other a bit with what the other means.I'm well aware of the dynamics of battle and adaptations...
What I'm referring to when I say "versatility" is how well a character can fill different roles. I know playstyles arent static, but characters do lean in different ways.
Try zoning with Mii Brawler
If you're trying to make the point that Lucario does well against Sheik - that's kind of old news.So Tsu has beaten the two best Sheiks this month.
.....how'd it turn out for komo?komorikiri v Salem