My post might be a bit longer but I just want to adresse the discussions in here and some point about ruleset creation..
More Stages = More Bans(?)
Adding more stages doesn't mean you have to add more bans. (Whats the point of adding stages then??)
In Brawl there had been a time where we had 11 stages legal but only 1 ban.
(The stages were ... FD, SV, BF, Yoshis Island, Lylat Cruise Pokémon Stadium, Brinstar, Fregate Ophion, Halberd, Castle Siege, Delfino). At that time we would've never thought about adding a second ban, because it was just the status quo to only have 1 ban.
Weird times... my point is that you don't necessarily need more bans, it's depending on the balance of the stages.
If you need to increase the number of bans, because you added 1 stage, then there is a problem with the stage in some way.
Rule of thumb is, if you have only 1 stage left in a Bo5, Game 5 you have too many bans for that stage list.
4 Stages DSR, 4 Bans = you need at least 10 Stages for 2 Bans. (Of course you can pick the stages that fall under your opponents DSR or your own ban, but you don't want to for obvious reasons)
Why DSR is important:
The Dave's Stupid Rule is important, because you get a simple winning conditions with it being absent.
Hypothetical scenario: Imagine 3 starters, imagine your character sucks on FD, second worst stage is BF.
Your opponent can now force you to play BF twice in a Bo3, because he will strike the third stage -> you're forced to pick BF, and after your win, you will ban FD and he can pick BF again.
It doesn't even need to be your worst stage. If your opponent wants SV, and you have to ban a different stage, you have to play on SV twice.
This is an additional problem with 3 starters, but you have the same problem with 5 starters if you're playing a Bo5.
You can force 2/3 of the games to be on your same counterpick. I think characters like ZSS will enjoy it, because you can only ban 1 out of DL64 and TnC..!
Which comes to my next point:
BF = DL64
Everyone knows the differences between those stages so I skip that part.
When talking about bans in this section I'm talking about using your ban to make the MU better, not about preferences:
Banning BF does not make DL64 your auto-pick, because the stages play very different and have a lot of different attributes!
If BF and Miiverse had been treated as different stages, Miiverse would be an auto-pick 99% of the time. This is not the case for BF -> DL64.
More importantly: If your opponent bans DL64, BF is not your auto-pick. I'd say 80% of the time your auto-pick is Town & City in this scenario!
If you ban BF, because you fear the MU on BF, DL64 might be the next choice but isn't necessarily (but not vice versa)
If you ban DL64, because you fear the MU on DL64, TC is almost always the counterpick for the next game (and vice versa)
Making BF and DL64 equal in banning phase is a huge logical mistake, because DL64 -> TC is much more common!
I just want to make this clear:
- Brawler is far from being broken
- Piston Punch is broken
Piston Punch (and Helicopter Kick) are not broken.
They both serve little to no recovery. The hitbox is pretty meh, you can fall out of it if you aren't hitting correctly. It's just an above average kill move at the cost of your recovery. I really wouldn't consider that move(s) broken.
Stages suggested by Tantalus:
Peach castle 64
You have 3 horizontal layers on this stage. 3 layers promote camping heavily because your aim is always to get below your opponent. At the same time the ceiling is about as low as halberd from the highest layer, the bumper can make horizontal moves vertical (by re-directing the knockback, it's quite common).
The big cheese grader on each side "randomly" save you.
I wanted this stage to be legal at release, but this stage is very far from the standards we're using right now. This should not be legal.
Halberd
It's probably the worst stage that has ever been legal. A lot of ladder combos are designed to barely miss the kill. On Halberd every ladder combo is a kill combo. Marios dthrow upair upair [...] upB kills very early. ZSS has a super easy time. Yoshi can uptilt triple upair to kill. Piston Punch Mii Brawler has dthrow upB at 40 to kill. Imagine DK here.
This stage is terrible and should never be legal again.
Caste Siege
The second phase obviously kills this stage. Everytime the second phase starts, 40 seconds are wasted, because either player is
- plattform camping
- some kind of run-away circle camping
- walk-off camping
- standing arround because approaching is impossible
This sucks. Castle Siege will never come back.
Pokémon Stadium 2:
I like this stage. I liked it in Brawl already and we had it legal most of the time in Brawl.
BUT
There is not a single transformation that doesn't promote some kind of camping or has some kind of degenerate gameplay.
Treadmill
You're playing castle defense on this transformation. One is sitting in under the plattform in the middle and the other one tries to approach through the treadmills. The smartest play is to just camp the transformation out.
The Hill
Approaching over a hill is always a big disadvantage for the one approaching. The smartest play is to just camp the transformation out.
The Wind
The wind makes 10%-death combos possible of grabs and the risk/reward is very screwed. The best strategy is to play grounded all the time, because being in air here is such a big disadvantage. Gameplay on this transformation deviates completely from standard gameplay.
Umbra Clock Tower
I love this stage. I said at the very beginning that this stage should replace duck hunt in a 7 stages environment.
The visuals never bothered me and my roommate who had a problem with the visuals got used to it after playing a lot on this stage.
but...
Motion sickness is a real problem. If you're not bothered by the fast movement, the shaking will probably you kill if you're prone to motion sickness.
It's like some people cannot play VR. It's probably genetic and there is nothing you can do about it.
Not suggested but relevant to this thread:
Kongo Jungle 64
This stage is terrible. You CAN actually circle camp on that stage. In various ways. You can use the high plattforms to play hide and seek. You can jump off-stage, get into the barrel and repeat. You're dying incredible late on this stage, because the blastzone is insane. You can clearly say: If some player is going for the time out, he will get it.
Pirate Ship
Pirate Ship has Walk-Off camping. You can just get a lead and jump into the water. There is nothing you can do about it and that's enough to make the stage completely unviable
Story Time: There was a french tournament in summer'15. They had Kongo Jungle legal. I talked to the TO before that this stage is terrible and should not be legal. He disagreed. I made it to winners final and my opponent didn't ban it. I picked the stage and showed everyone on stream that this stage is garbage. I didn't win the set, but france will never have Kongo Jungle legal again!
This game just isn't offering stages we can play on. The meta game will most likely be stuck with 6 stages (if we get 5 starter with lylat through) and that's it.
We can hope for a switch version with new stages. Thats my hope actually. Please Sakurai, please!
I actually like how this thread has become to a "general competitive Smash 4 discussion"
The stage discussion threads are most of the time dead, because no one is looking into it. This is the most likely the most active discussion thread on Smashboards and everything regarding the metagame should be a green topic imo.