chaos11011
Smash Lord
Two of the top dogs coming to the US is pretty huge. Hopefully they do well! As a Duck Hunt main myself, I think we lose hard to Cloud, Bayo, and Rob, with a lot of disadvantages against Shulk, Pikachu, Rosalina, and Corrin. We have other losses, but those are the big ones.
Duck Hunt has a massive boon in his frame 1 Can. There's a lot of match ups where you keep the Can spawnable to use to get out of combos. This includes, but isn't limited to Mario Utilt/Uair, Fox Utilt/Fair/Uair, and Olimar's Jab Jab Grab.
Duck Hunt can also, instead of camping with the Can or keeping inside him, camp around the Can. Holding shield with a Can is a powerful option. Speaking of, holding a Can in shield near the ledge can stage spike characters like Marth who like to poke through the stage with their recovery.
Duck Hunt's biggest asset is his ability to frame trap. In years to come, I forsee Duck Hunt excelling in limiting/forcing options and causing huge damage/loss of stocks. A common misconception is Duck Hunt has no kill moves. He can kill with UTilt, UAir, BAir, and NAir. It's easy to push players into corners and make it easier to kill off the side. Can set ups and properly spaced Fsmashes can also kill. Slipping out isnt an issue when you space it like a tipper. All 3 of our damaging specials can set up into kills too. The You3 Combo (Back Air Can, Can hits them, theyre sent towards us, and we UAir) is easy to hit and pretty noncommital from far away. Clay Pigeons can lead to either close range Can (sending both chars to the blastzone) into BAir for a kill at 90 OR Double Clay Pigeon into UAir at 115. Gunmen leads to any aerial if you time it right.
Duck Hunt has a plethora of ledge traps and can move with the Can to cover himself by doing foxtrots and pinging the Can inbetween trots. When Duck Hunt players get better, we will be able to edgeguard off stage with a Can following us or covering the ledge. There's a lot about this character that is left to discover. All 3 projectiles are just begging to start footstool set ups. Soft Nair can jab lock. We just need time to develop.
We don't have that many players and most dont get big results, but we are a loving fanbase who will keep pushing into the heights we think our character can achieve. We have a lot of options in neutral. A lot of playstyles to choose from. Campy Duck Hunt is what most think the character is, but that's only the tip of the iceberg. He is extremely technical but hopefully the pay off of our hard work will be huge.
Duck Hunt has a massive boon in his frame 1 Can. There's a lot of match ups where you keep the Can spawnable to use to get out of combos. This includes, but isn't limited to Mario Utilt/Uair, Fox Utilt/Fair/Uair, and Olimar's Jab Jab Grab.
Duck Hunt can also, instead of camping with the Can or keeping inside him, camp around the Can. Holding shield with a Can is a powerful option. Speaking of, holding a Can in shield near the ledge can stage spike characters like Marth who like to poke through the stage with their recovery.
Duck Hunt's biggest asset is his ability to frame trap. In years to come, I forsee Duck Hunt excelling in limiting/forcing options and causing huge damage/loss of stocks. A common misconception is Duck Hunt has no kill moves. He can kill with UTilt, UAir, BAir, and NAir. It's easy to push players into corners and make it easier to kill off the side. Can set ups and properly spaced Fsmashes can also kill. Slipping out isnt an issue when you space it like a tipper. All 3 of our damaging specials can set up into kills too. The You3 Combo (Back Air Can, Can hits them, theyre sent towards us, and we UAir) is easy to hit and pretty noncommital from far away. Clay Pigeons can lead to either close range Can (sending both chars to the blastzone) into BAir for a kill at 90 OR Double Clay Pigeon into UAir at 115. Gunmen leads to any aerial if you time it right.
Duck Hunt has a plethora of ledge traps and can move with the Can to cover himself by doing foxtrots and pinging the Can inbetween trots. When Duck Hunt players get better, we will be able to edgeguard off stage with a Can following us or covering the ledge. There's a lot about this character that is left to discover. All 3 projectiles are just begging to start footstool set ups. Soft Nair can jab lock. We just need time to develop.
We don't have that many players and most dont get big results, but we are a loving fanbase who will keep pushing into the heights we think our character can achieve. We have a lot of options in neutral. A lot of playstyles to choose from. Campy Duck Hunt is what most think the character is, but that's only the tip of the iceberg. He is extremely technical but hopefully the pay off of our hard work will be huge.
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