Radical Larry
Smash Lord
- Joined
- Mar 19, 2014
- Messages
- 1,994
- Location
- The Pocket Dimension
- NNID
- Crimson-Vulcan
- 3DS FC
- 1822-3761-9326
Is he still better than Rosalina or Cloud? No.Perhaps we talk about Marth because you know, he's actually good/consistent and gets strong results, unlike other characters? ¯\_(ツ)_/¯
About this dash bomb throw, is there any real benefit of using it over a jump cancel throw (or glide toss, whatever the actual term is) though? Like, the endlag might be less, but a jump cancel throw will grant you extra distance, right? Surely the little slide you get will be more beneficial in most situations (creating openings for combos etc).
I don't know the frame data of Toon Link's throws like this, but if say, his standard bomb throw had a couple less frames start up or endlag, I'm pretty sure in most situations, the jump cancel throw would still be the far superior throw.
I get what you're saying though; if Link has a bomb in hand, a dash throw at close range might be handy in certain situations to allow him to beat a quick option of another character.
What's the first frame you can throw in a dash; is it frame 1? That would technically make the throw frame 5, wouldn't it (dash for 1 frame + frame 4 throw = frame 5 option)? That would still be Link's fastest ground option, though.
Alright, let me go bit by bit on how I'll tell you all this.
First off, with the first few questions, I've actually labbed this out and I've found some incredible results with the Dash Toss itself! The Dash Toss [when Link is running] covers more distance than a Glide Toss will normally. And secondly, when I decided to do an Initial Dash >> Dash Toss, here's where things become a whole lot more astonishing!
The aforementioned combination, I kid you not, actually covers between as much distance, if not more distance, than Link's Bombslide! And not only that, but this is also consistent, but it's easier to learn, and you still have the frame advantage than if you use Link's Bombslide overall. The combination nets you between a fourth to a third of Battlefield's distance depending on how late you want to throw the Bomb out of initial toss, which, if I remember correctly, is more than what Bombslide can do. And since this doesn't have to be frame perfect, a Link player should use this as their burst option. So it's essentially a Bombslide that has frame leniency and a different input, but definitely better frame advantage, is what I'm concluding.
Secondly, Toon Link's standard Bomb throw is 7 frames, just like Link, and 21 FAF, just like Link. For Toon Link, a Glide Toss forward is definitely better for him. Though I will say, Dash Throw is abysmal for Toon Link, since he has 36 frames of FAF unlike Link's 19.
And lastly, yes, Dash Throw can definitely be something that can catch opponents by surprise. Again, if you don't just do initial dash, this is basically your fastest option to hit any opponent with up close, especailly if both of you charge each other. This is definitely his fastest option.
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