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I should've clarified the first out-of-country tournament since he got his Visa. My b.Well he went to Get On My Level in the Spring and got 5th.
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I should've clarified the first out-of-country tournament since he got his Visa. My b.Well he went to Get On My Level in the Spring and got 5th.
The reason I didn't put down Alphicans' was because to my knowledge it didn't win a single game, which is my criteria for wether or not a secondary gets to my lists.Yea they said he picked up Corrin to cover up 's bad MUs and beat Alphicans' as well as his (put that down on the list too feel or TDK) the main reason for him picking up was to beat Crim's which makes NO sense because that's one of our losing MUs.
I thought Alphicans secondaried Fox. Did he not use him this tournament?The reason I didn't put down Alphicans' was because to my knowledge it didn't win a single game, which is my criteria for wether or not a secondary gets to my lists.
31-12 actually as of The Big House 6.ZSS also has a very positive record against Cloud, which is currently 25 wins to 9 losses in bracket. Just something to keep in mind.
Very nice and very accurate. Also, it's painful seeing Mr. R without a sponsor tag in front of his name#1: TSM | ZeRo
#2: C9 | Ally
#3: Mr. R
#4: RNG | Dabuz
#5: NRG | Nairo
#6: LG | Abadango
#7: Komorikiri
#8: SF HDG | MKLeo (+6)
#9: DTN | Kamemushi
#10: CT MVG | Salem (+4)
#11: eLevate | Larry Lurr
#12: CLG | VoiD
#13: IMT | ANTi (-1)
#14: KEN
#15: Zinoto (+1)
#16: DNL | Marss
#17: FOX MVG | Mew2King
#18: SS | Mr. E
#19: DMG | Tweek
#20: Rich Brown (-2)
By 2016, Leo now has 3 sets on Mr. R, 2 on Ally, 1 on Nairo, and 1 on Dabuz. I hope he can manage a trip to Japan at some point
I'm sorry but I just cannot see Lucario going even with M2 in any way shape or form. A character who's almost untouchable in neutral by Lucario, combos him well, edgeguarding him extremely efficiently, and consistently kills him at or below 120? If I'm missing something, please by all means call me a misinformed jackass, but I can't really see it.Depends on what MU charts you're looking at. Lucario could go even with most of those chars.
Pretty sure Eon uses Fox.2GG: Pay it Forward (272 Entrants)
1st: VoiD
2nd: JK
3rd: Tyrant
4th: Ito
5th: Aphro
5th: Aarvark
7th: Vash
7th: Zenyou
9th: Eon (???)
9th: TearBear
9th: Falln
9th: Zan
13th: Mr. ConCon
13th: TLTC
13th: Charliedaking
13th: AC
Das Koopa
It's pretty reliable. Ftilt or fair is usually what's gone for if you can't land a smash attack (so most of the time). DI in is caught by utilt, uair, or the occasional up smash.Is Marth jab ftilts reliability as a kill confirm a commonly known fact or is this relatively new info?
Bat within was probably the stupidest thing they could have possibly implemented. Bayonetta is supposed to have poor basic defensive options with bad frame data on her rolls and dodges and that would actually balance her out very well, but what do they do? Give her a frame one option that just means a little bit of damage in most cases. She should be combo food for most characters but instead she can break out of something for the tiniest mistakeTo add more fuel to the "Bayonetta is too good" fire, leaving this here as I found this rather amusing:
https://clips.twitch.tv/2ggaming/CleverTigerDeIlluminati
My bad. I'll need to check the stats more closely. But nevertheless, the notion that ZSS loses to Cloud is absolute bogus.31-12 actually as of The Big House 6.
I mean, in fairness, coming from her home series, it's not like it was a ridiculous idea that was included just for Smash; it's a real thing in her games.Bat within was probably the stupidest thing they could have possibly implemented.
I'm pretty sure you need a person for that.Ughhhh stupid training mode sucks. is there a way to make the CPU do certain ledge options? IE on attack it always ledge attacks or something? Or do i really need another human?
and OoSon a curious note, what characters do you guys think lack options to deal with certain stuff? I.e. Little mac and his juggling, recovering and platform weakness. Bowser Jr. and his OOS, CQC, recovery (debatable), and combo food weakness.
Something where the character has exactly ZERO legitimate options to help deal with that certain situation.
I think what we really need at some point is a round robin with basically the whole top 15 of this list going at each other.#1: TSM | ZeRo
#2: C9 | Ally
#3: Mr. R
#4: RNG | Dabuz
#5: NRG | Nairo
#6: LG | Abadango
#7: Komorikiri
#8: SF HDG | MKLeo (+6)
#9: DTN | Kamemushi
#10: CT MVG | Salem (+4)
#11: eLevate | Larry Lurr
#12: CLG | VoiD
#13: IMT | ANTi (-1)
#14: KEN
#15: Zinoto (+1)
#16: DNL | Marss
#17: FOX MVG | Mew2King
#18: SS | Mr. E
#19: DMG | Tweek
#20: Rich Brown (-2)
By 2016, Leo now has 3 sets on Mr. R, 2 on Ally, 1 on Nairo, and 1 on Dabuz. I hope he can manage a trip to Japan at some point
Bat Within only worked so well there because she was in a prime position to punish MK from there and capitalise. 60% of the time, if you initiate Bat Within you get bopped because you can follow her doing it and the FAF on it is ****. It's primarily a combo breaker.Bat within was probably the stupidest thing they could have possibly implemented. Bayonetta is supposed to have poor basic defensive options with bad frame data on her rolls and dodges and that would actually balance her out very well, but what do they do? Give her a frame one option that just means a little bit of damage in most cases. She should be combo food for most characters but instead she can break out of something for the tiniest mistake
I'm not saying that its always going to be a punish for Bayo, I'm just saying its a terrible design choice to give her bad frame data on basic options then cover it up with frame 1 options when they're completely unnecessary to the character.Bat Within only worked so well there because she was in a prime position to punish MK from there and capitalise. 60% of the time, if you initiate Bat Within you get bopped because you can follow her doing it and the FAF on it is ****. It's primarily a combo breaker.
You know, not every design choice is geared towards balancing the characterI'm not saying that its always going to be a punish for Bayo, I'm just saying its a terrible design choice to give her bad frame data on basic options then cover it up with frame 1 options when they're completely unnecessary to the character.
I get what you're trying to do here.Now fast forward in time to Smash 4, where we can see similar trends emerging. has arguably the best neutral in the game, the safest recovery, good edgeguarding and consistent follow-ups. She's just good at everything besides killing, and even then she's not terrible. Then you have who follows the "worse kit, extreme strength" design of , , and. She's much slower than Sheik both in terms of raw mobility and startup. Her roll data is pitiful in comparison, her projectile is inferior, and she has more holes in her neutral because of this. The catch is that when she wins neutral, she blows out of the water in terms of reward. High damaging combos and even death are all very likely possibilities after her combo starters, which are all relatively safe pokes. Sheik's kit is well rounded and oppressive; Bayo's is explosive and extreme.
This is basically saying 'if you ignore what makes her dodges one of the best in the game, they're the worst'. A frame 1 dodge, especially when given to a character with insane ladder combos and possibly the best disadvantaged state in the game, is incredible. Bayo would be balanced if her dodges didn't have bat within, and were actually bad, because she already has great alternative options and the best counter in the game.why is this a terrible design? If you don't trigger bats within her dodges are the very worst in the game. I think this is a pretty balanced design overall.
I find myself agreeing with most of this. and also come to mind as examples of this dichotomy in Smash 4.Smash games tend to have two types of characters in the top two spots of their rosters. There's the best character who is just generally overpowering and good at everything, and then there's the second best character who has an overall less solid kit than the best character, but tends to be the janky, centralizing "bull****" character with perhaps some more holes in their gameplan but also more extreme strengths.
In 64, you had , who had the overall best combo game, recovery, and mobility. Then you had , who despite not being quite as strong in some of these areas, had some of the dumbest hitboxes in the whole game. In Melee, had a near flawless matchup spread, a great recovery, an overwhelming neutral and solid kill power, among other things. was slower, had a worse recovery and had an even higher fall speed, but his punishes were so much more extreme and his shine lead to some ridiculous vertical follow-ups sometimes resulting in death. In Brawl, had unrivaled frame data, mobility, recovery, and kill power. Then there was , who didn't quite have the frame data or mobility to rival Meta Knight, but compensated by literally killing you off of a grab.
Now fast forward in time to Smash 4, where we can see similar trends emerging. has arguably the best neutral in the game, the safest recovery, good edgeguarding and consistent follow-ups. She's just good at everything besides killing, and even then she's not terrible. Then you have who follows the "worse kit, extreme strength" design of , , and. She's much slower than Sheik both in terms of raw mobility and startup. Her roll data is pitiful in comparison, her projectile is inferior, and she has more holes in her neutral because of this. The catch is that when she wins neutral, she blows out of the water in terms of reward. High damaging combos and even death are all very likely possibilities after her combo starters, which are all relatively safe pokes. Sheik's kit is well rounded and oppressive; Bayo's is explosive and extreme.
120 is far too late, tbh. Mewtwo eats an ADC to usmash and dies at 47% at that point. Untouchable in neutral is Sheik - yet top Sheik mains usually put that MU as even or only slightly in her favor.I'm sorry but I just cannot see Lucario going even with M2 in any way shape or form. A character who's almost untouchable in neutral by Lucario, combos him well, edgeguarding him extremely efficiently, and consistently kills him at or below 120? If I'm missing something, please by all means call me a misinformed *******, but I can't really see it.
I get what you're saying, but isn't that player and bracket-based as well? What if Salem didn't have to play Dabuz, for example? What if no one played Diddy? Etc.I still think it's far too early to assume Bayonetta is among the top 3, or even top 5 in the game. What happens here quite often is that somebody brings up one point on a character and it becomes a game of "lets blow this point up as much as we can" and by the time it's done, everybody thinks the character is OP, based on one topic.
Even with all her representation, Bayonetta still hasn't placed in the money or top 3 (for example) the amount of times characters like Sheik, Diddy, Mario, Sonic and ZSS have done in 1.1.6.
Taking a few national tournaments from this list that have been in 1.1.6 (list here - http://www.ssbwiki.com/List_of_national_tournaments#Super_Smash_Bros._for_Wii_U), here's some examples to put things into perspective... (to save you all from a wall of text, it's in the spoiler below):
has: 3rd at KTAR Saga, 7th at GOML, 2nd at Apex 2016, 5th at CEO 2016, 2nd at WTFox, 4th at Clutch City Clash, 5th at Umebura S.A.T., 3rd at SF5.
has: 2nd at GOML, 2nd and 4th at Smash N Splash, 3rd at Apex 2016, 1st at Low Tier City, 2nd at CEO 2016, 1st at Endgame, 1st at Shine.
has: 1st at GOML, 2nd at Momocon, 1st at Smash N Splash, 3rd at Clutch City Clash, 3rd at Endgame.
has: 3rd at Momocon, 5th at Apex 2016, 1st at Umebura S.A.T., 4th at Shine, 4th at SF5.
has: 2nd at KTAR Saga, 4th at GOML, 1st at Momocon, 5th at Apex 2016, 2nd at Low Tier City, 3rd at Umebura S.A.T.
has: 1st at KTAR Saga, 3rd at SF5 and 5th at Clutch City Clash, and 9th at TBH6... then has things like 13th at Low Tier City, 33rd at CEO, 13th at Endgame, as well as being completely absent from the top spots of many tournaments, or absent altogether, such as absent from EVO 2016, 33rd at Shine etc.
I want to point out that I am in no way downplaying things like 13th places, but in comparison to the other consistent top 10 placements characters like Sheik, Diddy, Mario, Sonic and ZSS have, it pales a little.
Even characters like Marth and Cloud have been more common, or have been credited one way or another far more times than Bayonetta has; Marth has had more top 10 placements than Bayonetta, and Cloud is the same, as well as being used as part of a "team" of character on more occasions too - they're credits Bayonetta lacks.
Heck, I could do the same tournaments for too, and what do we have? 9th at TBH6, 9th at KTAR Saga, 9th/13th at Apex 2016, 1st at SF5, 13th/17th at EVO 2016, 9th at Shine, 9th at TBH6, along with the odd 17th-33rd place here and there that I didn't count, like Bayonetta (perhaps we should start realising Marth as a true threat at a national level now? - a discussion for another day).
also almost always appeared in the top 5 one way or another in these selected tournaments.
Looking at it this way, there are many, many characters performing as good as if not better than Bayonetta at a national level. The idea of her "being a lock" for top 5 at this point in time amuses me. This thread strikes again with the whole "X character has something good - they're so strong!".
I'm in no way downplaying what Bayonetta has, or can do; Bayonetta is quite frankly an amazing character. However, perhaps we aught to step back a little from the "dumb design choices" or the theory she has and look at everything as a whole. Ok, Bayonetta has some insane options. Why then, isn't she as overly dominating as say, the 5 I mentioned, on a national level? I feel that would bring more to the table I feel, rather than what is currently being discussed.
This is cherrypicking since it counts all of the times notable Bayo players don't place top 3 but ignores all of the times that other notable character reps don't.Even with all her representation, Bayonetta still hasn't placed in the money or top 3 (for example) the amount of times characters like Sheik, Diddy, Mario, Sonic and ZSS have done in 1.1.6.
Das Koopa 's thread does have Bayo currently ranked 2nd, after Cloud, in the top 16 weighted list.Looking at it this way, there are many, many characters performing as good as if not better than Bayonetta at a national level. The idea of her "being a lock" for top 5 at this point in time amuses me. This thread strikes again with the whole "X character has something good - they're so strong!".
I'm in no way downplaying what Bayonetta has, or can do; Bayonetta is quite frankly an amazing character. However, perhaps we aught to step back a little from the "dumb design choices" or the theory she has and look at everything as a whole. Ok, Bayonetta has some insane options. Why then, isn't she as overly dominating as say, the 5 I mentioned, on a national level? I feel that would bring more to the table I feel, rather than what is currently being discussed.