Sonicninja115
Experiment. Innovate. Improve.
- Joined
- Jul 8, 2015
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- 2,429
My point with Shieks Fair, and even Diddy's fair is this. Mewtwo can shield, but Shield losses to Dash Grab and possibly even regular grab. Then, Spotdodge and roll will lose to Sh Fair from many characters as Mewtwo has a gigantic vertical hurtbox, making it easy to SH Fair. So, Diddy's Fair is frame 6. Being -8 OoS, Diddy kong can SH Fair, if spotdodged, he can then laglessly land and Dtilt. The Spotdodge would come out a frame or 2 before the Fair hit. (All theoretical as nobody is perfect. It is even easier to punish an imperfect Dtilt.) The spotdodge has invincibility on frames 2-14 with an FAF of 25. This gives Diddy kong 20 open frames in the air in order to land in time to get the Dtilt. Plenty of open frames.Shield is a fine option... Mewtwo's spotdodge is also significantly less of a commitment than most grabs, especially dash grabs, since we're talking about shield dropping.
If you are out of shield stun before f11, you have to wait until f11 to drop your shield. With 4f of shield stun, if it's shielded on f4-6, it has an ambiguous extra 3-1f of 'artificial advantage' on shield drop.
Sheik's FAir requires her to jump.
Diddy Dtilt doesn't have as much range.
Edit: Comparing it to 2 of the safest moves in the game doesn't really help you argue "this isn't as good as you think it is"
Shield is the same. Mewtwo can PS the Fair, But Diddy is still safe as the pushback of the base Dtilt, though slight, is enough to space Diddy kong at an appropriate range. Resetting to neutral.
Anyways, Shield losses hard to grabs. And spotdodge losses to double grabs, waiting it out and the above scenario. Diddy kong is just one scenario. The victim could also jump away, roll or do a plethora of defensive options and not be able to get punished. A dtilt on Shield is a neutral accomplishment for Mewtwo, with a possibility of getting punished. Either the victim leaves and resets neutral, or the victim attacks and has the possibility of hitting Mewtwo and remaining safe. Remember that Mewtwo's own OoS options are mediocre at best. So, the victim could put a usually unsafe aerial on M2's shield without having to worry as much. His fastest options are a frame 11 Fair and a frame 7 shield grab. Shieldrop Dtilt is laughable.
So, a counterattack could go relatively unpunished. Mewtwo's best options are retreat with roll, as he has a high chance of getting stuck in shield and Spotdodging isn't the safest of options. The best option for Mewtwo after Base Dtilt getting shielded is to roll away or phase and hope to avoid a punish.