Oh, hai. It's me again. A good friend of mine asked me to come back and say some stuff, so here I am.
To be honest, I don't really like posting here because it ultimately feels rather pointless. Discussion here is pretty circular. It often goes back and forth with no real end (and a lot of likes and single-sentence snarky remarks in-between).
Not to mention, my time would be better spent labbing, honing combos and techniques, and sharing them with other Pika players. And in spite of that I'm still here, so RIP that.
Another reason I don’t really like coming here is because, ultimately, discussion about Pikachu will always go back to ESAM. "If X is a thing, then why isn't ESAM doing it?" people will say. I don't know for certain why ESAM doesn't do X more or use Y as a mixup. It could be for a variety of reasons. Information sometimes just doesn't reach him. Like I tweeted him all of my Up Throw to Thunder percents a while back. He saw it for the first time yesterday. Not only that, but he plays an aggressive, conservative Pikachu, which isn't the only kind of Pikachu out there--other styles exist. Some tech just doesn’t mix well with certain playstyles. Like if you rarely ever use Dtilt like ESAM, how could Dtilt to Up Smash/other stuff benefit you? This of course implies that styles are inelastic, but they do change; even then, that takes time. For how long has ESAM said he’s going to become more patient with his play? (His style actually has been changing a bit, but there’s still a long way to go before I’d say it’s a “patient” style.)
To most of the people here though, the extent of what they know about Pikachu is through ESAM. He is still THE Pikachu to them. But he really isn't. Discovered combos, tech, insights, etc. suddenly don't exist just because he doesn't use them. Even then, when there is something he wants to apply, it takes time. Like, it's been months since we knew about Up Throw to RAR and/or Turnaround Thunder. He’s used it successfully here and there in past matches, but he doesn’t have the inputs mastered yet. And he didn’t really know the ranges he was aiming for with the combo. The last time he streamed, he was practicing that fortunately. (He was also trying out Uair to Up Smash, but I'm still skeptical about that.)
Some of you likely would mention right about now, "Results put theory to the test, so maybe everything you're bring up is impractical and that's why the results don't show that." Given what I just said, a lot of factors can make this statement unreliable, especially if ESAM is your only reference for Pika-play. It'd help if we had a larger sample size, but we can only guess why more people don’t play X or Y. Regardless, it's not hard to see when something new is practical or not. Even without the results there. Compare SH RAR Uair to Footstool to Skull Bash to Up Tilt to Thunder. The former is a low percent combo that deals ~10% damage while the latter is a potential method of killing that deals more than 20% when DI is read correctly. Up Tilt to Thunder complements the cons of Up Throw to Turnaround Thunder well because there are fewer frames for the opponent to react to and the typical reactionary DI sends them at a very favorable angle (and then there’s a trade-off of losing to shields, which is a problem Up Throw to Turnaround Thunder doesn’t have). Pikachu obviously doesn’t need more low percent combos but having more methods to seal a stock always helps. (Not to mention Uair has better followups at low percents.)
The problem is mainly that no progress is ever done when talking about Pikachu and it just keeps going back and forth. Other characters have been (and are) in a similar state.
Normally discussion about a character should go like this:
user 1: ZSS is too good why is she not the best character in the game
user 2: bad grab and no rising aerials so strengths are balanced out
-> from now on user 2's information becomes common knowledge and user 1's question is bashed every time it's made in the future
With Pikachu it goes like this:
user 1: Pikachu is amazing he edgeguards everyone and is hard to hit and has one of the best neutrals and QA
user 2: edgeguarding isn't a reliable killing method, he lacks range and mobility so he doesn't have good follow-ups past low percents, he's generally unsafe and has to trade and lose those trades a lot, and QA is a good move but it has clear counterplay
user 3: Pikachu is amazing he edgeguards everyone and is hard to hit and has one of the best neutrals and QA
...
Pikachu stuff gets bashed because the same fallacies keep getting brought up over and over, and the ones praising him literally never make an objective review of the character, leaving the weaknesses completely out. People are tired of it because it's gone on for so long in this way, and people should be tired about this for a few other characters as well at this point.
I hope this wasn’t an attempt at an objective review either.
He lacks good mobility? One of the best air accelerations in the game, 12th best walking speed, 15th best running speed isn’t good? Of course, he has a very low air speed, but as people have said in this thread before, air acceleration is much more important since it gives more burst mobility. Then there’s also that F14 initial dash animation. That is actually pretty bad. At least he has a F2 air dodge and one of the best rolls and spotdodges in the game. But I guess, all this considered, that still counts as bad mobility?
And he actually has decent follow-ups at higher percents. Quick Attack combos into aerials (usually uair), Up Tilt can still lead to a uair and then string, and Down Throw to Uair still works on non-floaty characters. Fair to RAR Uair is also a thing. At higher percents, he still has combos from Quick Attack for a while and then kill mixups, which can be true combos, but those are limited by not being true with certain DI or incorrect reads. Obviously, the combo potential drops as the percent increases, but it’d be wrong to say he doesn’t have good followups at higher percents.
Also on a side note, Quick Attack is mainly a punish tool and a pressure escape option. If people are relying on it like some crutch in neutral, they deserve to be punished. (*insert clip of ESAM using Quick Attack a lot against M2K’s Cloud at Pound and then getting the extended hurtbox punished here*)
I still agree though that it’d be nice if people didn’t ignore weaknesses. But it’d help if people knew what they were talking about in the first place as well. It’s kinda weird to me to see people in general blame the ones overrating him and proceed to underrate him through misinformation. This is partly why I decided to make another post here.
Speaking of, here’s something I definitely need to clear up:
A lot of people view this thread and everyone has different catch-up speeds, so when someone asks an age old question about RAR Thunder you quote them Shaya's old post about it and continue discussing your damn characters.
With all due respect to Shaya, that post was incorrect.
In regards to the combo actually being a thing, I had written
this up to explicitly mention most of the true combos associated with Up Throw and Thunder. It outlines how to test the combo out yourself as well as proof that the method is valid. (You just need to read the sections titled “Proving Up Throw to Turnaround Thunder is True” and “Clearing a Misunderstanding Related to the Method of Testing”. There’s also an Aside that talks about some interesting general-Smash quirk you’ve probably experienced but never noticed.) You wouldn’t believe how many times when conversing in various Smash outlets that that post has been mentioned. That’s why I wrote that document.
So yes, the combo is a thing. It’s true on DI read. I assure you that nothing was debunked. You can see it for yourself. When Up Throw to Thunder was first brought up here, it felt like the discussion was just about whether or not it was actually a thing. More valuable discussion would’ve been on the pros and cons of the combo. But that kind of discussion didn’t seem like it was going to happen. Oh well, at least there are places where that kind of conversation can actually happen.
With that, I bid you all adieu.