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The best clouds vs the best mega man in the US and Japan both lost so I don't think its match up expereice epsically in Komorikiri case. He is weird and annoying and that's why people get overly aggressive and get Up-tilited and die at 70 which is why I said that before, also 70 isn't really high percent. It could be 60:40 but we haven't seen the match-up enough to say that (if Kamemushi beats M2K and Scatt beats Komorikiri then that would prove it) Also cloud has Limit Cross Slash, Beam Blade, and Finishing Touch to come back at any time.M2K has a history of saying things like that when he loses. Also, I think people say MM is a bad matchup a lot when they don't know it / are learning it because he's a weird character and is annoying af to play against. The way you describe the MU makes it seem pretty bad for Cloud, but you preface it by saying it's 45:55 or basically even. Which is it? If it is even, what particular advantages does Cloud have which bring it swinging back?
Not really seeing how a Cloud worth his salt will space so badly at high % that he will get hit by powershield Utilt, so I'd say that's irrelevant.
I'm going to educate everyone about Bayo's neutral.Mixed bag. On the hand, we don't have easy ladder kills and our neutral's still bad. On the other hand, I think she potentially has one of the most powerful mix-up games of the entire cast. Need to see more results before making any tier judgments, but she's much more fun to play IMO.
The red name means I can backseat-moderate from the front seat now!Red Topics are explicitly banned. Any post that focuses on them is grounds for a spam infraction.
- Matchup Ratio Meta Discussion
- "What do/should matchup ratios mean, exactly?"
- "What is the best way to express matchup ratios?"
- "How precise can we really claim matchup ratios are?"
- "What constitutes a 'counter'?"
Oh gawd I remember my first man... Things are brutal in San Diego... well socal in general. Gotta play Falln and Ito.... and the lesser bosses who give them their weekly challenges ( IC and Jingen pls). Besides getting bodied and only getting 2-2 for months on end, smash has been really fun, and i'm glad to come over to you guys from SF4. Side note did my first commentary, first that was bad, but then I got a little rhythm. Was personally surprised at how accommodating the smash community is, and that I would also like to say TY too... also best Corrin... pfff I got dis >:D.Tangentially related, but I went to my first Smash 4 tournament last night. And oh man ya'll, it's totally different on the other side:
- The pressure. Like, I was making mistakes I wouldn't dream of making at home. I'm totally going to go less hard on players who make mistakes at high level play because, goddamn.
- The scene was fantastic. It was filled with people who loved Smash Bros. Not too different from this thread even; lots of people talking about metagame trends, cracking jokes, getting salty at characters (but being respectful). Everyone was super nice though.
- I was expecting a sausage fest, but it was pretty diverse. There even were a couple of kids there. This one kid and some guy were making fun of ZeRo's tier list. LOL.
- Character specialists everywhere. We had strong players, players, players... There are even trading cards of said players. Gonna try and shoot for best >: )
- Speaking of strong players, Holy was there. As well as Jpeds and Jerm. The people who were matched up against them loudly groaned, haha. They were ridiculously strong though, Jpeds took a set in less than 2 minutes ( ´_ゝ`)
- I did okay (went 1-2 but did pretty well in friendlies). Gotta work on my bad habits and get better at neutral.
- EVERYONE has a pocket
- Tournaments are exhausting. The struggle to keep your mental stamina up is real since your matches might take a while to start.
- We have the best goddamn TO.
- If you're hesitant about going to your local scene, don't be. Just GO.
Young Link in Melee had no Positive matchups against characters higher than him (except Yoshi), but he was used as a CP character for some of the matchups he had a -1 in, such as Peach and Jigglypuff.When does this ever happen?
Like, going from spectator to playerThat sounds awesome, but what do you mean by, "the other side"?
Do you mean FG or something or.......?
Anyways congrats on your first tournament, I hope to understand the feeling as well some day.
Just want to be clear about, does this include US results only or international as well?Character scores, from first post-1.1.6 tourney to June 5th. Weighted Top 16.
Sheik: 121
Diddy Kong: 94
Cloud: 82
Fox: 80
Mario: 58.5
Sonic: 58
Zero Suit Samus: 49.5
Rosalina & Luma: 49.5
Meta Knight: 43.5
Captain Falcon: 37.5
Ryu: 32
Marth: 31
Pikachu: 31
Bayonetta: 27.5
Peach: 27
Donkey Kong: 23
Toon Link: 22.5
Little Mac: 19
Ness: 18.5
Greninja: 18.5
Lucas: 18
R.O.B: 17.5
Luigi: 17
Duck Hunt: 17
Robin: 17
Yoshi: 16
Ike: 14
Mega Man: 12
Pit: 12
Lucario: 11
Bowser: 11
Mewtwo: 11
Villager: 10
Wario: 8
Olimar: 8
Palutena: 8
Bowser Jr.: 7
King Dedede: 7
Corrin: 6.5
Shulk: 5
Link: 5
Mr. Game & Watch: 4
Falco: 2.5
Kirby: 2
Zelda: 2
Mii Brawler: 2
Pac-Man: 1
It's like how people say Megaman and Diddy have bad recoveries.Can someone explain to me how Bayonetta has a bad neutral? Her neutral is better than like 2/3rds of the cast lmao
Her shorthop game/Bullet Climax/Twist/Dtilt are things quite a few characters would die for
Hey, this is my scene! (I haven't been in over a month because of hand problems) And yes, we DO have the best TO! :D Also, we are very lucky because strong out-of-region players invade our weeklies very often.Tangentially related, but I went to my first Smash 4 tournament last night. And oh man ya'll, it's totally different on the other side:
- The pressure. Like, I was making mistakes I wouldn't dream of making at home. I'm totally going to go less hard on players who make mistakes at high level play because, goddamn.
- The scene was fantastic. It was filled with people who loved Smash Bros. Not too different from this thread even; lots of people talking about metagame trends, cracking jokes, getting salty at characters (but being respectful). Everyone was super nice though.
- I was expecting a sausage fest, but it was pretty diverse. There even were a couple of kids there. This one kid and some guy were making fun of ZeRo's tier list. LOL.
- Character specialists everywhere. We had strong players, players, players... There are even trading cards of said players. Gonna try and shoot for best >: )
- Speaking of strong players, Holy was there. As well as Jpeds and Jerm. The people who were matched up against them loudly groaned, haha. They were ridiculously strong though, Jpeds took a set in less than 2 minutes ( ´_ゝ`)
- I did okay (went 1-2 but did pretty well in friendlies). Gotta work on my bad habits and get better at neutral.
- EVERYONE has a pocket
- Tournaments are exhausting. The struggle to keep your mental stamina up is real since your matches might take a while to start.
- We have the best goddamn TO.
- If you're hesitant about going to your local scene, don't be. Just GO.
It includes international events as well. The only considerations for this list are the number of entrants an event gets and the presence of known high and top level players.Just want to be clear about, does this include US results only or international as well?
JPeds is a monster. It's a travesty he isn't PRed in 'Southern Ontario' because of the way the rankings work. He at least deserves an HM for being on the same skill level as the Toronto top players, even if his spotty attendance means he misses out on the top 10.Tangentially related, but I went to my first Smash 4 tournament last night. And oh man ya'll, it's totally different on the other side:
- The pressure. Like, I was making mistakes I wouldn't dream of making at home. I'm totally going to go less hard on players who make mistakes at high level play because, goddamn.
- The scene was fantastic. It was filled with people who loved Smash Bros. Not too different from this thread even; lots of people talking about metagame trends, cracking jokes, getting salty at characters (but being respectful). Everyone was super nice though.
- I was expecting a sausage fest, but it was pretty diverse. There even were a couple of kids there. This one kid and some guy were making fun of ZeRo's tier list. LOL.
- Character specialists everywhere. We had strong players, players, players... There are even trading cards of said players. Gonna try and shoot for best >: )
- Speaking of strong players, Holy was there. As well as Jpeds and Jerm. The people who were matched up against them loudly groaned, haha. They were ridiculously strong though, Jpeds took a set in less than 2 minutes ( ´_ゝ`)
- I did okay (went 1-2 but did pretty well in friendlies). Gotta work on my bad habits and get better at neutral.
- EVERYONE has a pocket
- Tournaments are exhausting. The struggle to keep your mental stamina up is real since your matches might take a while to start.
- We have the best goddamn TO.
- If you're hesitant about going to your local scene, don't be. Just GO.
Anything related to Miis is basically invalid, since there is no meaningful data.too but it is expected considering the Mii situation.
Rosalina has been historically very unpopular given how strong she is, until a few months ago. She has been played more and more by the community at large, a trend showing no signs of slowing.Also, is played more than ? Wow.
Montana had a 55 player tournament in April. It had an assortment of players from Montana, Northern Idaho, Eastern Washington, Wyoming, and South Dakota. http://challonge.com/SS2016SM4SH
Long story short, it's zero. The scale is logarithmic, but I added an offset and proper scaling to affix the vertical baseline to zero results.Thinkaman
Just curious, is the bottom line zero and the characters placed on it at or near zero, or does the list continue further downwards?
To be clear, Sheik is still played more frequently today than 90% of the characters in this game.seems to have an elite playerbase to carry her to good results.
"unpunishable" isnt really the correct word, there are several characters that can punish it well. Charizard from my experience can punish it with his own up special and thats hella scaryI'm going to educate everyone about Bayo's neutral.
Core is just short-hopping everywhere, and threatening the 50/50 between AC nair/bair or FF dtilt/dashgrab. You cover everything between these options.
If you get put in a CQC situation use your unpunishable frame 4 upb to reset back to short hopping spam. It doesn't need to hit them, just use your several landing mix ups to reset.
Surplus mix-ups:
Dash-shield to fish for upb OOS combos
ABK or rising nair/bair/fair to catch jumps
Heelslide if you read a roll or punish a landing
Bullet climax/arts to force approaches if need be.
That's the entirety of her neutral. Character's neutral is not complex nor is it bad. You have to mix up between very few options to cover everything and be threatening.
*Drops mic*
I predict the popularity of Sheik will only go down.Long story short, it's zero. The scale is logarithmic, but I added an offset and proper scaling to affix the vertical baseline to zero results.
To be clear, Sheik is still played more frequently today than 90% of the characters in this game.
Being played less than Cloud or Mario is not really that alarming.
It's actually been coming back up, after the 1.1.5 shock wore off and everyone realized that Sheik is still a top 3 character + good against Cloud.I predict the popularity of Sheik will only go down.
Hey, don't copy me!I predict the popularity of Sheik will only go down.
Protip for Rosalina matchups: Hitting Luma is instant mental pressure on her. Disjointed characters like Ike, Corrin, and Cloud excel at this.Okay, see? THIS is convoluted as all hell.
In regards to best FE character, I think it's really close when it comes to . The only thing that genuinely impresses me about is how I personally think she's one of worst match ups. I absolutely hate fighting her as but I honestly have no idea how most Mario players see this match up because, if my posts didn't give it away, I'm more of a lobbyist for and then anyone else in the cast. Only other top/high tier character I've seen her fight on a regular basis is , to be honest, so my perspective is kind of limited.
I'm personally more impressed by how well does against and, tying or some bold souls argue winning the match ups. I think this impresses me just because of how damn lofty the both of them feel right now. Not exactly prepatch Bayo or Sheik but just good enough that people still argue if somethings about them are too good. In the same breath, I know Ike has some pitfalls match up wise but, like I said in my last post, we have characters like in the same boat. Still, tough call.
I'm pretty sure Bayonetta's neutral is only "bad" in the context of other top tiers. Compared to the cast at large, I think she's above average.Mixed bag. On the hand, we don't have easy ladder kills and our neutral's still bad. On the other hand, I think she potentially has one of the most powerful mix-up games of the entire cast. Need to see more results before making any tier judgments, but she's much more fun to play IMO.
I know that feeling. I got trounced by a Captain Falcon at an early tournament I went to (I think he was PR'd but I'm not sure) but still managed to get some vicious edgeguards on him and was complimented on such. Felt good.Lmao that's weird, I hit up my first tournament in a long *** time last night as well. I caused a bit of a kerfluffle because I 2-0'd a PR'd player (Gael) in round 1. I did okay, 2-2.
Anyways, the point of this is, having dipped my toes back into the tourney scene, I totally get why Dabuz thinks that Rosa isn't solo viable. Everyone, and I mean everyone, plays a Cloud, and Cloud eats Rosa for free. I barely took a match off this solid Rosa with my Mario, and then I slaughterhoused him with my Cloud. I've heard and seen that the MK matchup is just as bad, if not worse, but MK isn't nearly as easy to pick up as Cloud is.
And I can corroborate PK's story: go to your local scene, people are very accommodating and chill. It will probably smell slightly like unwashed funk, but that's the case with any large gathering of nerds, haha.
Can you define "character elasticity" for this? I suspect it simply means one's ability to use different characters but it's hard to tell.Having a discussion about popularity vs. results requires a nuanced understanding of several relationships and the language we can use to describe them.
First, consider two scenarios:
Obviously, neither of these is true. Character elasticity is somewhere between zero and infinity, and can vary wildly between characters and skill levels in weird and hard to measure ways.
- If players had zero character elasticity, they would never change characters. We would thus expect to see no meaningful correlation between popularity and character strength.
- If players had unlimited character elasticity, they could immediately switch to whatever character they were most viable with given their personal aptitudes. (People are still different) We would thus expect to see a strictly linear correlation between popularity and character strength as measured in terms of relative competitive viability; i.e. a character who is "twice as viable" would imply that character is exactly twice the popularity, and visa-versa.
The important think to recognize is that this gives us two schools of thought, even if we've already established that neither is completely true. Take Cloud, MK and ZSS. Cloud is much more popular and wins more, and MK is much less popular and wins less. (ZSS is in the middle.)
Again, clearly both extremes are flawed perspectives that are easy proven true by common experience and the existence of Lucina. But it's crucial to understand these lens so we can articulate the concepts we aim to discuss.
- The first school of thought would say that it just so happens that Cloud is popular and MK is unpopular. This school says that if Cloud and MK were played by the same amount of players as ZSS, MK would probably have higher results than ZSS and Cloud would probably have lower.
- The second school of thought is that players are all already playing their optimal character. This school says that swapping people's mains around would not change results one bit, since if it would, the players would already be doing exactly that.
I meant elasticity in a classical microeconomics sense, where it is a measure of an agent's willingness to change their behavior.Can you define "character elasticity" for this? I suspect it simply means one's ability to use different characters but it's hard to tell.
Here, have a picture:
- Shoutouts to Das Koopa for the results numbers I stole.
- I actually took the popularity data going back through March 15th (1.1.5) except for Bayonetta, which I extrapolated based on her current ~2.0% usage rate since May 20th (1.1.6). I felt going back farther for popularity values added more accuracy than it jeopardized.
- Sorry it's just text and no image icons. That stuff takes a lot of time.
- I deliberately avoided using numerical labels since they would be meaningless artifacts of our sampling techniques. Besides, it's logarithmic (base 2) so you can read and interpret it more clearly.
Thanks y'all.Guess I forgot to put the icon version in here after putting it out on twitter. Whoops. For those who prefer this visualization:
as before, zero credit to me - all credit to Thinkaman and Das Koopa. Data was given to me on a silver platter
This is a well done table.Guess I forgot to put the icon version in here after putting it out on twitter. Whoops. For those who prefer this visualization:
as before, zero credit to me - all credit to Thinkaman and Das Koopa. Data was given to me on a silver platter
Let's say no. This would imply a level of confidence about the linearity of our trend that we don't have, and an awareness about our population size that we can't assert. Anything we said along either of these lines might as well be made up entirely.Thinkaman , is it possible to do a line of best fit+confidence intervals?
What I take from this is that self doubting MK mains need to wise up... B)Here, have a picture:
- Shoutouts to Das Koopa for the results numbers I stole.
- I actually took the popularity data going back through March 15th (1.1.5) except for Bayonetta, which I extrapolated based on her current ~2.0% usage rate since May 20th (1.1.6). I felt going back farther for popularity values added more accuracy than it jeopardized.
- Sorry it's just text and no image icons. That stuff takes a lot of time.
- I deliberately avoided using numerical labels since they would be meaningless artifacts of our sampling techniques. Besides, it's logarithmic (base 2) so you can read and interpret it more clearly.
Wow, little mac is decently high, it seems like his results back up his popularity pretty wellGuess I forgot to put the icon version in here after putting it out on twitter. Whoops. For those who prefer this visualization:
as before, zero credit to me - all credit to Thinkaman and Das Koopa. Data was given to me on a silver platter