TDK
Smash Master
No, I wasn't suggesting that Charizard get a ding dong. I was pointing out that Charizard's easy kill off of grab is much worse than the ding-dong.
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I think retaining ledge invincibility on ledge drop was the biggest difference between those games and Smash 4. In Melee, Fox could perform a perfect ledge dash then start an usmash when fully invincible. How do you beat out an option like this? You don't, you just have to respect that he can do it and then try to bait it out and punish; however, because you're respecting this option, you give Fox more room to use his other options that are far less scary. Fox is the biggest offender, but most characters can throw out hitboxes that are invincible on start-up like Sheik's ledgedash -> grab or Falcon's ledge hop -> knee.Something i've been noticing for a while now is the sheer amount of damage and conversions that arise from ledgeplay situations, and I feel there's no better time to bring this up than after last night's spectacular display between Larry and Zero. I don't have PGStats backing me up on this, but it looked like a substantial amount of the damage dealt on both sides throughout the set was at the ledge, with entire stocks being played (and sealed) there.
What strikes me as weird about this is that ledge options are arguably at their best in the series, what with ledge getup only having 1 frame of vulnerability and ledge jump having none (in stark contrast with melee where ledge jump had garbage IASA and doing it was asking for a hard punish). Yet compared to Melee and Brawl, the ledge is a much more unforgiving and hostile place. Does no ledge regrab invulnerability (and no ledge drop carryover invul) + the constant threat of ledgetrumping create this dynamic where you gotta quickly choose an option and thus are more likely to mess up and get punished, or am I missing something?
Would it actually be a stretch to call the ledge a more dangerous place than offstage for most characters (with a few exceptions like Mac)? We often say that most Smash 4 players seriously need to refine their edgeguard game, which I won't deny, but shouldn't they first work on that area that comes before offstage, the ledge? Zero and Larry likely happen to be the 2 most terrifying players at the ledge, but I don't see the same threatening aura from most other players. Does good ledge coverage separate the very best players from the rest? Higher-tiered characters from the lower tiers? Is it something exclusive to those blessed with good reaction time, or does it come with experience? Would likening Smash 4's ledge to a traditional fighter's knockdown be an apt comparison?
I've rambled on long enough, but i'd definitely like to see what others have to say about this.
I might be having a super 'whoosh' moment here, but whatever.Picked up =/= Switches.
If anything he'll switch to Ryu since he's 'in a league of his own'
On the other hand, Charizard's dash grab is bad and his standing grab is handicapped as an OoS option by Charizard's terrible friction. His pivot grab is excellent, but I don't think he has magnet hands to the same extent that Bowser and DK do.Just going to point out that Charizard has the 9th best run speed in the game and a terrific grab.
If Charizard had Bowser or DK's grab reward, everyone would despise him and he'd be at least top 10.
Doesn't mean much when he doesn't get real reward off of it. Regardless of how broken/not broken he'd be if he had his own Ding Dong, the point is that he's bad now because he doesn't have the confirms or threatening grab game other similar characters do while carrying all of their disadvantages. Bowser and DK are already pretty niche as-is, take away the thing that makes them good (e.g. good grab game) and you're left with combo food that needs to get a lucky slap/aerial in to KO.Just going to point out that Charizard has the 9th best run speed in the game and a terrific grab.
Correction, there was a mistake in the bracket, Riot defeated Rollo and then lost to Josh. So Rollo got 9th and Riot 7th. Source: RiotTGL Monthly 6 results (85 entrants) with a ton of upsets http://challonge.com/tgl6smash4singles
1) Dabuz
2) Xaltis
3) NickRiddle
4) True Blue
5) Seibrik
5) WormyNugget (Josh)
7) MuteAce
7) Rollo
9) Prince Ramen
9) Purple Guy
9) Dath
9) Riot
13) D2da
13) Kazu
13) Saj
13) DiZ
Unless you can hit the top platform of Battlefield/Dream Land/Town and City the Up throw isn't as good as Ding-Dong or even Mewtwo's up throw.Charizard doesn't have a ding dong.
Because he just kills with throws instead.
This was a post from March, just saying.He has some pretty crazy stuff like an up-throw up-air 50-50 if you buffer deactivate Jump.
tbh bowser/dk/zard all have good jabs, with bowser's being the bestRe: Charizard
Sometimes a throw in and of itself is a pretty decent reward~
Also, just having a decently quick, powerful, and ranged jab is something the other heavies can only dream of.
And have you seen what back air is like these days?
F throw and B throw are better kill throws than you think.Unless you can hit the top platform of Battlefield/Dream Land/Town and City the Up throw isn't as good as Ding-Dong or even Mewtwo's up throw.
Isn't Charizard's the fastest though?tbh bowser/dk/zard all have good jabs, with bowser's being the best
Bowser and DK would like to have a word with you. They all at least have jab > grab mixups and good range. Actually, even Dedede can jab > grab, come to think of it.Re: Charizard
Sometimes a throw in and of itself is a pretty decent reward~
Also, just having a decently quick, powerful, and ranged jab is something the other heavies can only dream of.
And have you seen what back air is like these days?
What's good about DK's jab?tbh bowser/dk/zard all have good jabs, with bowser's being the best
It's not Ganondorf's Jab.What's good about DK's jab?
I think Samus would have been the better character of choice.It's not Ganondorf's Jab.
Ganon's jab isn't even bad anymore after the buffs.It's not Ganondorf's Jab.
This has been known for a while but good to see a video being made about it so it can reach a wider audience.Here's an excellent guide on a 50/50 kill option that's been developed for Shulk:
https://www.youtube.com/watch?v=QqYkLTx-eRU
His community seems determined to actually realize the potential that he was hyped up for in the early days.
If people don't watch out, they could get KO'd by a simple jab from him. (Tis a bad joke)Ganon's jab isn't even bad anymore after the buffs.
If you mean that it's not absolute **** like it was before, sure. It's still the worst jab in the game.Ganon's jab isn't even bad anymore after the buffs.
I disagree, it's not a top tier jab by any means but it's still a decent jab.If you mean that it's not absolute **** like it was before, sure. It's still the worst jab in the game.
Jab KOs aren't realistic unfortunately, but it will add up to a decent amount of damage per stock now.If people don't watch out, they could get KO'd by a simple jab from him. (Tis a bad joke)
But really, the jab is somewhat reliable after a late dash attack as it leads into a late dash attack. And it's also a semi-viable shield poke.
Tipper jab sets up a grab.What's good about DK's jab?
...but samus' jab is actually good??I think Samus would have been the better character of choice.
Dedede can Jab 1 -> Jab 2 -> Jab 1 -> Repeat sequence for a while, actually.Bowser and DK would like to have a word with you. They all at least have jab > grab mixups and good range. Actually, even Dedede can jab > grab, come to think of it.
Poor Ganon.
Oh, yeah just want to say of you are trying to solo run a character to win a national.....yeah don't do that.
You should have a secondary.
And it should either be Sheik, Cloud or Mewtwo imo.
DK's jab is actually rather underrated and has potential to impact DK's meta heavily in the future. For one thing he can do tipper jab 1 > grab and tipper jab 1 > into d-tilt and then keep using d-tilt or if opponent trips go in for a dash attack or dash grab. Also DK has a kill confirm from a tipper jab: tipper jab > buffered turnaround sweetspot u-tilt kills at %s where Ding Dong no longer works (example video from DKwill's channel: https://www.youtube.com/watch?v=_M9HHQvqVTY). There is probably more that I'm missing that you can check out at the DK character boards (they have a combo compendium IIRC).What's good about DK's jab?
Everyone needs one honestly.Emblem Lord does this mean you think Ryu mains like Trela should have a secondary if they want to win large tournaments?
I didn't mean to downplay Bowser and DK's jabs, both of which are good. What I meant was that Charizard's the only superheavy whose jab functions closer to the standard jab, a la Mario/Falcon/etc., because it's active on Frame 4, and not 7 or 10 (Dedede) or whatever.tbh bowser/dk/zard all have good jabs, with bowser's being the best
charizard has kill throws, but so does bowser and DK. It's just that they rarely need them since they have throw combo kills.
Charizard at this point is just outclassed by the other fatties, and isn't too good himself. There's little reason to play him and he wasn't too popular to begin with.
I know, Smash isn't boxing or whatever, but still.Compared to ALL OTHER PUNCHES, the jab is faster, longer, most likely to land, and least likely to leave you vulnerable. The jab uses less energy than any other punch and still keeps you in position to follow up with a dangerous power punch (ie: the right cross). You can use the jab to punch, to push, or even to distract. It’s accurate and effective from many angles even if you have limited skill. Do you know of any other punch that is still equally effective when thrown while moving?!
The jab isn’t just an offensive weapon, it’s also your best defense! Instead of blocking or slipping or rolling, you can counter just about any punch with the jab! The jab can do everything: your offense, your defense, your entire boxing ability can measured by the skill of your jab.
Although there are many different types of jabs and many different ways to throw them, this guide will focus only on the BASIC JAB TECHNIQUE!
If you are die hard about winning you should have a secondary.Emblem Lord does this mean you think Ryu mains like Trela should have a secondary if they want to win large tournaments?
Gotta hand it to Shulk mains; they refuse to back down and let their character fade away.Here's an excellent guide on a 50/50 kill option that's been developed for Shulk:
https://www.youtube.com/watch?v=QqYkLTx-eRU
His community seems determined to actually realize the potential that he was hyped up for in the early days.