Ignore this
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MM lost to Jezmo in winner's side then was eliminated by Ghostbone in loser's bracket.Just wondering who did MM lose to? Was it one of the four our of Aussie people?
Oh ok thanks. I was hoping for a Palu to make top 8, but dreams are sadly dreams just like falln being dq'dMM lost to Jezmo in winner's side then was eliminated by Ghostbone in loser's bracket.
that spread looks really optimistic... i mean only 5 (slightly) losing mus, thats close to/is a top tier mu spread :/So, ConCon made his Luigi MU chart...
https://mobile.twitter.com/mrconcon321/status/731594280976814081/photo/1
Not sure how I feel about some placements. Mario and Pika definitely still feel like winning MUs imo, and Greninja and Toon Link definitely aren't in our favor (though I think the MU against Toon Link is very stage dependent, so I can kinda see why he would think that). Other than that, I'm not sure how I feel about ZSS anymore against Luigi. I don't get to face a lot of ZSS's who know what they're doing. But when I do, it doesn't feel like a huge disadvantage to be honest. Probably because I'm used to pre patch ZSS jank, but it's worth a mention.
Oh, just noticed. ConCon probably hasn't gone up against a good Zard (not many have). But that MU is definitely even. Not a winning MU. And if you guys have any questions for my comments on ConCon's chart, feel free to ask and I'll get to you later. I'm just not able to go into great detail right now.
I hear people say Sonic has a decent mu vs bayonetta, but I think that Melborne helps supports Mewtwo beating Bayo as even the game he lost Abadango had great control.Regarding Bayonetta's matchups it's perhaps worth pointing out that there's at least three somewhat well documented matchups where tournament results are decisively not in her favor right now: Mega Man, Sheik [both are losing records] and Mewtwo [pretty even]. All three of them operate similarly against Bayonetta and seem to do well for similar reasons: all three of them have projectiles that are designed for mid- to long range combat and none of them has to do a great deal of approaching her. All three characters generally try to engage their opponents in the mid-range zone because that's where their tools seem to work out best. Closing out opponents' stocks isn't exactly among their main selling points [except for Mewtwo] and Sheik is the only of those three characters with overaverage close-range competence. Mega Man is not particularly good at getting KOs and his close-range combat is pretty average, yet he's the character with the strongest record against Bayonetta so far.
This reveals two of her potential weaknesses: while she's exceedingly strong in CQC, she doesn't seem to be particularly good at closing the gap from close- to mid-range. In other words: she's somewhat prone to getting outcamped. Her grounded mobility options aren't very useful for approaching purposes and while her aerials are useful combo tools and cover options nicely they don't help her to close any gaps between herself and her opponent.
For all the hype there's been regarding her so-called 0-death comboes, getting a KO has consistently been a bit of a problem for her so far. While her damage output on paper looks good enough to cover that weakness she can't play to her strengths if she's not able to approach certain characters appropriately.
[Speculation]: Characters whose gameplan revolves mostly around mid-range camping and zoning are almost always problematic for Bayonetta regardless of KO potential. While she may be easier to play than other top tier characters and manhandle her opponents in close range combat she'll be increasingly frustrating to play as and at least Diddy Kong and Sheik will eventually get the better of her, barring any significant nerfs. Though her 'weaknesses' can be abused they're probably not that big and they're somewhat specific - there probably won't be more than a few characters that will end up having the advantage against her - so she'll remain top tier.
But what about 9B?Or because Abadango is likely a better player and has more Bayo experience than Ghost has Mewtwo experience. Matchups are NOT that cut and dry.
Sonic does operate in a similar "zone" as the characters I mentioned do so it wouldn't be surprising if he did decently. Unlike Mega Man he can't avoid close range combat entirely though so I expect the matchup to be somewhat even. Definitely not easy for Bayonetta though.I hear people say Sonic has a decent mu vs bayonetta, but I think that Melborne helps supports Mewtwo beating Bayo as even the game he lost Abadango had great control.
Pokemon ORAS has had a few minor changes to its metagame every now and then, and yet we see drastic metagame shifts and tier shifts because people discover new things or are inclined to use new tools that change how teams are built. Smash, while a completely different game, plays by the same rules as any other competitive meta with drastic shifts over time.All these MU charts have taught me is that maybe we should wait another year or two before trying to create anything resembling an official tier list. I think they're almost universally disagreed upon and it shows just how a consensus really can't be formed yet.
Melee has this type of tier lists. Remember when Sheik was considered number 1? Those were the old times lol.Pokemon ORAS has had a few minor changes to its metagame every now and then, and yet we see drastic metagame shifts and tier shifts because people discover new things or are inclined to use new tools that change how teams are built. Smash, while a completely different game, plays by the same rules as any other competitive meta with drastic shifts over time.
Even without DLC content or patches, a game will always take very long before players optimize certain strategies or discover all the potential to be had. If we waited for the meta to "settle" before making a tier list, we'd be waiting probably a little under a decade.
Also, periodic tier lists, even if they become outdated, are good records of different metagame eras, and it's good to have those.
Spoilers: I do think that ConCon is very optimistic with his MU chart in a lot of regards. And, while he placed a few characters as even that are probably in Luigi's favor still (Pika and Mario still come to mind. And the Falco MU is definitely better than only a slight advantage for Luigi), he placed a lot of characters in places that are very optimistic for Luigi. Hell, he has no right placing Greninja anywhere on the list, much less in Luigi's advantage. He even admitted once on Twitter: "I have yet to play a good Greninja". Other than that, ConCon seems to be an Esam level optimist for his character. This is the amazing MU spread I'd expect Pre patch Luigi to have. The more I look at the MU chart, the more things I want to correct. Perhaps it's better if I stop bringing it up.that spread looks really optimistic... i mean only 5 (slightly) losing mus, thats close to/is a top tier mu spread :/
but id be interested on your thoughts on the lucas mu, its a mu i personally struggle with(with any character) but iirc a lot of lucas mains consider it lucas advantage, and in terms of theory i would say its either even or in lucas' advantage :/
To be fair Scatt was playing really off during those matches. He kept doing really unnecessary airdodges(especially near the end of that last stock last game) and his recovery options were the same every time. He never tried to mix them up against Fox. He took like 20-30 damage near the ledge.Fox looks much worse than Sheik for MM. That was a massacre, really. I recall Scatt doing much better vs Larry at Pound?
This is going to be the set that becomes a giphy for the signatures of every pro 3 stock player out thereNairo wins LEVEL UP EXPO 3-2 over VoiD in Grand Finals.
And I see this: http://puu.sh/oTbbu/18e37594aa.png notice the Smashville game. Granted, I didn't see the set, so I don't know if any "smashville stuff" happened, but it's a high possibility!This is going to be the set that becomes a giphy for the signatures of every pro 3 stock player out there
What was the ruleset for the tournament? If it was 3 stages then he's likely pretty limited (3 stage rulesets are always awful)http://oddshot.tv/shot/vgbootcamp-2016051519252389
This is the only thing I've seen from these tournaments today, and like... it's 2016, and people are still letting Sheik take them to Smashville so she can get free stocks with the platform.
I frequently strike SV on principle, simply because so many people like it, and because there are a lot of characters that can do this kind of silliness. I would imagine Diddy would do better on FD or BF than SV. Even T&C or Lylat are good too.
The game on Smashville was less than a minutehttp://puu.sh/oTbbu/18e37594aa.png notice the Smashville game. Granted, I didn't see the set, so I don't know if any "smashville stuff" happened, but it's a high possibility!
So, ConCon made his Luigi MU chart...
https://mobile.twitter.com/mrconcon321/status/731594280976814081/photo/1
Not sure how I feel about some placements. Mario and Pika definitely still feel like winning MUs imo, and Greninja and Toon Link definitely aren't in our favor (though I think the MU against Toon Link is very stage dependent, so I can kinda see why he would think that). Other than that, I'm not sure how I feel about ZSS anymore against Luigi. I don't get to face a lot of ZSS's who know what they're doing. But when I do, it doesn't feel like a huge disadvantage to be honest. Probably because I'm used to pre patch ZSS jank, but it's worth a mention.
Oh, just noticed. ConCon probably hasn't gone up against a good Zard (not many have). But that MU is definitely even. Not a winning MU. And if you guys have any questions for my comments on ConCon's chart, feel free to ask and I'll get to you later. I'm just not able to go into great detail right now.