Nobie
Smash Champion
- Joined
- Sep 27, 2002
- Messages
- 2,251
- NNID
- SDShamshel
- 3DS FC
- 2809-8958-8223
Why are you even making this a Zelda vs. Lucas argument? Is it because Lucas is often touted as having a bad grab which limits his potential?The only case in which those extra active frames might hurt Lucas is if his opponent was already avoiding the move before/while Lucas used his grab but if we are talking about a case in which Zelda or Lucas use their grab, and then the opponent waits for the move to finish so he can punish it, the timeframe to do so is exactly the same.
Let me put it this way:
Bowser is considered to have a really good grab. It's frame 9 (Zelda is Frame 10), has massive reach, especially when pivoted. It has an EVEN LONGER COOLDOWN than Lucas and Zelda (29 frames). Are you going to start talking about how Bowser's grab isn't as good as Lucas's either, because it's only 3 frames faster and only has 2 active frames?
There are also situations where, say, an opponent is rolling or spot dodging and the total animation time becomes a factor. Having more active frames is good, of course, but if they're not in range of the tether, that means they have just as much time to hit you with a projectile or something. It's just fortunate for Lucas that he has the most forgiving tether in the game.