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If Zelda hasn't changed in the past three games, that means only one thing; they don't need to "fix" Zelda. That's how they intended her to be from the get-go. She's always been intended, by the developers, to be a precision-based character with powerful attacks. There's no need to "fix" what's been made. They're not going to redesign her, they're not going to do some crazy stuff with her, she's going to be like this with her moveset and nothing can change that.How to fix Zelda:
Step 1: Take her current moveset/design
Step 2: Nuke it from orbit
I love the smell of napalm in the morning!
Step 3: Start all over.
Cloud is the only character who can keep up with Diddy's mobility, and can outrange him while doing it. He easily out-zones Diddy, and Blade Beam destroys bananas and is actually good for keeping Diddy at bay. Diddy also isn't too good at gimping Cloud without putting himself in serious danger. So it takes a long time for Diddy to get the kill compared to Cloud, who can just do LB Down B and kill you at half the % Diddy needs to work for against Cloud. It's hard to get stage control against someone who outspaces you so much. Definitely in Cloud's favor, if only slightly.So what puts the matchup in Cloud's favor exactly?
I've barely seen many Clouds use Blade Beam at high level, so I don't see where you're getting at. It's a lesser good part of his moveset, so that's why it's not used commonly since Cloud has way more reliable tools to use in neutral. Him not having combo throws is not a problem either, all his throws are good for giving you breathing space to potentially charge Limit. It's like saying isn't good because he lacks true combos off throws when he has more than enough to make up for it. His only remotely "slow" attacks in frame data are his smashes, which you shouldn't be using anyway unless you've got a good read. We know it's evident that Cloud has a below-average recovery, but good luck getting him there in the first place. I've stated many times that characters throughout Smash games have been able to be top tournament threats even with having a poor recovery as a notable flaw, so I'm not going into that again.I'm still believing that Cloud's not the best character. He's got glaring flaws that you are all overlooking. He still has endlag on attacks that leads him into being punished heavily on block, a projectile that's actually relatively slow and unsafe to use despite its range, literally one of the worst recoveries if you don't have Limit and various attacks are slow in frame data. He has a horrible throw combo game, his only combo throw (being a 50/50 chance to combo no less) is D-Throw, and he even has low combo potential outside of U-Air's combo capabilities. His disadvantage is horrible when he gets off stage, and he's very susceptible to getting semi-spiked by a multitude of characters.
I play the character as one of my mains and I just don't consider him that good. He's no uber top tier character and I've yet to see some stunning evidence on the contrary. Having less power on your attacks and more charge time on your Limit makes you worse. Finishing Touch being nerfed when used in the air really hurt him more than ever, too.
Please tell me you are being facetious. Up air is not his only combo'ing move.he even has low combo potential outside of U-Air's combo capabilities.
Wow, that's a funny joke, I like it! I must add this to my joke book...If Zelda hasn't changed in the past three games, that means only one thing; they don't need to "fix" Zelda.
Oh, you know what I mean. Moveset-wise, Zelda's not primarily changed whatsoever outside of getting some frame data changes and one new move. Overall, what she is has never changed, being a precision-based character.Wow, that's a funny joke, I like it! I must add this to my joke book...
Well, there will be at least one to three more updates, if not four total more updates to go up to 1.2.0. Knowing that there are still going to be lower tiered characters, the developers are probably focusing on buffing them for any future update. So within all of those possible patches, of course they'll touch upon characters and tune up or tone down the cast.If we do get any more balance updates then I hope they focus more on the weaker half of the roster. I can think of about 3 nerfs I'd want and I don't think any of them are essential or something that the meta desperately needs.
I think what the patches have been showing is that they balance characters in groups. Balancing everyone at once would take a lot of time. So I'm pretty sure we'll have another patch.If we do get any more balance updates then I hope they focus more on the weaker half of the roster. I can think of about 3 nerfs I'd want and I don't think any of them are essential or something that the meta desperately needs.
Since I made my post before you edited yours, let me ask, why should the developers take notes from a fan-made mod? Yes, Zelda has many core problems, but not to the point of "fixing" them. The developers didn't mostly change Zelda because she's meant to have that moveset. She can be tuned up sometime, but in no way are they ever going to drastically change her moveset. She'll have moderate buffs here and there, but she'll never have things that will satisfy you, or those who want her to be "fixed" up. The fact of the matter is, she'll stay this way and she'll never be akin to that Brawl mod.Zelda has many core problems that need addressing (or, "fixing"). Project M got it right.
I'm not trying to say that the developers should take notes from a fan made mod. My point was that the development team don't seem to want to address the problems that keep her from excelling. Project M got it right in the fact that Zelda had enough options to put her power and precision to good use for example.Since I made my post before you edited yours, let me ask, why should the developers take notes from a fan-made mod? Yes, Zelda has many core problems, but not to the point of "fixing" them. The developers didn't mostly change Zelda because she's meant to have that moveset. She can be tuned up sometime, but in no way are they ever going to drastically change her moveset. She'll have moderate buffs here and there, but she'll never have things that will satisfy you, or those who want her to be "fixed" up. The fact of the matter is, she'll stay this way and she'll never be akin to that Brawl mod.
He's saying she can be fixed, even in a manner that keeps her identity intact. That's it. And it's true, Zelda could become a good character with a few key changes.
Alright, I understand where you're getting at now. Though...I'm not trying to say that the developers should take notes from a fan made mod. My point was that the development team don't seem to want to address the problems that keep her from excelling. Project M got it right in the fact that Zelda had enough options to put her power and precision to good use for example.
Finishing Touch didn't live up to the hype. it is too sluggish for being used againt a real and competent human being. Limit Cross Slash is the real Finishing Touch. Cloud has a throw combo, it is called Throw to Limit Charge. Good luck trying to get a good Cloud offstage with that lagless gigantic sword of his.I'm still believing that Cloud's not the best character. He's got glaring flaws that you are all overlooking. He still has endlag on attacks that leads him into being punished heavily on block, a projectile that's actually relatively slow and unsafe to use despite its range, literally one of the worst recoveries if you don't have Limit and various attacks are slow in frame data. He has a horrible throw combo game, his only combo throw (being a 50/50 chance to combo no less) is D-Throw, and he even has low combo potential outside of U-Air's combo capabilities. His disadvantage is horrible when he gets off stage, and he's very susceptible to getting semi-spiked by a multitude of characters.
I play the character as one of my mains and I just don't consider him that good. He's no uber top tier character and I've yet to see some stunning evidence on the contrary. Having less power on your attacks and more charge time on your Limit makes you worse. Finishing Touch being nerfed when used in the air really hurt him more than ever, too.
I'll just wait for him to come in and grab him with a tether grabbing character. He has some fast attacks coming out, but endlag is very harsh on him on a lot of his attacks, so that makes him susceptible to being thrown out of the stage and kept out of the stage.Finishing Touch didn't live up to the hype. it is too sluggish for being used againt a real and competent human being. Limit Cross Slash is the real Finishing Touch. Cloud has a throw combo, it is called Throw to Limit Charge. Good luck trying to get a good Cloud offstage with that lagless gigantic sword of his.
Cloud doesn't approach. He charges Limit. Then he overpowers you with his frame data, then he kills you. His aerials have huge hitboxes and have almost no lag. Cloud demands respect. And you can bait tether grabs and they are punished severely.I'll just wait for him to come in and grab him with a tether grabbing character. He has some fast attacks coming out, but endlag is very harsh on him on a lot of his attacks, so that makes him susceptible to being thrown out of the stage and kept out of the stage.
Some characters can very easily hit him off and keep him off.
Well, she's also been bottom 5 in the last three games, a prestigious award no other franchise character can claim to have. It's time to consider that her design as a character sucks. In fact, I'm pretty sure the entire idea behind her character was to make her hit hard after you've racked damage with Sheik.If Zelda hasn't changed in the past three games, that means only one thing; they don't need to "fix" Zelda.
Actually to be fair challening LB Charge is very difficult unless he does it stupidly like right in front of you. Usually the best option is to instantly cancel into a Jab (there's a way to buffer through shield or something I forget) or just tap B again and run away more cause Cloud has a very non-commital charge.I suppose Cloud is invincible during charge and you can't read a roll.
Wait. What.I'll just wait for him to come in and grab him with a tether grabbing character. He has some fast attacks coming out, but endlag is very harsh on him on a lot of his attacks, so that makes him susceptible to being thrown out of the stage and kept out of the stage.
Some characters can very easily hit him off and keep him off.
Cloud doesn't have to roll. Only stupid Cloud's roll every time you get close to them while they're charging their Limit Gauge. Rolling every time someone gets near you is laughably predictable. What kind of Cloud players are you playing against?I suppose Cloud is invincible during charge and you can't read a roll.
Cloud can click downb during any point of his limit charge and cancel it immediately, allowing him to use any move he wants.I suppose Cloud is invincible during charge and you can't read a roll.
I don't think it works that way. When Cloud is charging limit, he's cornering you.Fine then I'll just corner him.
Yeah we really need another character of that mold, doesn't at all sound super boring.If Zelda hasn't changed in the past three games, that means only one thing; they don't need to "fix" Zelda. That's how they intended her to be from the get-go. She's always been intended, by the developers, to be a precision-based character with powerful attacks. There's no need to "fix" what's been made. They're not going to redesign her, they're not going to do some crazy stuff with her, she's going to be like this with her moveset and nothing can change that.
In order to make her more balanced, since she cannot be "fixed", they'd need to make her F-Air and B-Air AC on SH, that's it. If she can AC in a SH, then you don't need her to be "fixed", since she'll have two great tools for footsies then. That and giving her D-Throw a different trajectory and less KB with less lag on her would balance her with the cast, making her a middle tiered, balanced character.
So no need to fix what can just be mended.
He also gets meter from taking or dealing damage. Why approach him at all?I don't think it works that way. When Cloud is charging limit, he's cornering you.
Cloud is gonna be that character that is as good as you are sooner or later.I've come to the conclusion that Cloud is probably the best character. And I hate fighting him as Diddy, it's definitely in Cloud's favor, and the ************ is way too easy to pick up and play. Literally there's no character you can use as a pocket like Cloud, and be effective with it. Him and Bayonetta need some more nerfs honestly.
pre patch sheik wasn't even that bad tbh it's just that most of the characters she bodied had weaknesses that were a bit too severe (some exceptions however).Yeah we really need another character of that mold, doesn't at all sound super boring.
On a sidenote, all of you people whining about Cloud and Bayo and crying for nerfs, if you weren't saying the same thing about Sheik and Zss pre-patch -which you weren't- you really need to question yourselves. Sheik prepatch was more OP than Cloud is now and Zss was at least on par with him. As far as Bayo goes its too early to tell, but its likely the same deal. Srsly, just because a character is DLC or plays a certain way which you happen not to like doesn't mean you get to cry nerf. You should cry nerf when something is OP as ****, like prepatch Sheik. Instead ppl are all about dat Stockholm syndrome.
Pre-patch Sheik was easier for me to beat with Diddy than Cloud. So there's that. Zero Suit Samus was especially easier. Much easier.Yeah we really need another character of that mold, doesn't at all sound super boring.
On a sidenote, all of you people whining about Cloud and Bayo and crying for nerfs, if you weren't saying the same thing about Sheik and Zss pre-patch -which you weren't- you really need to question yourselves. Sheik prepatch was more OP than Cloud is now and Zss was at least on par with him. As far as Bayo goes its too early to tell, but its likely the same deal. Srsly, just because a character is DLC or plays a certain way which you happen not to like doesn't mean you get to cry nerf. You should cry nerf when something is OP as ****, like prepatch Sheik. Instead ppl are all about dat Stockholm syndrome.
Don't know what you're doing other than trying to rushdown Cloud.Pre-patch Sheik was easier for me to beat with Diddy than Cloud. So there's that. Zero Suit Samus was especially easier. Much easier.
Because letting him charge without him taking any damage means he's going to be able to get more Limit Breaks in that stock, which is not fun to deal with. They should nerf the charge time more by a considerable margin and give Cloud the most limit reward by dealing damage.He also gets meter from taking or dealing damage. Why approach him at all?
I think it's safe to say Cloud wins the Diddy matchup or at least goes even. M2K is 2-0 in sets vs MVD iirc, and he made ZeRo switch off of Diddy at PAX.I've come to the conclusion that Cloud is probably the best character. And I hate fighting him as Diddy, it's definitely in Cloud's favor, and the ************ is way too easy to pick up and play. Literally there's no character you can use as a pocket like Cloud, and be effective with it. Him and Bayonetta need some more nerfs honestly.
Couldn't go a page without it I see........They should nerf
Git gud.Because letting him charge without him taking any damage means he's going to be able to get more Limit Breaks in that stock, which is not fun to deal with. They should nerf the charge time more by a considerable margin and give Cloud the most limit reward by dealing damage.
But hey, if no more patches come out and Cloud goes unchanged then everyone will eventually just adapt anyway.
That's...what I basically said...in my last sentence... >.>Git gud.
I played brawl for years and dealt with MK (who is far beyond what any character in Smash 4 is) but alas, nintendo has spoiled me now.Couldn't go a page without it I see........