David Viran
Smash Lord
- Joined
- Oct 13, 2014
- Messages
- 1,500
I'm surprised I have yet to see anybody tech cloud's dsmash yet. I know there was a gif of it being done back at his release.
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corrin's not as cheesy as bayo. Bayo's amazing (totally not the best in the game), but that's literally huge MU inexperiencecan I also point out, that people are making excuses for sheik players losing to bayonetta, but still won't even admit that bayonetta is top 5 at worst. corrin just came out and you don't see corrins bopping sheik players.
So then, in relatives, Cloud is even worse considering he was doing stuff like this except within TWO weeks (barely even).can I also point out, that people are making excuses for sheik players losing to bayonetta, but still won't even admit that bayonetta is top 5 at worst. corrin just came out and you don't see corrins bopping sheik players. same as ryu when he first came out. you didn't see ryu players taking out top level sheiks in the first month of him being out.
AphroAFAIK SoCal doesn't have any noteworthy Bayos. It's not johning: Matchup inexperience can tank you. It's kind of ridiculous to be this hostile over it lol.
yes, actually. i do think cloud is that good. bayonetta and cloud make the other top and high tier characters just look like normal characters.So then, in relatives, Cloud is even worse considering he was doing stuff like this except within TWO weeks (barely even).
I'm not gonna make excuses for any Sheik players or whatever, but is Cloud Top 5 at worst too? I'd call him Top 10 but Top 5 would be a damn big stretch but I'm following the formula here.
The burden of proof lies with the accuser. The former group needs to prove that Bayonetta is broken. The latter group doesn't need to anything.So many assertions that "Bayo's broken" or "Bayo is DEFINITELY not the best"
But so little explanations from either side.
It's a frame 8 move and you have to tech before the second hit which comes out at frame 21. The frame gap between the first hit, 8-9, and the second hit, 21-23, is 12 frames. Have fun reacting to that. Whether or not it's "common" knowledge for all players is another question... People keep saying you can DI ZSS's Boost Kick so and so and nobody seems to do it. Then they complain about it and people tell them how to DI it... and then they complain about it.I'm surprised I have yet to see anybody tech cloud's dsmash yet. I know there was a gif of it being done back at his release.
If this tournament keeps going the way it is I might be inclined to agree, I think there's more going for Cloud as a Top 5 char than Bayo (ohhh controversy!)yes, actually. i do think cloud is that good. bayonetta and cloud make the other top and high tier characters just look like normal characters.
I feel like today's results speak for themselvesSo many assertions that "Bayo's broken" or "Bayo is DEFINITELY not the best"
But so little explanations from either side.
bayo's neutral and the fact that she can combo you so hard are the reasons why she is so good. she is the only character in this game with a crazy good combo game that leads to deaths that also has an outstanding neutral on top of that.Bayo's neutral are just compensated with crazy good gimmicks.
MM is very limited against bayo because leaf shield is free witch time, crash bomb is free witch time, and pellets are easy witch time (half of pellet range is witch time-able). Besides that bayo's divekick is a very good approach against horizontal projectiles. Mega's too slow to catch up with bayo when she resets neutral with divekick. Being heavy doesn't help either against her combos. She's also very hard to gimp which really hinders MM killing options. Mega recovery has no hitbox but since it's linear it's easy to gimp. Basically she nullifies Mega's strong neutral game and he's left with little to work around.In my experience with Megaman vs Cloud and Bayo:
-Very similar to the Bayo vs Villager match up. Hit and run tactics work best and Megaman's plethora of projectiles help keep Witch Time at bay. Leaf shield is good at the ledge and his other projectiles are good at applying pressure there. Megaman's yaoi hands help shield grab dash attack, jab, and afterburner kick with relative ease. Thanks to Bayo's weight, attacks like bair and uair can sneak in kills at fairly low percents. I imagine that glide tossing would be very useful in this match ups because utilt and dsmash can probably kill Bayo at 80% with rage. Nair and lemons are good for interrupting things. All in all, certainly not a hopeless matchup on paper, might even be even, but I have yet to see this match up at higher levels.
- In my experience, it all boils to who can be more annoying to the other. Leaf shield is surprisingly good at interrupting him and can even knock him out of limit if you bump into him right when he activates an attack. Like Bayo, yaoi hands come into play and help him shield grab nair, dtilt, jab, and even ftilt at point blank. Like Mario and Captain Falcon, leaf shield puts on a lot of pressure on the edge and an impatient Cloud on the ledge will find themselves ball tapped into the abyss without limit. Like against a lot of characters, actually getting the kill in is kind of an issue and Cloud definitely benefits more if the match drags on too long. Probably 40-60 at worst.
you can actually die earlier for doing that if you do it at the top of the screen. if you see someone get launched to the moon while being hit with witch twist either bayo had stupidly high rage, or they tried to SDI, or DI'd up on accident while trying to SDI.He flew out of Witch Twist for some reason and I'm chalking it down to damn good SDI, the same SDI that saved Nairo in his set vs. M2K after literally teleporting after Cloud's FSmash hit him, miraculously surviving.
We'll have to see but I think SDI is gonna be something I will always HOPE people explore.
I may have said this before, but gimmicks are mostly perceived. What makes something a gimmick other than it being arbitrarily given the term? It's PM all over again.I think the anger towards Bayo and Cloud comes from their gimmicks
Sheik has to win neutral multiple times, ZSS has a little weaker neutral but is compensated for with a good advantageous state.
Cloud's disadvantage and Bayo's neutral are just compensated with crazy good gimmicks.
Outstanding? It's decent tbh.bayo's neutral and the fact that she can combo you so hard are the reasons why she is so good. she is the only character in this game with a crazy good combo game that leads to deaths that also has an outstanding neutral on top of that.
But you can't SDI boost kick. Zero hitlag FTW.It's a frame 8 move and you have to tech before the second hit which comes out at frame 21. The frame gap between the first hit, 8-9, and the second hit, 21-23, is 12 frames. Have fun reacting to that. Whether or not it's "common" knowledge for all players is another question... People keep saying you can SDI ZSS's Boost Kick so and so and nobody seems to do it. Then they complain about it and people tell them how to SDI it... and then they complain about it.
characters don't have matchup experience, players do. you are worried about matchups way too much without thinking about the players behind the characters. dabuz is a much better player than 9B and still barely won that set. i believe rosa actually loses to bayonetta, but dabuz is just way better than 9B so it doesn't matter. nairo beating salem is the same thing.I feel like today's results speak for themselves
She's a good character. Top 10 at worst, possibly Top 5, but it seems as though characters with serious MU experience of any sort tend to do well. Like, referring back to K9, I'm not arguing that Bayonetta is bad because he didn't have MU experience, I'm arguing that if he had the same experience Nairo or Dabuz did, it might've been a closer set. Adaptation also has to do with it, so a player like Dabuz, maining a slow character, has more time to work with the matchup.
I don't think you were so much wrong about Limit side-B but I do think you're right about Nairo's amazing awareness and respect. That being said, Nairo's ZSS is so damn crispy mmmm.Nairo had a shaky first match, but that was a strong showing from Nairo.
Had amazing awareness for dealing with limit side-b, I can't help but stand corrected.
double nair into down-b, it's been toooooo long
I get the feeling that Bayonetta's neutral is "decent" only by top tier standards and that if you compared it to the average of the entire cast it would be well above average.Outstanding? It's decent tbh.
Guns in neutral are MU specific
Aerials are really good, but not dumb (Bair and Dair is dumb; Dair is situational though).
Dtilt and Utilt are really good (especially Dtilt). Ftilt is really slow.
Smashes are garbage
Jab isn't exactly fast.
Divekick isn't abuseable.
She's just decent in neutral. The other stats is what she excels In
Including the hitlag, you have a bigger window. The reason it's difficult is that you also need to DI down on the 1st hit. There are very few people, I'd imagine, that understands Cloud players enough to DI down when they expect a dsmash punish.It's a frame 8 move and you have to tech before the second hit which comes out at frame 21. The frame gap between the first hit, 8-9, and the second hit, 21-23, is 12 frames. Have fun reacting to that. Whether or not it's "common" knowledge for all players is another question... People keep saying you can SDI ZSS's Boost Kick so and so and nobody seems to do it. Then they complain about it and people tell them how to SDI it... and then they complain about it.
You're looking at it as if it was purely PvP. Definitely not the right way to look at it.characters don't have matchup experience, players do. you are worried about matchups way too much without thinking about the players behind the characters. dabuz is a much better player than 9B and still barely won that set. i believe rosa actually loses to bayonetta, but dabuz is just way better than 9B so it doesn't matter. nairo beating salem is the same thing.
Idk who is asking for nerfs, but I think most of us are gonna deal with it. Not just because we have to (that is a big factor though, haha) but in a way, every new silly character that gets thrown our way is like a new puzzle to solve. Pretty good for the game's depth if you ask me.Oh my, it's like the Luigi nerf debate all over again. Have you guys ever noticed that we scream for a hotfix instead of see how the meta goes with said characters and/or work on actual counter play? Seriously: it's only been a few weeks. Let the characters sink in a bit more before screaming for bans. Cloud's and Bayonetta's performances were simply on par with what's to be expected from a top tier character. I had no idea that meant that they were broken and had to be nerfed.
Cloud and Bayonetta are just good characters at the moment, guys. Do they have the potential to become broken? Possibly, it's not out of the question. Are they broken now? No, they haven't even really shown to outshine the best character in this game. Wait until these two characters actually turn into the next before you run around begging for bans. I've seen a lot more theory for these characters being broken than actual results. Don't just demand that we ban these two characters. Show me actual evidence that Cloud and Bayonetta are actually broken.
12 frames is a gentle enough window. Anything below 5 is when things are considered difficult.It's a frame 8 move and you have to tech before the second hit which comes out at frame 21. The frame gap between the first hit, 8-9, and the second hit, 21-23, is 12 frames. Have fun reacting to that. Whether or not it's "common" knowledge for all players is another question... People keep saying you can DI ZSS's Boost Kick so and so and nobody seems to do it. Then they complain about it and people tell them how to DI it... and then they complain about it.
the fact that you only named attacks basically proves you don't actually know what neutral is.Outstanding? It's decent tbh.
Guns in neutral are MU specific
Aerials are really good, but not dumb (Bair and Dair is dumb; Dair is situational though).
Dtilt and Utilt are really good (especially Dtilt). Ftilt is really slow.
Smashes are garbage
Jab isn't exactly fast.
Divekick isn't abuseable.
She's just decent in neutral. The other stats is what she excels In
You have to DI it downwards and tech, yes. Unless you're on Lylat which changes everything and is the one time it DID get teched. It's only techable on anticipation, really.12 frames is a gentle enough window. Anything below 5 is when things are considered difficult.
I could being more demanding examples from the other games (down to 1 frame inputs) but theyre not on 4 so I better not.
Do you have to SDI down to be able to tech it though?
Throwing out these moves in neutral is like throwing out Ike's smashes hoping they connect. Its a super risky ideaBayonetta's Smashes do a good job at punishing opponents who are waffling their approach against her just out of her CQC range (Pugwest was on the receiving end of this in some matches I watched recently). They're not bad smash attacks mainly because of their size.
she has confirms into kills at just about every % threshold. learn to confirm into witch twist > side b > jump b reverse witch twist > side b > uair. that's her main kill combo unless someone dies to the early stuff and it starts working at around 50~60%. at higher percents you want to do dtilt > uair guns or just kill them off stage with nair/bair.I've been trying to learn Bayonetta, and I have noticed this in particular. She either kills at 40% or 180%. Everyone is hitting these ceiling combos, and I'm here hitting up airs at 150% and people are living. Perhaps this will be her ultimate balancing factor? That and her poor boxing game and the fact that her neutral is pretty poor for a perceived top tier. Like, without WT she might be a reasonable character.
Idk who is asking for nerfs, but I think most of us are gonna deal with it. Not just because we have to (that is a big factor though, haha) but in a way, every new silly character that gets thrown our way is like a new puzzle to solve. Pretty good for the game's depth if you ask me.
Also FallofBrawl MK dash attack is much better than Heel Slide. Much better. HS is unsafe as hell. Give it time.