Samus_ABe
Smash Ace
Bane are you going to this? or wario/gw team would be beaast dude
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youre allowed to make your own name, and thus, set your controls to your name if you wantSo before a match can i change my control scheme so i can b-stick or is that not allowed?
Im completely fine with this list, i like it more than dguy's to be honest. Pipes isnt broken anymore so its an acceptable counterpick, im gonna miss corneria though ddd cg is too good there.Neutrals:
Battlefield
Final Destination
Yoshi's Island
Lylat Cruise
Smashville
Counterpicks:
Pokemon Stadium 1
Luigi's Mansion
Delfino Plaza
Castle Siege
Pirate Ship
Frigate Orpheon
Halberd
Rainbow Cruise
Brinstar
Pipes (Yoshi's Island - Melee)
Distant Planet
Banned:
Pictochat
Onett
Green Greens
Corneria
Green Hill Zone
Norfair
Jungle Japes
Pokemon Stadium 2
Bridge of Eldin
Big Blue
Mario Circuit
Shadow Moses Island
Port Town
Skyworld
Mushroomy Kingdom
Rumble Falls
New Pork City
Summit
75M
Mario Bros. Old
Flat Zone 2
Hanenbow
Hyrule Temple
WarioWare
Spear Pillar
it's not comparable imo. that stage is about map control. if a player is getting high in % and you want to kill him it doesn't take much to brake the level and get that ceiling out of the way. i think it's strategicLuigi's Mansion - Way too campy and Hyrule esque (cave of life esque)
yayayayayayso,im pretty sure now that i will be making this gigs. if so, i am so relieved. my manager finally looked over the request book, and was like, "so thats the only day off you want for this month?" and i was like, yeah. and he was just like nodding his head. im pretty sure he is going to give it to me. if so, I cant wait to see how ninjabox does.
-hiro
Is it?Isn't that my list after i corrected fenrir's?
See above.dguy your list is...
BUTT!!
<3 Queen
Green Greens was banned because Dedede can wallgrab there I guess. If he can't then it might as well be unbanned.Dguy take off japes and Pokestadium2 and picto chat. Add green greens!! And I like corneria but if ddd is such a big problem i guess it can be banned too.
I have said it many times, Pictochat is not bad at all. It has been used in MANY past tournaments and nobody complained or had problems with it, you guys keep exaggerating how bad it is. PS2 is debatable, but I still have yet to see any reason to ban it. Treadmills making it hard to edge guard and the low grav helping G&W hardly merits a ban.PK stadium 2 is ALOT worse than some of the other bans, and Pictochat is absolutely unbearable.
No one is going to accept your list with stages like those on it. For real.
I have to wonder how much you are actually playing on the stages you advocate so much. You said yourself that you hadn't played Port Town (a stage you argued for a long while) very many times. People have listed many good reasons why each stage should be banned...and I'm not sure why you aren't seeing that. Your philosophy seems to be "if a stage disrupts both players to some extent, but not greatly, and does not lead to an auto-win, it should be legal" I agree and disagree with this point...if it is very disruptive, why would it be considered a tourney legal stage? I feel that if a stage can turn would-be skill into random chance, it should be gone. Of course, a large number of the stage have random events on them...and they shouldn't necessarily be banned...but quite a few render actual legitimacy impossible.Not a single stage in the counter pick section has yet to be given a real solid reason to be banned. People just say they don't like the stage. I don't necessarily like all the stages in the counter picks section, but they have no reason to be banned.
Jungle Japes is an instant kill on the left side of the stage, due to the water mechanic.
Hanenbow: and I can't see a good reason it shouldn't be banned.
PokeStadium 2: Your statement that the wind transformation benefits ground players shows that you don't understand how stupid this stage is. The fact remains...there is not a GOOD transformation on this stage, and at least two that disrupt normal gameplay to the point of breaking any sort of legitimate tournament play. The low grav portion greatly enhances up killing moves (ohko for GW? wtf?) and increases knockback all around. The conveyors make it nearly impossible to continue fighting. The ice is annoying, but bearable...The ground has a CGable wall. None of them are good. at all. You can say that it makes tournament players adapt to the ever changing surroundings, but I don't like the idea of a person surviving...or completely turning a match around simply due to the stage. Nobody liked that in Melee...nobody likes it now. It's simply not fair.
F this stage too!Norfair, I'm banning basically because of the bad level spacing the back flares and the big wave.All of the ledges being grabbable makes the stage VERY campy and stall tactics reigning supreme...it also kills any idea of edgeguarding, for the most part. The floor laval and side lava, I'm ok with...it doesn't change anything enough to make any difference, and the lava doesn't do that much knockback. The back flares have random hitboxes that cover more area than they appear to...and the wave. The wave, as you say is shield / dodgeable. However, One person with bad luck can be thrown into it or hit into it and killed around 70. It comes at varying speeds, so it's very tough to time a shield on it, so a different player with a stock lead could land a grab and hold them there for the wave. I don't think the stage deserves a ban for any single one of those reason, but for all of them combined.
Chain grabbing on a large majority of the transformations is a problem, that is enough for the stage to be gone. I didn't really consider chain grabs on this stage prior, so my mistake.PictoChat: Remember...I love this level...so it's not "I don't like it, so it should be banned". After much play on the stage, it is too random to be allowed. Raistlin made an excellent point, where larger characters who are falling cannot avoid the upward spikes transformation...which does kill. On top of that, I was playing the stage yesterday against PK...he knocked me off, I was recovering, and the side spikes appeared ON TOP OF me...he then landed another bair back into the spikes (all unavoidable, btw), and I died off the top at like 120 with Ike. Add to that the fact that half of the transformations have CGable walls...and a couple render fighting absolutely impossible...and the stage is gone. Note: I didn't factor in the Kirby thing to this...I don't think that's all that good, for the record...you can charge and hit him at the end of it.
Chain Grab walls is why I thought it was banned. Would you or someone enlighten me as to Ganon's fire glitch?Green Greens: Has CGable walls...and the fire glitch with Ganon...I don't think the latter is all that useful, but the walls, if we are not banning the tactic itself, are a huge problem. sorry, but gone.
At first I didn't think that aspect was so bad, but thinking about it more, it is. Agreed.Jungle Japes is an instant kill on the left side of the stage, due to the water mechanic.
Wrecking recoveries is not a reason to ban a stage. Pokefloats or Mute City anyone? I have played on it quite a few times recently and it was a bit campy but not really too bad. If the stage is that bad for your character, just ban it.Hanenbow: Wrecks recoveries...pure and simple. Lucas, Squirtle, Ike, and quite a few others actually change the leaf placement as they use their up b...at times keeping them from grabbing the ledge randomly...Also, I have personally seen this stage wreck a tether recovery...as it gets confused and just doesn't go for the ledge. That alone would warrant my banning of it, but on top of that, the level spacing is set up to promote running and camping. the leaves will change which attacks hit and which miss...again pretty randomly. I can't see why people are even arguing this one. I've tried to play it quite a few times recently...and I can't see a good reason it shouldn't be banned.
This is one of the way way more radical counter picks, so I can understand if the majority of people want it banned. None of the forms of this stage except for the default one support neutral map type of play, which makes it very easy to dislike. If everybody hates it that much then that's fine, I just never had too much of a problem with it. I didn't love the stage, but it was meh.PokeStadium 2: Your statement that the wind transformation benefits ground players shows that you don't understand how stupid this stage is. The fact remains...there is not a GOOD transformation on this stage, and at least two that disrupt normal gameplay to the point of breaking any sort of legitimate tournament play. The low grav portion greatly enhances up killing moves (ohko for GW? wtf?) and increases knockback all around. The conveyors make it nearly impossible to continue fighting. The ice is annoying, but bearable...The ground has a CGable wall. None of them are good. at all. You can say that it makes tournament players adapt to the ever changing surroundings, but I don't like the idea of a person surviving...or completely turning a match around simply due to the stage. Nobody liked that in Melee...nobody likes it now. It's simply not fair.
Mainly just hearing "I don't like Norfair". I would say throwing or putting your enemy in harm's way is strategy or negligence on their part. It is a more "involved" counter pick, but it is nothing more than a fancy Brinstar.Norfair, I'm banning basically because of the bad level spacing the back flares and the big wave.All of the ledges being grabbable makes the stage VERY campy and stall tactics reigning supreme...it also kills any idea of edgeguarding, for the most part. The floor laval and side lava, I'm ok with...it doesn't change anything enough to make any difference, and the lava doesn't do that much knockback. The back flares have random hitboxes that cover more area than they appear to...and the wave. The wave, as you say is shield / dodgeable. However, One person with bad luck can be thrown into it or hit into it and killed around 70. It comes at varying speeds, so it's very tough to time a shield on it, so a different player with a stock lead could land a grab and hold them there for the wave. I don't think the stage deserves a ban for any single one of those reason, but for all of them combined.
http://www.youtube.com/watch?v=NQG9TEiGjKoChain Grab walls is why I thought it was banned. Would you or someone enlighten me as to Ganon's fire glitch?
Well, the difference is that on Poke Floats or Mute City, edges were either there, or not. On Hanenbow, the edges are there, but some chars recoveries won't grab the ledge RANDOMLY...like...even if they're still spaced for it. It's really weird. It happens a lot to me as Ike, but I've seen weird stuff with Lucas, and heard about Squirtle's...Other than that, tethers don't grab the ledge every time...and yes, I know about the three tether rule. Sometimes, the tether gets confused for some reason on that stage and doesn't go for the ledge...it's really weird.Wrecking recoveries is not a reason to ban a stage. Pokefloats or Mute City anyone? I have played on it quite a few times recently and it was a bit campy but not really too bad. If the stage is that bad for your character, just ban it.
I would agree that its nothing more than a fancy Brinstar if the two lower platforms didn't have grabbable ledges...that breaks edgeguarding and encourages stalling, which I don't think is right. Honestly? It's not a terrible stage, I just don't see it as tourney worthy....the flares and waves are just the final straws for me.Mainly just hearing "I don't like Norfair". I would say throwing or putting your enemy in harm's way is strategy or negligence on their part. It is a more "involved" counter pick, but it is nothing more than a fancy Brinstar.