mechtroid
Smash Rookie
(Wasn't sure if the social thread was for Project M players to talk about anything Project M, anything Smash, or anything in general, so I made this for just discussion/speculation/suggestions about the new update)
I really hope there's some sort of indicator when a player grabs a ledge while still vulnerable, like a colored flash, a ! over the character's head or a different ledge-grab sound or something. I've done modding for games myself, so I know this request is likely to be WAY more complex to do than one would think, but I feel it'd add a lot to the experience for spectators, announcers, and newer players alike without even lowering the skill ceiling. Because to punish, you'll have to start before the indicator appears anyways, so the all-important "skill" of counting to five is still there. (Yes, I've already had someone complain that counting ledgegrabs is an important skill.)
Project M has already added new features just to improve the tournament spectator experience (like a banned stage indicator) and I hope this trend continues.
Further speculation/discussion:
Should wavelanding right back onto the ledge (also called Haxjumping, I think) refresh your grab's invulnerability? I've heard people guess both ways, but I feel if they do, you'll have the same problem of stalling just with a more difficult technique. It really boils down to whether you think stalling is currently too safe when done correctly, or just too easy to do in general. (And there's no point to using a poll for this, the more interesting part isn't whether you think yes or no, it's your reasoning behind it.)
I really hope there's some sort of indicator when a player grabs a ledge while still vulnerable, like a colored flash, a ! over the character's head or a different ledge-grab sound or something. I've done modding for games myself, so I know this request is likely to be WAY more complex to do than one would think, but I feel it'd add a lot to the experience for spectators, announcers, and newer players alike without even lowering the skill ceiling. Because to punish, you'll have to start before the indicator appears anyways, so the all-important "skill" of counting to five is still there. (Yes, I've already had someone complain that counting ledgegrabs is an important skill.)
Project M has already added new features just to improve the tournament spectator experience (like a banned stage indicator) and I hope this trend continues.
Further speculation/discussion:
Should wavelanding right back onto the ledge (also called Haxjumping, I think) refresh your grab's invulnerability? I've heard people guess both ways, but I feel if they do, you'll have the same problem of stalling just with a more difficult technique. It really boils down to whether you think stalling is currently too safe when done correctly, or just too easy to do in general. (And there's no point to using a poll for this, the more interesting part isn't whether you think yes or no, it's your reasoning behind it.)