I never used the CG in Melee, so I can't tell, but it seems different from 3.02, at least.
Skull Bash not grabbing the ledge is good; shouldn't have in the first place.
I'm glad they fixed reverse ledgegrab.
But QAC…
I'm not sure of my thoughts, yet.
I knew it was too good at circumventing disadvantage, and that QA -> fall through platform shouldn't have been a thing…
But he just seems so boring, now. Like, looking at other characters, no QAC makes a lot more sense. Most of the cast seems to have lost a lot of personality, which I can't say I like right now.
Maybe it's supposed to turn the game more to so-called fundamentals, favoring designs like Marth/Sheik/Falcon over Fox/Falco/Peach/Jiggs/ICs/Luigi/Yoshi, but I'm not sure that's the best idea in a game with so many characters. The former set's moves/stats just make them so overwhelmingly good at it I'm not sure other characters can keep up without becoming samey. It's honestly more like those "fundamentals" are just their "gimmicks."
The way QAC was "not" removed is still terrible and indicative of thoughtlessness.
Obviously, QAC was not OP, especially considering the moveset that was attached to it. Those who have actually used it know it was far too unsafe to be centralizing; indeed, it actually opened up whole new levels of strategy and tech that complemented, not competed with, the old, and made the game that much more enjoyable to play and amazing to watch.
But I don't think that's what they're going for; I think they want to make strategies a lot more contained, presumably to appeal to Melee purists who are scared of new matchups.
Removing PM Pikachu's QAC feels like removing a Spacies Shine; or if that thought makes you happy inside, removing Peach's Float or Luigi's WD. It was something that made truly Pikachu stand out, so people could pick him up and try it and think, "Wow, I like this character!" Without that incentive, they'd just move on to Sheik and think, "Wow, I can win with this character!"
Sure, Pika can probably still compete with his offstage-edgeguarding and small size. But why wouldn't I just play Melee? Or an easy character? Or one where my effort would be rewarded?
And it makes me really salty to see QD still out there, and once-per-airtime moves, and the deserved love Ganondorf received, and even the overly-good flaws retained in Luigi's moveset.
I think spammable, centralizing moves were the problem in 3.02, not unique character traits. I found figuring out the new matchups to be the draw of PM, and I don't think PM can ever compete with the depth of Melee's micro-interactions, which stems from the thoroughness with which its six characters have been explored. Nor should it; Melee already fills the the role of Melee perfectly, just as Marth fills the role of Marth.
Overall, I'm just initially disappointed in the path PM has taken. I wanted nerfs, but aimed at the jank, not the characters. Maybe things will turn out different over time; the DT does have a lot of experience (not with Pikachu) at this point. I just don't think this genre will ever get anywhere until it can be more than Melee.
Also, gg Mr. Voice.