I've always wanted to say this:
TRIPLE POST RAGE!
Wanted to get that out of my system. Don`t take this personally, it`s just a joke. And don't post more than twice in a row, editing your post is much more preferable. Forget it.
As for the size of C.Falcon's punch, you need to change two things: hitbox and graphics.
Go to his punching sub-action (1CE, i think), make sure you're in the 'Main' event list.
You'll see a number of commands there: Asynchronous Timer, bit variable, meh. But it's the
Offensive Collision commands that should interest you. You need to modify the values of it size from there. (double click the command to go into modification mode, AKA Modify Event) You should do this for all of the Offensive Collision commands, not just one.
The process of upping the size values should also be done for graphics to match it up. In the Event List, there's Main, GFX, SFX, and other. Go into GFX, and edit the size values of the
External Graphic Effects.
Try using your common sense, look at other character's PCS files for ideas, search for help before actually asking for help, and most importantly,
trial and error + patience + backing up your work.
I think Attack100 has something to do with Captain Falcon's infinite jab. You know, when you press the A button over and over and over again?
(I think)
EDIT: I've kinda got a bugger problem myself with PSA. I turned Ike's Back Throw animation into a single attack. (he does a backspin kick) However, when Ike does the animation, he kicks his foot towards the ground instead of kicking out straight at a 0 degrees. The Ragna 2.0 moveset also does this (although it fits). How would one fix this animation issue?
(And yes, I put the right animation name in, "ThrowB")