SymphonicSage12
Smash Master
- Joined
- Feb 6, 2009
- Messages
- 3,299
HELL YES! I got toon link's fair to be his ftilt, too, now. it looks so cool XD
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Perhaps you could have it "Goto" his Up+B grab animation?Great guide and an amazing tool, i've been playing around with it a good amount in the past day or two but I've got a question.
How do you "combine" animations with this?
For example, phoenix mario's side B (?) - the triple kick thing. How do you make an attack use multiple animations like this? i tried opening up pmario's .pac but the animation for his side B's subaction was set to none, so i'm not really sure.
i'm trying to make captain falcon's side B grab onto people like his up B, but i'm not sure how to make the animation work. I tried changing his SpecialS (the hit portion of his side B), but I could either change it to the animation where he grabs them, or the animation where he flips off of them - not both.
can someone give me a quick word of advice here?
Change your "goto" offset so it loops to the running animation.Ok, I have a new problem;
when link dashes and runs, a couple explosions graphics come out, but they don't go on forever. How do I make this happen?
Wow...why didn't I think of that? X_XChange your "goto" offset so it loops to the running animation.
I think everyone's character will be "so awesome" when they're done with it! LOLThanks! and when this toon link I'm making is finished, it'll be so awesome!!!
So I can't even add a projectile to the attack, or create a projectile period?projectile trajectory isn't possible to change at this moment in time
answer Me!how Do You Add "auto Charge" Too Moves? Liek Gannons Up Tilt. I Want To Do That With Falcons. I Think You Just Have To Increase The Time Interval On The Sub Actions, But Won't The Animation Just End First? How Would You Extend The Animation?
Also, I Tried To Make Lucario N_b His Down Smash, With Various Effects. In The Air It Would Be His Ana, With More Effects. I Copied All The Data (name, Main, Gfx, Sfx, Other) From Both Of Them, And Put It In 1ce And 1cf. Then I Change The Actual Action, 112. I Made It Look Like This Mainly Cause I'm Not Good With Actions.
![]()
I Basically Made It So That When The Animation Ends, He Will Go To Stance (if On Ground), And When It Ends He Will (hopefully) Go To Falling. Everything Loaded Up Correctly, But Right When I Pressed B, It Froze. It Didn't Play That Dreaded Beeping Noise, It Still Had The Fd Music In The Background. Any Help Is Much Appriciated.
Pipe down. It looks like you need a Loop Rest in there somewhere or else it will just freeze due to the infinite loop. Also, you may want to replace the Change Action Command there with the 02010200 variant. Ones that have undefined parameters haven't been experimented with too much, so they're likely to be unpredictable.answer Me!
Thank =DPipe down. It looks like you need a Loop Rest in there somewhere or else it will just freeze due to the infinite loop. Also, you may want to replace the Change Action Command there with the 02010200 variant. Ones that have undefined parameters haven't been experimented with too much, so they're likely to be unpredictable.
I have 2 question one how do you know what each "bone" is so I want to make Ness's taunt down taunt stun people and I need the hit to fallow his finger so how do i figure out its value? (this is not the important one)
(this is the really importnat one) Seccondly after I get that how do I know how beg a hit bubble is does anyone have a scale I want the hess to the entire space around him part of the hit bubble how do I get that? trail and error?
...It looks like you need a Loop Rest in there somewhere or else it will just freeze due to the infinite loop.
Trial and error is probably the best way to discover things with these tools, but remember, you can always reference values that are already being used. For example, perhaps if there was an attack you knew had a hitbox attached to Ness' hand, you could find out what bone that attack uses? If I were you, I'd check to see if you couldn't gleam something from Ness' jab.I have 2 question one how do you know what each "bone" is so I want to make Ness's taunt down taunt stun people and I need the hit to fallow his finger so how do i figure out its value? (this is not the important one)
(this is the really importnat one) Seccondly after I get that how do I know how beg a hit bubble is does anyone have a scale I want the hess to the entire space around him part of the hit bubble how do I get that? trail and error?
so how would you edit the damage and KBG, BKB of a throw with no special hit box?
I have no idea if this was answered previously, but how do you get hitboxes to do damage. I can add hitboxes that deal damage to moves that already have hitboxes, but when I attempt to create a new move or replace hitboxes the new hitboxes do nothing even if I make them size = 1200000000, etc. (values that should guarantee a hit). I'm keep id/bone set to 00000000. no offsets or rotations, trajectory = 0000. What am I doing wrong?
wow way to flame me. btw,I've tried all sorts of damage could be any number (but for sake of testing it I assigned value = 000A last time) no results.you make their damage to do more than "0".... and bone 0 is usually in like, the middle of their body... read the ****ing guide thoroughly.....ask pw...yeah
There's a hit effect called cape. Maybe you could try adding that to a hitbox you put around Ness that's the size of the shield?Does anyone know how to make someting be able to reflect projectiles? I want to make Ness's shield reflect projectiles like Fox's deflector shield.
And make it so that it has IASA frames the whole way XDFalco400, I demand you upload a match with the even more annoying Sonic.
You must do it. For science. And lulz.![]()
Yeah, Base Knockback.Kaiser thanks and I did read the guide I just put the wrong one down, sorry but BKB? Base knockback? And I made a whole new attack animation so I don't know what to make the rest.
It does have IASA... it's an idle animation. And of course it has the right SFX and GFX...And make it so that it has IASA frames the whole way XD
it has the right SFX...right?