• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

.

crifer

Smash Lord
Joined
Jan 17, 2008
Messages
1,078
Location
Germany, Koblenz
hey i have a problem...
I have the the infinte replay hack on my sd and start th game over ocarina....
and after one game in single player mode (and its finished) it freezes and i only can see a black screen...
help!
 

weinzey

Smash Apprentice
Joined
May 2, 2009
Messages
176
1)start the game with gecko
2)dont press a direction on ur joystick when u enter the results screen.

btw, are css and handicap=buffer still being ported, or did it turn out to be impossible?

and someone help paprika killer with the nightly build updates plz. d.amn [imagine dave chappelle's voice], hes too busy, man. ;)

edit: this is the pal thread, there's no censorship in europe! ;)
 

crifer

Smash Lord
Joined
Jan 17, 2008
Messages
1,078
Location
Germany, Koblenz
I only have the infinite replay hack on, and idk what css is... i dont have the handicap buffer thing on....
i started the game with ocarina, maybe I should use gecko...
thx
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
Gecko OS would be wiser, as well as ensuring that the codes are for the right region.
 
D

Deleted member

Guest
1)start the game with gecko
2)dont press a direction on ur joystick when u enter the results screen.

btw, are css and handicap=buffer still being ported, or did it turn out to be impossible?

and someone help paprika killer with the nightly build updates plz. **** [imagine dave chappelle's voice] hes too busy, man. ;)
impossible is nothing.

I'm just a bit busy and I can update nightly right now cuz it is down or something like that
 
D

Deleted member

Guest
ok people, (sorry double post) the very newest set is up (5-27).
I also took a second to redo how it looked, so pay attention here:

in the main folder are 2 files; gameconfig and RSBP01.gct
the gameconfig is the well known gameconfig to be placed in the root of SD card.
the RSBP01.gct is the snapshot laoder. only use when working with snapshots (goes in /codes)

each set has it's own folder.
in each set you find 2 folders, one contains the .gct file for use with gameconfig, the otner contains a .bin file that is to be used with the snapshot method.
 

GreatFalco

Smash Apprentice
Joined
Aug 7, 2006
Messages
143
Location
Spain
Thank you very much sir. Everything works perfectly.

Falco's shine is so buffed now lol

So, is there any way to make work custom stages while using texture hacks?
 
D

Deleted member

Guest
Thank you very much sir. Everything works perfectly.

Falco's shine is so buffed now lol

So, is there any way to make work custom stages while using texture hacks?
no, not yet. I really need to spend some time porting 2.1a
 

Corpsecreate

Smash Lord
Joined
Aug 24, 2008
Messages
1,208
Location
Australia, Perth
Im trying to get the default settings code to work. I've added in this:

24496898 80000000
20525200 00000000
04525200 DEADBEEF <-- lol dead beef.
4A000000 9000E220
0417F360 00000105
0417F364 03000A01
0417F368 00010101
0417F36C 01000000
E0000000 80008000

But it doesnt work, am I doing something wrong?
 

Corpsecreate

Smash Lord
Joined
Aug 24, 2008
Messages
1,208
Location
Australia, Perth
Stock Match
Time Counter = 5 Minutes
Stock Counter = 3
Handicap OFF
Damage Ratio = 1.0
Stage Choice = Random
Stock Time Limit = Infinity
Team Attack ON
Pause ON
Score Display ON
Damage % ON
 

weinzey

Smash Apprentice
Joined
May 2, 2009
Messages
176
Im trying to get the default settings code to work. I've added in this:

24496898 80000000
20525200 00000000
04525200 DEADBEEF <-- lol dead beef.
4A000000 9000E220
0417F360 00000105
0417F364 03000A01
0417F368 00010101
0417F36C 01000000
E0000000 80008000

But it doesnt work, am I doing something wrong?
24496898 80000000
20525200 00000000
04525200 DEADBEEF <-- lol dead beef.
4A000000 9000E220
1417F360 00000105
1417F364 03000A01
1417F368 00010101
1417F36C 01000000
E0000000 80008000

thats the right code, paprika killer just has to update the op

and the texture code 2.1a' works perfectly fine btw
 
D

Deleted member

Guest
ok then it works fine, I'll include it in the next build
 

Bladefist137

Smash Cadet
Joined
Aug 30, 2008
Messages
55
Location
The Netherlands
I think it's because you might need to change the location of your texture files because of the 2.1v, but I seriously forgot where exactly you need to place it sorry:embarrass Could anyone be so kind to reply my question about this or am i totally wrong and should i just leave everything where you need to place it with the File replacement code 1.3v?
 

weinzey

Smash Apprentice
Joined
May 2, 2009
Messages
176
u didnt have the right code. i changed a few digits. line 5-9 have to start with "1" instead of"0".
 
D

Deleted member

Guest
no, and the no swap on death causes glitches so that is also gonna be taken out.
 

ShadyGT

Smash Cadet
Joined
Jan 28, 2008
Messages
58
Location
K-Town, Germany
could u port pls the snapshot loader, or give us the code (not gct) so we can use it in combination with other codes.
 
D

Deleted member

Guest
sure

this is the one I use

Code:
C20C8B20 00000009
80A40008 3CC000D0
60C6C0DE 80E50000
7C063800 40820028
80E40004 3CC0817D
60C60000 81050000
91060000 38C60004
38A50004 34E7FFFC
41A1FFEC 83A40004
60000000 00000000
217D0000 00D0C0DE
217D0004 00D0C0DE
04001848 817D0008
64000000 00000000
E0000000 80008000
 

Corpsecreate

Smash Lord
Joined
Aug 24, 2008
Messages
1,208
Location
Australia, Perth
24496898 80000000
20525200 00000000
04525200 DEADBEEF
4A000000 9000E220
1417F360 10000105
1417F364 03000A01
1417F368 00010101
1417F36C 01000000
E0000000 80008000

Not Working. Help :(
 

weinzey

Smash Apprentice
Joined
May 2, 2009
Messages
176
24496898 80000000
20525200 00000000
04525200 DEADBEEF
4A000000 9000E220
1417F360 10000105
1417F364 03000A01
1417F368 00010101
1417F36C 01000000
E0000000 80008000

Not Working. Help :(

here's the one i use for reference (other settings though, i guess)
u can also get it from the official codeset and then edit

Default settings [Almas]
* 24496898 80000000
* 20525200 00000000
* 04525200 DEADBEEF
* 4A000000 9000E220
* 1417F360 00000105
* 1417F364 04000A00
* 1417F368 08010101
* 1417F36C 01000000
* E0000000 80008000

edit: just found it. the red 1 needs to be a 0
 

weinzey

Smash Apprentice
Joined
May 2, 2009
Messages
176
y, the first digit in line 5-9 (left column only), not this one
just copy and paste this one and lets see if it works:

24496898 80000000
20525200 00000000
04525200 DEADBEEF
4A000000 9000E220
1417F360 00000105
1417F364 03000A01
1417F368 00010101
1417F36C 01000000
E0000000 80008000
 

Letviathan

Smash Rookie
Joined
May 31, 2009
Messages
6
how in the world do you use these codes??? :


Frame Speed Mod Engine V2 [spunit262]
C2766C20 00000010
3C008180 807D0008
8063FFFC 7C030000
4080000C 80630030
48000008 386000FF
809D0014 C0240040
FC40081E D8410008
8001000C 80BD007C
80A50038 38C200D8
84E60008 2C070000
41820030 7CE8C671
41A0000C 7C081800
4082FFE8 54E8863E
7C004000 41A0FFDC
54E8043E 7C082800
4082FFD0 C0060004
D01F0010 00000000
C2766FB8 00000003
2C1D0001 4182000C
C0230010 48000008
C02283C8 00000000
Based on codes originally by Phantom Wings

Frame Speed Mod Data [spunit262]
065A9400 00000018
FF000018 ARIALLAG
FF000074 LEDGELAG
FF00000A JUMPSTAR
FF000075 LEDGEINV
FF000061 UKEMROLL
Format is [spunit262]
XXYYZZZZ LLLLLLLL
XX is charactor id and need the following code to work.
YY is the first frame the speed mod is applied (experimental)
ZZZZ is the action Id
LLLLLLLL is the multiplier for frame speed.
Notes:
1. The first one on the list that matches is used.
2. It detects the end of the list, by reading 00000000, this means that you can't modify Mario's standing animation starting with the first frame (who care), And you need to make sure that there are zeros after it.
3. FF is use as the Character id for every one.
4. You need to modify the byte count when adding new lines, it's the second part of the first line "Frame Speed Mod Data". The value is 8 per line, I always count it by count line pair (excluding the first line), multiply that by 0x10 (16 decimal) and add 8 if the number of lines is odd.



---these are a bunch of codes i found and i think it's linked to the "godly marth" code. i have no idea what values go where and all i want is a "godly link" code that does NOT give link auto-charged arrows like in this code:

Super Link [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0200
4A001001 00000000
30276404 0000009B
14272218 4F000000
14289CDC 4F000000
E2000002 00000000
30276404 0000009C
30272218 40000000
14272218 4F000000
E2000002 00000000
30276404 00000112
30272218 40000000
14272218 4F000000
E2000002 00000000
30276404 00000113
14272218 4F000000
14289CDC 4F000000
E2000002 00000000
30276404 00000114
30272218 40000000
14272218 42000000
E2000002 00000000
30276404 00000115
30272218 40000000
14272218 40000000
E2000002 00000000
30276404 00000118
30272218 40000000
14272218 41000000
E2000002 00000000
30276404 00000119
30272218 40000000
14272218 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
--reports of game freezing when charging the arrow when landing--
 
D

Deleted member

Guest
those are not ported, so you honestly don't have to care for them for a while cuz I'm not gonna port them until my to do list has shrunk
 
D

Deleted member

Guest
yes I heard, but I haven't managed to get it working myself yet, but I also haven't gotten the gameconfig method to work for an unknown reason
 
D

Deleted member

Guest
I know what I'm doing, it's just that my system seems to be acting weird sometimes
 

Letviathan

Smash Rookie
Joined
May 31, 2009
Messages
6
yeh, all i really want is a super link without the auto charged arrows. im sick of my game freezing up when i charge the arrow (even for a slight millisecond) and landing at the same time.

taunt to do the character's entry (Phantom Wings)

4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B80010E 60000000
939E0038 00000000


this is something that i found interesting:

taunt to enable final smash (Creator Y.S., Ported by bkrich)

0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 00000005
8803001F 2C0000F8
4182001C 38000038
2C1B010C 40820008
38000078 9803001F
48000004 00000000
E0000000 80008000

(just taunt to glow and just press b to use, simple huh?)

^ deadly combo with a general super code on top of a character super/amazing code. the general super code lets you disrupt samus' transformation into Zamus after a final smash, taunt, and use another zero laser. cheap right? you can even disrupt your taunt immediately by using the zero laser.
be careful with ganondorf, if you interupt his final smash he might become completely invisible until you use another final smash or die. im not posting the general super code because i dont have who created it to give credit.

another taunt related code:


Taunt(any direction) to die (PikachuMan)

4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B8000BD 60000000
939E0038 00000000
 

Letviathan

Smash Rookie
Joined
May 31, 2009
Messages
6
Don't transform into Zero Suit Samus after Final Smash: [Phantom Wings]
C2816AF4 00000003
801C0110 2C000003
40820008 38A00000
7C0802A6 00000000

kinda useful for when you dont have a general super code to interrupt the tranformation...
 

chaoslink20

Smash Cadet
Joined
Feb 13, 2009
Messages
68
Location
My location is in a location.
Thanks a lot! Although staying as samus after her final smash would be nice, I'd prefer to play as zero suit samus ;) Also, don't worry, I'm pretty sure they will develop the code you want soon. Thanks again!
 
Top Bottom