Buuda, here's some comments I have from the second match:
Stop airdodging randomly. You seem to airdodge out of a fear of getting hit, not by reacting to your opponent. Take around the :19 mark. DK's on the other side of the stage. You jump towards him and then airdodge backwards slightly. That does absolutely nothing except show your opponent that you like to airdodge randomly. A skilled opponent will punish you for that. I used to have the exact same problem--it can be difficult to break. My advice: Next fest you have, don't airdodge at all. Not even once. Not even if you know you're gonna get hit. And it also helps to have someone watching you telling you every single time you airdodge randomly.
I personally never do a Hydroplaned upsmash against DK. If I miss, it's laggy enough to get punished. Squirtle needs to be quick against DK.
Around the :36 mark, you shellshift a few times, which causes DK to bring up his shield. Then you fair his shield and get grabbed. If you see someone throw a shield up, the last thing you should do is fair. You'll get grabbed every time.
Don't mess with DK at all in the water with Squirtle. You're outclassed here. Best you can do is dair him, and if the last hit connects, DK will be sent flying. But most times DK will just go for a spike, as he did against you on your first stock.
Squirtle in general is tough to use against DK. You can rack up the damage quick, but he outranges you and kills you at low percents. You had a very nice lead on him, but you got greedy and squandered it by going into the water. Always be careful with Squirtle against DK. Don't trade hits with him at all costs. Get in, get out, and play safe.
Bottom line is this: Ivysaur and Charizard especially do much better in this MU than Squirtle does. If Squirtle does work for you against DK, you're in for a much easier fight.
When Charizard first comes out of his Pokeball, you jump up and airdodge even though DK hasn't even jumped towards you yet. Stop it!
Don't grab release DK. He can jab you before you can do anything to him.
Don't rollspam with Charizard like you did around the 1:20 mark to get away from DK. Just run here--it's faster.
Around the 1:53 mark, you're on the umbrella above DK, and you roll to get out of the way. On a small platform like that, it's useless to roll away, as DK's utilt--which he used against you--covers that entire tiny platform. Just shield if you're worried about getting utilted. Bait it and get the flip outta there.
Nice hydroplaned dsmash for the win.
In general, I'd like to see more nair from your Charizard. It leads to grabs and Rock Smashes and is a great way to get up close against DK. Remember, DK likes to keep opponents away with tilts--Charizard outclasses him up close. That's the main problem your Charizard: You use Flamethrower more than Rock Smash against DK. Flamethrower is pretty good against DK since he's a heavy, but Rock Smash does a better job of shutting down his tilts.
All in all though, I can tell you've improved since your last video, Buuda. Keep up the training.
Tesh said:
Do you guys do critiques here? I only have one vid of my PT offline (its odd too) but tell me what you think(I 2nd Pt)
http://www.youtube.com/watch?v=tLJQRJ-2MPs
This is an MU I actually prefer to start Ivysaur in. I would have liked to have seen your Ivysaur more.
I personally don't like this MU as Squirtle. I tend to do a lot more camping than usual and just try to run the timer, haha.
Your Squirtle in general is way too predictable. Throw in some shellshifting, empty short hops, crawling...anything to make your opponent unsure of what you're going to do next. One of the biggest mistakes new PTs make with Squirtle is just short hop fairing all day. It's a predictable aerial that's easy to get shieldgrabbed.
Tesh, you can replace just about all of your jabs with Rock Smashes. Jab's not bad per se, but Peach's jab is much, much faster.
All in all though, not too shabby for your secondary and for you being relatively new to offline play. Looking forward to meeting you at a Texas tournament sometime.