A few new tricks.
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On Icy or slippery Areas (Pokemon Stadium 2 (Ice), Summit):
Charge an F-Smash. Take a bit of time to slide, then release it. This can also be done with Up-Smash by charging it during a dash, and D-Smash by stutter stepping it.
Pikachu's D-Tilt, F-Tilt, and Skull Bash (if you start charging on the ground) will instantly stop Pikachu's momentum when he's sliding.
Call this one figure skating because that's essentially what Pikachu's doing when he stutter steps a D-Smash.
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Item usage
Through Timers, either Pikascarring becomes a HELL of a lot easier, or Pikachu can get an easy KO.
•Whenever the timer slows an opponent, F-Smash. Repeatedly. The lightning delays their ability to escape. Even with good DI, you should be able to land at least 2 F-Smashes in a row them. If you're good, (or they suck) you can land 5 or more.
•If the timer slows down Pikachu, get to an edge. You can press the control stick away to drop away, then press the control stick back to the ledge to grab it instantly. Alternately however, you can quick attack towards the stage and you'll do a Pikascar. It's kind of useless however, since you're slowed down and such...
Hotheads are best powered up by throwing them upwards into Thunder, then F-Smashing them as they hit the ground.
Uniras can cause a LOT of pain to others when D-Smashed. The multiple hits often keep the Unira sucked in with your opponent and make it expose and retract its spikes repeatedly, doing 10 damage each time.
Poison Mushrooms hinder the range and power every attack you have but Quick Attack and Skull Bash. Use those wisely, in other words, escaping. Tiny QAC looks sexy any ways. Dont forget about crawling! It remains the same speed as before you shrank with HALF the size. You can completely crawl under Falco's Lasers now!
Super Mushrooms are a bit more... "instinctive" to use. You have giant Thundershocks, a HUGE-RANGE F-Smash, and a SUPER LIGHTNING **** SPIN. Abuse them. Massively. Just remember that QAC doesn't make as much of an impact as it does usually and you're now a huge yellow target.
Warp Stars: Fun to mess with when you get the aim right. When the explosion occurs, you're free to do any aerial or special. At low percents, I like to follow the opponent's trajectory with a Dair. If you're feeling fancy, however, you may try a QAC->Thunder.
Green Shells: Instinct says to pick them up and throw them. I say to do a moving short hop over one while doing thunder. With the right timing, one bolt will come, Pikachu will bounce on the shell, then be able to do a second Thunder shortly after. It's like an Electric Fence.
Gooey Bombs: Pick it up and use quick attack cancel to get to your opponent. That's the beauty of the Gooey Bomb-ANY physical contact would get it stuck to the other. Same principle with Snake's C4. So a simple QAC through them would get the bomb stuck to them while getting you out of immediate attack range. If there's no one around to stick the bomb to, throw it elsewhere. The Gooey Bomb never first sticks to the one that picked it up.