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DtJ Hilt

Little Lizard
Joined
Feb 28, 2008
Messages
8,531
Location
Minnow Brook
I do, on the other hand, like the stage and match-up discussion threads, but the owners rarely update and whatnot. I do think I could contribute a lot more, but knowing we'd be stuck on the same stage or match-up for several weeks isn't exactly motivating.
You're right and this is my fault. I have way too many things to keep track of, with the Matchup Discussion threads, trying to update the research thread, stage discussion, the three or four tournament threads i keep up with at a time, as well as many other threads in the midwest board, the mod room, mafia games that i involved myself into not thinking about the time i'd have to put into them, real life and friends whatever and gf stuff, and going to/prepping for tournaments. Not to mention watching over the oli boards regularly for spam and whatnot.

And this may just be a john, but I'm swamped lol. I started the stage discussion thread because i love discussing stages and have always wanted to keep it going. Matchup thread was because it needed new management at the time. I'm really considering requesting someone take over it in my stead, because as I am now, it's apparent that it's difficult to run it on my own, and I haven't been able to keep it going the way it should be. And now that the Oli board's community has actually begun to pick up, unlike how it was awhile ago, I think it may be possible for me to pass the baton to someone else that can do it better than me. So yeah, time to split up the work haha.
 

Llumys

Smash Champion
Joined
Sep 9, 2007
Messages
2,905
Location
Saskatoon, Saskatchewan
That's understandable. I'm currently thinking of writing drafts for all the match-up summaries. Before doing so, I'd like to know what I should include. Also, if I do finish them, I'd post 'em in the match-up thread for editing.
 

BOB SAGET!

Smash Lord
Joined
Mar 26, 2009
Messages
1,125
Location
CANADA
Thats good that things are starting to pick up. Llumys be a bit nicer too. U kind of shoot dow a lot of newbies to the oli boards and u always have this "I'm always right" attitude.
 

Dyyne

Smash Ace
Joined
Mar 24, 2008
Messages
742
That looks almost identical to what we thought over half a year ago.

I just can't take their tier list seriously due to the placement of Zelda.
Numbers change and some of those are probably in our favor, but they are still areas of tension. My point is that they don't think anything too obscene with olimar (like they do of Zelda, as you said)


And this may just be a john, but I'm swamped lol. I started the stage discussion thread because i love discussing stages and have always wanted to keep it going.
If there was one thread that I would still be willing to be active in, it would be the stage discussion. I would just need to see a will to have intelligent discussion, which is why I stopped my old thread...people posted so rarely and posts were often irrelevant. It's happening in your thread too.
I think a problem with your thread is that you are trying to combine the idea behind my thread and Dabuz. You had suggested to me a while back that I should try that, but I didn't. I feel that people get so offtopic when you try to do that, which also makes it harder for you, since it's more challenging to collect information for the OP.
Just some thoughts.
 

Llumys

Smash Champion
Joined
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Messages
2,905
Location
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I think we may be spending a little too much time on individual stages. I imagine we run out of things to say too early. Would it be a good idea to only have discussions that are 3 to 4 days long? If we go through all the stages fairly quickly, I'm sure new ideas will arise for previously discussed stages.
 

Tin Man

Smash Hero
Joined
Jan 31, 2009
Messages
6,874
Location
Belconnen, ACT, Australia
I dont love it but I find it very entertaining. I don't understand why people hate it. I like that Samuel L Jackson has a purple light saber, the action is entertaining, and I don't prefer one trilogy over the other, cause I don't care that much. I like the movies and not really the spin offs like games that go into other stories and what not (however, the racing game on N64, I liked that)
 

Teh Future

Smash Master
Joined
Apr 6, 2008
Messages
4,870
Location
St. Louis, MO
So does Olimar have ANYTHING that can deal with mk's tornado? It seems like you cats would totally counter mk if he didn't have the B button lol
 

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
You can SDI the first hit as it touches you and try to nair at the top. If they're good enough they can just avoid the nair though.

If you see it or can predict it coming upb through it, or shield if you don't have time to do that. If they tornado too close to the ground you can grab it.

To beat the tornado you have to shut down his other options and make tornado look like a good option to choose. That's when you upb through it or somethin.
 

IcyLight

Smash Lord
Joined
May 6, 2007
Messages
1,088
Location
Hocotate
i play with tap jump ON, so i just run from them if they tornado, and if they chase i can grounded reverse upb and knock them out of it. it works like a charm, speaking of which i have a video being uploaded sometime this week of me vs. fatals MK. i'de love the critique so when it's uploaded i'll be posting in the vid section :p
 

Dabuz

Fraud at Smash
Joined
May 8, 2008
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Being the most hated
the only advantages of tap jump are its easier to DI IMO and you need it to punish some aerials because yuo can't jump and upair quick enough against some characters with it off
 

Dabuz

Fraud at Smash
Joined
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Messages
6,057
Location
Being the most hated
Anything possible with tap jump on is possible with tap jump off. Fact.
some inputs are faster with tap jump on because the human hand is not fast enough to press a button and a direction on a joystick with the same speed of just one or the other, in this case, the joystick

fact
 

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
some inputs are faster with tap jump on because the human hand is not fast enough to press a button and a direction on a joystick with the same speed of just one or the other, in this case, the joystick

fact
What if you claw it? I do it in Melee.

<.<
 

IcyLight

Smash Lord
Joined
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Messages
1,088
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Hocotate
Anything possible with tap jump on is possible with tap jump off. Fact.
you can not up-b out of shield unless you drop your shield first, this is because with tap jump on you jump cancel your up-b. thats why reverse grounded tether while running is only possible with tap jump on, and thats why you can upb while your shield is up only when tap jump is on, because you jump cancel it.


so not all things are equally possible when tap jump is off. l2technical llumys :p
 

Llumys

Smash Champion
Joined
Sep 9, 2007
Messages
2,905
Location
Saskatoon, Saskatchewan
You're wrong. Ironically, you're the one who should "learn to technical".


In order to jump cancel anything, all you need to do is jump; this can be done with any input method.

In order to cancel your jump into an up smash or an up special, all you need to do is input said action before your initial jump animation ends; this can be done with any input method.

Jumping with the analog stick does absolutely nothing special.
 

Llumys

Smash Champion
Joined
Sep 9, 2007
Messages
2,905
Location
Saskatoon, Saskatchewan
Once again, it's all about preference. It doesn't actually make a difference. Theoretically, everything is possible with eith control scheme. Things like up smash or up special out of shield, pivot up smash, etc., are easily performed with tap jump off. I doubt any human could consistently tether without jumping into a tether drop three times, though.
 

Dabuz

Fraud at Smash
Joined
May 8, 2008
Messages
6,057
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Being the most hated
in theory, yes, you can do the same things with tap jump on and off, but because of the way the human mind works, that person with tap jump on will be the slightest bit slower because our brains will be processing more buttons to press with it off compared to on


fino: its proven by frames, not even theoretical, but a factual infinite, the reason it can be applied by snakes (ive only seen candy and ally do this though) is because their minds are so focused on that exact moment and waiting for the first little movement, that they can expect and react extremely quickly

second thought: theoretically, if someone applies the same thought to doing an upair with tap jump off and is waiting and expecting that moment for more than a second, they will be able to do it at the same speed as someone with it on, its just much more difficult to get into that mindset in this situation
 

IcyLight

Smash Lord
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well yeah llumys, it's just 1000x easier to do anything jump canceled with tap jump on becuase you are already inputting the jump on your way to doing the move. i don't claw, and in melee to double shine i did it all with joystick, so i find it much easier with tap jump on. who cares though
 

Llumys

Smash Champion
Joined
Sep 9, 2007
Messages
2,905
Location
Saskatoon, Saskatchewan
I have X set to special.

I can up smash cancel by pressing Y and A with my thumb.
I can up special cancel by pressing Y and X with my thumb.

All I'm saying is that I hate when people think certain control schemes give you more options.
 

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
Speaking of jump canceling out of shield, [yellow] upsmash out of shield is amazing- faster than shieldgrabbing and covers a much bigger area in the upper- front.
 

IcyLight

Smash Lord
Joined
May 6, 2007
Messages
1,088
Location
Hocotate
Speaking of jump canceling out of shield, [yellow] upsmash out of shield is amazing- faster than shieldgrabbing and covers a much bigger area in the upper- front.
o_o should post in random ideas topic they could put on OP so more ppl read that :p
 

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
So the antennae in his uptilt does have its own hitbox...

I guess Olimar jumps up too quickly for me to notice. *shrugs*

edit:
o_o should post in random ideas topic they could put on OP so more ppl read that :p
Is this new? xD
 

IcyLight

Smash Lord
Joined
May 6, 2007
Messages
1,088
Location
Hocotate
So the antennae in his uptilt does have its own hitbox...

I guess Olimar jumps up too quickly for me to notice. *shrugs*

edit:

Is this new? xD
not necessarily but i'm sure a lot of people don't know. i never bothered never really crossed my mind as an oos option, i pshield into lagless usmash a **** load but never tried to jc it. that will work wonders against snakes tilts :p
 

RichBrown

Smash Master
Joined
Apr 10, 2002
Messages
3,266
Location
Santa Clarita
Hey guys, hows it goin, I haven't been here in a while, I think I'm due for a massive output of posts before I disappear from SWF again :p
 

Pyronic_Star

Smash Champion
Joined
Mar 5, 2008
Messages
2,549
Location
maryland
some inputs are faster with tap jump on because the human hand is not fast enough to press a button and a direction on a joystick with the same speed of just one or the other, in this case, the joystick

fact
wii-mote/nunchuk solves this issue since jump is with the left hand

fact

:D wii-mote/nunchuk is top tier
 

thegreatkazoo

Smash Master
Joined
May 31, 2009
Messages
3,128
Location
Atlanta, GA
Hello, Olimar boards. I actually plan to be a regular here, so let me ask a question with a matchup that I have some trouble on:

How do you play around a Peach that wants to kill by turnips (viz every turnip they produce is glide tossed towards you).

Lemme know if you need more info...
 

Zori

Smash Champion
Joined
Mar 5, 2008
Messages
2,300
Location
the vortex
On the stage turnips are not much of a threat, we can out camp turnip spam but there is nothing we can do if we get hit by them off stage because if we get hit, we don't regain our second jump and we no longer get a boost from our up-b
 
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