meleebrawler
Smash Hero
I propose we call this patch the Turbo patch for the movement speed buffs, and moves with frame data buffs so big they look like they're moving at 2X speed (Lucas grabs, Flying Slam).
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Going off that picture, it definitely looks bigger. I opened up MS paint and I cropped the shadowball (1.1.2) from the top image and compared it to the bottom 1.1.3 pic. 1.1.2 shadowball looked noticably smaller. I then resized the 1.1.2, shadowball to 120 for horizontal and vertical (basically 20% bigger), and it fit perfectly. I also cropped out peach on the top half and compared it to the bottom, and its the same size(peach is bending in the first, so it looks shorter), just to verify if peach may have been zoomed out in on of the pics accidentally.. Feel free to verify guys. Before that I was looking up pictures and videos of before and after. It was a bit harder to tell, but it looked bigger. Would be cool if someone had two copies of the 3ds version and compared side by side as well.That IS quite a big bigger xD
I tested it earlier, and it does.Can confirm that Gunner's down B #3 custom works the same way as Ness and Lucas' PSI Magnet in regards to friendly fire.
I'm pretty sure that that would have been picked up already in the initial datamining.Can people test if Mewtwo's postpatch shadow all actually has a bigger hitbox to cover shadowball's larger size over the prepatch shadow all?
Since it is a projectile that is not necessarily the case. Some people are claiming it to be the case, but there are no clear results yetI'm pretty sure that that would have been picked up already in the initial datamining.
I was able to hit with the very edge of the new shadow ball, so it's not just cosmetic, unless the old shadow ball had a disjointed hitbox which I don't think it did.Can people test if Mewtwo's postpatch shadow all actually has a bigger hitbox to cover shadowball's larger size over the prepatch shadow all?
https://www.youtube.com/watch?v=eB_HtLvuhl4Did we ever get hard confirmation on Shadow Ball size changes one way or the other?
Yeah, kind of sad. Even though I'm an MK main, it's so unfortunate to see him buffed so much since the release, and Marth barely got anything noticeable. And Falco. Why haven't Marth and Falco gotten any meaningful buffs? Oh well, it's great to know Sakurai is only bringing buffs this time around.Messed with mk for a bit. Didn't notice anything. Marth too. Anyone else find something new with mk? I'm dropping marth now.
Yeah, but none of Marth's buffs were meaningful. He still has short range and ugly endlag on most of his moves.They buffed Marth a ton over previous patches, almost more than any other character in the game. Stop being a whiny baby and learn to work with your shortcomings. I main Mewtwo and my character just received buffs.
I feel they should increase his active frames so the sword trails hit properly, and his endlag sometimes is a bit ugly (see: upsmash)Yeah, but none of Marth's buffs were meaningful. He still has short range and ugly endlag on most of his moves.
Stop trollingYeah, kind of sad. Even though I'm an MK main, it's so unfortunate to see him buffed so much since the release, and Marth barely got anything noticeable. And Falco. Why haven't Marth and Falco gotten any meaningful buffs? Oh well, it's great to know Sakurai is only bringing buffs this time around.
Yeah, but none of Marth's buffs were meaningful. He still has short range and ugly endlag on most of his moves.
Happens sometimes. Spam home or close the software and it'll correct itself.This might be a little irrelevant but I have noticed that the c stick function for smash bros 3ds has been disabled. Is it just me?
Thank you for the reply.Happens sometimes. Spam home or close the software and it'll correct itself.
This has always been a thing. Also, training mode combo counter is a little inaccurate at times.I went into training mode, and noticed it said that ROB's beep bop is a true combo at kill percents. I'm absolutely sure that didn't happen before. Can someone confirm?
You can air dodge before hitstun ends. The combo counter just uses its frames of hitstun calculations (as knockback grows, hitstun does). If you hit with Uair before its hitstun timer ends it'll show a combo but they can air dodge.I went into training mode, and noticed it said that ROB's beep bop is a true combo at kill percents. I'm absolutely sure that didn't happen before. Can someone confirm?
- Final hitbox KBG 100 -> 200
- Final hitbox BKB 0 -> 80
Those numbers are for its final hit's splash. Walk into Bowser while he's uthrowing someone else, that final hit will launch you across FD at 0%.This are the listed changes to the kbockback values of Bowser's UThrow. The KBG values are probably right but I think the BKB values need to be switched (there's no way it has a base knockback of 80 lol)
Oh.Those numbers are for its final hit's splash. Walk into Bowser while he's uthrowing someone else, that final hit will launch you across FD at 0%.
I can almost confirm they didn't mess with Villager's speed, does that mean Robin's faster now?What about this? https://vine.co/v/imtABTuJWVE is this fake?
Robin boards would've noticed immediately if they did something like that...so unfortunately, no.I can almost confirm they didn't mess with Villager's speed, does that mean Robin's faster now?
Before getting my hopes up I'll race a Jiggs with him
Whatever it is, it is a hitbox that sometimes sent people in the opposite direction they were supposed to and no longer does thatCan someone confirm what the MK change is? Someone said it was Drill Rush, but characters can still fall out of it.
It definitely is.On a stage-related note, does anyone feel as if omega Gamer is... brighter somehow?
Proof:I found a change in Jigglypuff, this is good for Jigglypuff mains. (not really)
Rest Flower Damage 36% --> 37%
This has always been a thing, you can use this to your advantage by either hesitating or not before throwing depending on your character.Did Luma always jump backwards behind Rosalina when she grabbed someone or got grabbed?
I'm probably just late on this one...