• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

[#07] Marth MU Discussion Thread 2010

Z1GMA

Smash Hero
Joined
Sep 10, 2008
Messages
5,523
Location
Sweden
I have too little experience Vs good Marths, so I won't give you my input on this one.
I'll sit this one out atm.
 

Yoshi Kirishima

Smash Lord
Joined
Dec 26, 2007
Messages
1,501
Location
Rochester Hills
Well, let's see.

First of all, Marth is very good against Ganon, as I'm sure we all know.

Let's start with something simple xD.

Marth's fair owns Ganon, really hard.
 

Blacknight99923

Smash Champion
Joined
Jan 1, 2009
Messages
2,315
Location
UCLA
that pic is not my girlfriend.......

on a serious note I don't think this MU has changed a lot
 

Yoshi Kirishima

Smash Lord
Joined
Dec 26, 2007
Messages
1,501
Location
Rochester Hills
Nice one ^_^

Oh yes, Marth with moonwalking + tilts works really well against Ganondorf, too. Very easy to outmaneuver and outrange Ganon's moves and stuffs.
 

clowsui

Smash Legend
Joined
Feb 14, 2007
Messages
10,184
Location
Chapel Hill, NC
marth playing a basic zoning and trap style v ganondorf *****, seriously

please give me a feasible counter to a reactionary style w/ marth that only presses the advantage with momentum
 

GanonkingAbyss

Smash Apprentice
Joined
Apr 1, 2009
Messages
157
Location
FL
marth can easily land a tipper if u mistime air dodge(when landing, like after being juggled) and have landing land, it can lead to really early kos from either the fsmash, or he could gimp u with fair, edgeguard. he can also probably use a uair or something to force ur airdodge early and get a free fsmash, i think
 

Punishment Divine

Smash Champion
Joined
May 21, 2008
Messages
2,863
Location
Long Island, NY
If Marth ****s up, Ganon can punish him big time, but a big good luck on getting in.

The best advice I can give you is legendary advice "Wait for him to swing his sword then hit him", but against good Marths that strat probably won't work lol
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
I personally think this matchup is funny. When I'm winning of course. =P
 

Laem

Smash Champion
Joined
Sep 21, 2008
Messages
2,292
Location
Nightrain
i know right

clearly pierce could never have been beaten by atomsk were the matchup advantageous towards him
 

Bahamut777

Smash Ace
Joined
Sep 1, 2009
Messages
684
Location
Brazil
This MU is EXACTLY like Jiggz.
If Marth zone you with FAir, you lose. If he uses any other move, you have a chance to win.
 

Dumbfire

Sex? Yes, I'm familiar with the theory
Joined
Oct 31, 2009
Messages
2,397
Location
The Netherlands
NNID
AncientSunlight
tl;dr the Ic mu strategy
Unplug controller or play so bad on purpose that there more busy sandbagging next two matches then paying attention to their spacing.
yes
 

Z1GMA

Smash Hero
Joined
Sep 10, 2008
Messages
5,523
Location
Sweden
Bring Marth to a tilting stage so that you'll have Gerudo Follow-ups.

Prey on his RCO-lag, and you'll be able to land the Gerudo.

Does anyone know if marth can cut his RCO-lag, btw?
 

Bahamut777

Smash Ace
Joined
Sep 1, 2009
Messages
684
Location
Brazil
Does anyone know if marth can cut his RCO-lag, btw?
Like every other RCO Lag, if you Lag with an aerial, it overwrites the RCO lag. If he Fairs on stage, he receives that almost-0 lag and it overwrites the RCO.
 

Z1GMA

Smash Hero
Joined
Sep 10, 2008
Messages
5,523
Location
Sweden
Like every other RCO Lag, if you Lag with an aerial, it overwrites the RCO lag. If he Fairs on stage, he receives that almost-0 lag and it overwrites the RCO.
So he'll cancel it out with his FF FAir, just great ;\

@Exalted: We are trying to keep it real here atm.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
Well if you know he's gonna F-air, you could attempt to powershield it, which does let you punish him.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
If he doesn't space his F-air as blatantly close to the ground as possible (which lets him throw bait you into Up-B) and if you're in shieldgrab/Jab range, then yeah. You have a pretty good chance of punishing Marth's F-air if you manage to powershield.

And rising F-airs are fair game to SH U-air out of shield if he's close enough.
 

DLA

"Their anguish was my nourishment."
Joined
Jun 28, 2008
Messages
3,533
Location
Chicago, IL
NNID
DLAhhh
Honestly I don't mind this matchup, as long as it's not on YI (or BF to an extent).

The most important thing to do in this matchup is to keep your playstyle fresh. This matchup only becomes horrible for Ganon when he lets Marth play a reactionary game. So if you're being predictable, Marth doesn't have to react to your actions--he just has to react to his predictions of what your action will be. Because if he predicts you correctly, he already knows what you're going to do as well as the best way to punish it. So all he has to do is space it beforehand and time it correctly.

On the other hand, if you're being unpredictable and perform an action that he doesn't expect, not only does he have to register your action--he also has to think of the best way to punish it, and attempt to space himself so that he can time it properly and punish it. It's much harder, especially against an opponent as intimidating as Ganondorf.


I know you're probably thinking that you should try to be unpredictable in every matchup, so saying it here is pointless. What I'm saying, however, is that it's a lot more important in this matchup than it is in most matchups. Due to the nature of Marth's spacing, Ganon has a lot of tools to punish him for even slightly bad spacing--but you need to be unpredictable for them to be effective.

One of these tools is Wizkick. IMO, Wizkick is more important in this matchup than in any other matchup, by far. It just punishes Marth's whiffed Fairs so nicely. Most of my Wizkicks will hit Marth during his vulnerability frames when he hits the ground, or maybe a bit earlier. Something about the way that most Marths space just makes this work so well, as long as you're not being predictable.

Also, iDA is really good against a Marth who's spacing with SH fairs. It's a quicker punish than Wizkick obviously, and it's safer. Staling a kill move kinda sucks though.

If you're diagonally below Marth (after knocking him in the air), baiting an air dodge can be pretty easy since Marth doesn't have good options when his opponent is below. Landing a sweetspot Fair after a baited air dodge feels SO good, and it will **** Marth's **** up. Especially if he already used his DJ.


Now to my favorite part of this matchup... edgeguarding. Marth is probably the easiest character to edgeguard, in relation to his spot on the tier list. Which means you need to get Marth offstage as MUCH as possible. Note that Wizkick does this nicely, so if you're trying to be unpredictable with it, try using it in situations where it will probably knock him offstage. Once Marth is offstage, Ganon's usual edgeguarding tactics work very well in this matchup (uair/reverse uair, drop off aerials, etc). He can side B stall to try to throw you off, but it really isn't that great. If you're going to be going below the stage to edgeguard, however, make sure you're ready to tech his up B. If you're not good at teching, then you need to practice teching. Of course, don't TRY to get hit by the up B just so you can tech it; just be aware that it will happen somewhat often when you're fighting Marth offstage.

But one thing that I find effective (but kinda risky) is spiking Marth when he recovers with up B. More specifically, when you're on the stage, full hop off the stage, then fast fall a Dair directly into Marth's up B hitbox. Marth's up B is only out 1 frame I think? And Ganon's stomp is out for 6 frames. If Marth comes into contact with Ganon during those frames, he dies. And the best part is, you'll never get stage spiked when you space it properly. If you hit, then you'll get hit by a very weak hitbox which, if anything, just helps you recover. If you miss Marth with the spike, then you'll likely get hit by a stronger hitbox, but you'll probably be popped straight up and not into the stage. If you miss Marth altogether, then you still have a double jump and an up B. Luckily Marth just grabbed the ledge, so he probably won't be able to regrab it fast enough to edgehog you.


As far as the rest of the matchup goes... well I'm pretty sure you guys know the stupid stuff Marth can do to Ganon, especially if they play patiently. One thing to note is how hard it is for Ganon to get back onstage on YI or BF when he's hanging from the ledge. Marth covers all of his options very nicely on these stages. So make sure you avoid those stages... if I have to choose (I usually do), I'd ban YI and let him take me to BF, though that's likely because I dislike YI in general.

All in all, if you're good at gaining momentum in a match, you'll probably do well in this matchup. Just make sure you don't fall into a rut when you're fighting Marth, because he will systematically destroy you.

:ganondorf:30:70:marth:
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
Dark Lord Almighty! That was an epic post.

Yeah I suck at teching. You're too amazing.
 

DLA

"Their anguish was my nourishment."
Joined
Jun 28, 2008
Messages
3,533
Location
Chicago, IL
NNID
DLAhhh
Lol yeah, it was a bit longer than I wanted but it definitely served its purpose.
*waits...*

Anyways, I really like this matchup for some reason, and I'd go Ganon every time if my MK didn't absolutely **** every Marth I fight.
 

thexsunrosered

Smash Lord
Joined
Apr 30, 2008
Messages
1,061
Location
Dover, Delaware
Lol yeah, it was a bit longer than I wanted but it definitely served its purpose.
*waits...*

Anyways, I really like this matchup for some reason, and I'd go Ganon every time if my MK didn't absolutely **** every Marth I fight.

I just started trying to use mk and I get ***** by by every marth I've played :(
 

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
Durr.

If you're not familiar with MK, just picking him up won't guarantee the win. He's not that easy to pick up.

Given, he sucks as he doesn't have as much depth as Ganondorf.
 
Top Bottom