Hello and welcome to Super Mario RPG Series Analysis. Previously, we looked at Geno and how he could play as a fighter. In this part, we will look at what content Super Mario RPG could provide in Smash.
Super Mario RPG Stage
It was difficult to decide which stage to choose from as there are a number of potential locations such as Rose Town, Monstro Town, Booster Tower, Star Hill, Bowser’s Keep, Nimbus Land, and more. In the end, the best stage that represents Geno is, hands down, Forest Maze. This area has become synonymous with Geno with even its theme being more attributed to Geno. It would be easy to just say to have a stage with a few floating platforms and elements from the source material but that sounds boring.
The stage has a forest-like theme with slopes and floating platforms on the main stage platform. The most notable inclusion are hollowed tree stumps which act as Warp Pipes. Pressing down on them will transport players to the subterranean level below the stage. An earthen wall typically obstructs the player’s view, but going underground will cause the wall to vanish so player’s can see the action inside. It’s possible to get back to the upper section by jumping into the tree trunk.
Yggdrasil's Altar, Mementos, and Spring Stadium are currently the only DLC stages with notable stage hazards. Forest Maze is no exception with Bowyer serving as the stage hazard. Bowyer isn’t present, however, but he fires arrows onto the stage from afar. The arrows do 8.3% damage per hit and can spike/meteor smashing jumping opponents. Floating Item Boxes pulled straight from Super Mario RPG will also appear and hitting these from below will produce an item.
Moving on, we will focus on the stage cameos. Obviously, various enemies typically found in Forest Maze will appear.
These characters include:
- Wiggler (appears in the subterranean section)
- Bowyer (Bowyer would be unique as he appears only on Omega/Battlefield forms)
- King & Queen Nimbus
- Rat Funk
- Pyrosphere (totally included as a nod to Pyrosphere of old)
- Axem Rangers
- Valentia & Bundt
- Chef Torte
- Booster & Snifit
- Culex (in Sprite form just for fun)
Super Mario RPG Mii Outfits
Lately, I have been expanding my Mii Fighter section, and this is no exception. I included outfits from Super Mario RPG and from Square-Enix in this article.
Mallow Mii Brawler
Yep, we all know about that one potential video “leak”. Through a blurry video, he saw a Mii Fighter wearing a Mallow hat while fighting Ken and another Mii Fighter wearing a Cacodemon hat from Doom. Mallow’s Mii Costume would be a Deluxe Costume that covers the entire Mii Fighter. It looks larger than Mallow but Mii Fighters aren’t always consistent with canonical sizes.
Boshi Mii Brawler
We have a Yoshi costume, so let’s include a Boshi costume while we are at it. What’s a Boshi? Boshi is the “too-cool-for-school” version of Yoshi who lives on Yo'ster Island. This edgy, purple-colored Yoshi with sunglasses and a spiked collar doesn’t care about his Yoshi brethren, despite calling himself the leader. I guess you could refer to him as a sort of Waruyoshi. Don’t expect that trademarked “Yoshi cuteness” from this tough guy.
Smithy Mii Hat
Smithy is the main boss of the game and the mastermind behind the takeover of Mushroom Kingdom. This section will be brief though as Smithy will be covered later on in the Spirit Battle section. That being said, Smithy would look rather awkward as a Mii Fighter, so a Smithy Mii Hat composed of his head works best.
White Mage Mii Swordfighter
The next two Mii Outfits are from Final Fantasy which is a Square property. The White Mage and Black Mage both appeared in Mario Hoops 3-on-3 for the Nintendo DS and Mario Sports Mix for the Wii. While one might question why the White Mage is a Mii Swordfighter and not a Mii Gunner,the Swordfighter was a far better fit in the end. Traditionally, the Mii Mage doesn’t have offensive spells but has used their staff to physically attack if they have to in games past. The White Mage uses the Sage’s Staff, a reoccurring magical staff in the series.
Black Mage Mii Gunner
Unlike the White Mage, the Mii Gunner suits the Black Mage more as they typically use offensive spells such as ones involving balls of fire. The Black Mage is unquestionably one of the more popular of the classes and is iconic to not only Final Fantasy but Square and RPG’s as a whole. The player’s staff would have to be adjusted though, so it would make sense to have it closer to the hand. The Black Mage wields the oaken Wizard’s Staff in battle.
Super Mario RPG Spirit and Spirit Battles
Mario (Super Mario RPG)
Ability: Chance of Double Final Smash
Stage: Forest Maze
Rules: Stamina Battle
- The opponent moves slowly
- The opponent favors Neutral and Up Specials
- The opponent gains the Final Smash twice as fast
- Mario moving slowly references how Mario doesn’t move much during Super Mario RPG battles.
- Mario’s preference for the Neutral and Up Specials and ability to get a Final Smash faster comes from his attacks in Super Mario RPG.
Peach (Super Mario RPG)
Ability: Bob-omb Equipped
Stage: Prism Tower
Rules: Stamina Match
- The opponent moves slowly.
- The opponent gradually heals.
- The opponent constantly pulls out Bomb-ombs when using Down Special
- Peach moving slowly references how Peach doesn’t move much in Super Mario RPG battles.
- Peach healing gradually comes from how Peach is the team’s healer.
- The stage having a Sleepy Floor comes from Peach’s special attack, Sleepy Time, in Super Mario RPG.
- Peach has a powerful special attack called Psych Bomb, which is her only offensive attack.
- Prism Tower is a reference to Booster Tower, where Peach was initially held captive at.
Ability: PSI Resist ↑
Stage: Fountain of Dreams
Rules: Timed Match
- The opponent avoids conflict.
- The Assist Trophy, Lakitu and Spinies, will appear
- The opponent is distracted by food items
- The Lakitu Assist Trophy alludes to how Frogfucious uses a Lakitu to suspend himself.
- Food distracting Greninja is a nod to how Mallow can give Frogfucious food in exchange for new equipment.
Ability: Slow Super Armor
Character: Classic Red , x3
Stage: Great Plateau Sheikah Tower
Rules: Stamina Match
- The main opponent is invincible at the start of the match
- Defeat the three allies to make the opponent vulnerable
- The opponent spawns with a Bomb-Omb
- The three Mr. Game & Watch’s are based on the three Snifit friends.
- Wario being invincible at the start of the match and the player being required to defeat the Snifits alludes to his battle in Super Mario RPG.
- Booster would throw Bomb-ombs occasionally in his boss battle.
- The Great Plateau Sheikah Tower references Booster Tower much like Prism Tower in the Peach (Super Mario RPG) Spirit Battle.
Ability: Transformation Duration ↑
Character: Tiny (Toad costume), Tiny Geno
Rules: Stock Battle
- Defeat the main opponent
- Ally protects the main opponent
- Soccer Balls and Mr. Saturns appears often
- Geno is obviously based on the Geno doll.
- Onett is a reference to Rose Town.
- Soccer Balls and Mr Saturns comes from how Gaz wants to play and how he has multiple dolls and toys in his room.
Ability: Neutral Special ↑
Stage: Forest Maze
Rules: Stamina Match
- The opponent favors the Neutral Special
- The Neutral Special becomes powered up
- A single Special is periodically temporarily
- Link favoring Neutral Specials is an obvious reference to Bowyer’s method of attack. This also applies to the Neutral Special getting powered up.
- A single Special being disabled temporarily is a direct reference to how Bowyer could disable the party’s Special attacks.
Ability: Weapon Attack ↑
Stage: Kalos Pokémon League
Rules: Stamina Match
- The opponent favors using the neutral special often.
- The stage hazards deal more damage.
- The opponent is equipped with a beam saber.
- The opponent experiences temporary invincibility during the match.
- Kalos Pokémon League’s steel-type version is a reference to Exor because of the swords that are present there. This also applies to stage hazards dealing more damage.
- Kirby using the Inhale ability comes from how Exor inhales the party at the end of the battle.
- Kirby experiencing temporary invincibility refers to how Exor was invincible until the party defeated his eyes.
Ability: Metal Killer
Character: Giant, Metal , x 6
Stage: Paper Mario (Bowser’s Castle section)
Rules: Stamina Match
- Defeat the main fighter
- The opponent’s hammer attacks deal more damage.
- The opponent gains random increased attack and defense stats. He can also gain an unique weapon randomly which spawns nearby Dedede.
- Dedede is similar in appearance to Smithy while the R.O.B. is a reference to the minions Smithy could create in battle.
- Dedede gaining stat boosts alludes to how Smithy could change his heads to gain unique stat boosts. These include the Tank Head and Mask Head. Items spawning is a loose reference to Treasure Head.
Due to the nature of Super Mario RPG music, music tracks that should receive a remix are noted as such. To give a better idea how they would sound, a link to a fan-remix has been included This will be done in future articles as well.
Happy Adventure, Delightful Adventure - Super Mario RPG
Still, The Road is Full of Dangers - Super Mario RPG
Fight Against Monsters - Super Mario RPG
Beware the Forest’s Mushroom - Super Mario RPG
Original & Remix
Rose Town - Super Mario RPG
Slope - Super Mario RPg
Fight Against Culex - Super Mario RPG
Nimbus Land (Let’s Do the Fooka-Fooka) - Super Mario RPG
Margarie Margarita - Super Mario RPG
Fight Against Smithy, Who Likes Transforming - Super Mario RPG
Outside of the Fighter Pass
Item: Kerokero Cola
Pick up this refreshing drink that comes in a green frog-shaped container and take a sip! Actually, take several sips! This drink will continue to stay with you while you fight and will start to decrease your damage should it reach 25% or if it is past 25% after picking it up. Be careful though, as it can be knocked out of your hands and picked up by the enemy!
Item: Sheep Attack
Take this capsule, throw it in a general area, and it will cause a poof of smoke. This is followed by a flock of flying sheep which will begin performing flying yet slow dashes about the area. Any opponents hit by the flying sheep will receive 32% damage and will transform into a sheep themselves. This will cause an effect similar to Galaga and the Beetle, which will cause that opponent to fly up into the air and past the upper blast lines. Mashing buttons may cause the transformation to wear off.
Snake: So...how do I fight Pinocchio, Mei Ling
Mei Ling: That’s not Pinocchio, silly! That’s Geno!
Snake: Geno...like my favorite pizza joint! Papa Gino’s? That’s some pretty good pizza…
Mei Ling: Not hardly. Geno is a wooden doll…
Snake: ...I could go for a slice. Or five. Or ten...right about now. Yum.
Mei Ling: Snake! Focus! Geno might seem like a child’s toy gone rogue but he’s not someone you can just play around with.
Snake: He’s made of wood, right? I’ll just set him on fire.
Mei Ling: C’mon, Snake! He’s a Star Spirit! He could totally put ... out... Ummm…. well… I suppose that’s an idea.
Snake: I’ll be like that bonfire at the office camping trip. Or sic termites on him. Or use a chainsaw. Corrin has that chainsaw sword still, right?
Mei Ling: Alright, Snake. You handle it the way you think is best but do know this...Geno possesses amazing damage potential. He can power up his attacks just by doing a perfectly timed button press. His Geno Whirl can KO at low percentages! Don’t mess around with Geno, Snake.
Snake: Gotcha. Let’s see how Pinocchio handles a rocket in the face. A rocket that’s packed full of fire, termites, and chainsaws!
Mei Ling: I don’t think a weapon like that exists ... even in Super Smash Bros.
Pit: Excuse me? Lost child hotline? I have a lost child in a blue cap. His actions seem a bit….wooden…?
Viridi: Pit, you dope. That’s not a lost child. That’s Geno!
Palutena: Yes, Geno is quite an amazing….entity really. He’s from the Star Road, a magical place far above Mushroom Kingdom where wishes are granted.
Pit: A magical place? Wishes granted? This is sounding like a kid’s bedtime book.
Viridi: Or so you think, but then Exor, the mighty sword struck Star Road down and plunged itself into Bowser’s Keep!
Viridi: As fate would have it, Mario was fighting Bowser to rescue Peach. They were scattered to all the corners of the kingdom!
Pit: Gasp!! Again!
Palutena: Yes, so Mario had to set off to rescue his princess but also save Mushroom Kingdom. Along the way, he befriended the fluffy pal, Mallow.
Viridi: And our friend, Geno, here. He came to life when his Star spirit inhabited a Geno doll.
Pit: Le gasp!
Palutena: Yes, and so, together with Peach and Bowser…
Pit: Bowser?! Working with Mario!? This is news to me!!
Viridi: Hush, Pit and listen to the story. So the party then set out to defeat Smithy’s gang, who had their sights set on the Mushroom Kingdom…
Palutena: Now, now… we have to save this story for another night. You have a fight to finish, Pit.
Pit: Awww! I wanted to hear how it finishes!
Viridi: Child bedtime story for sure!
Super Mario RPG might not have tons of games under its belt - it just has one if you don’t consider the Paper Mario series. The game, however, left a mark on the gaming community and has a sizable cult following in the Smash community and beyond. Someone unfamiliar with this game may question why it deserves to be in a Challenger’s Pack Smash and that’s an understandable concern if you considered its rather unproductive history. It may only have one actual game under its belt but the game has several notable achievements under its star-belt. Super Mario RPG is the result of a cooperative effort between two gaming giants who created a game that continues to endure for over twenty years. Not many games can brag about this sort of longevity. This achievement and Geno’s constant popularity are more than enough reasons for Geno and Super Mario RPG to finally join the Stars.
Editing: @Thirdkoopa @Sari
Graphics: Venus of the Desert Bloom @Zerp (article banner)
Social Media: @Zerp
Sources: Mario Wiki