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MBRedboy31
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  • I’m just imagining if Splatoon added “Salmonlings,” but, instead of being humanoid salmon like Inklings and Octolings, they’re just Smallfries driving person-sized mechs and trying to blend into Inkling society (and somehow succeeding at it even though you can very obviously tell what they are)
    One thing that still bothers me: in the first Ant-Man movie, (spoilered since it’s still technically spoilers even though this isn’t even a big part of the movie and the movie is old at this point)
    there’s this scene where the main bad guy shrinks a guy with a prototype shrinkray, which instantly kills said guy by turning him into a little wad of flesh that was easily disposed of by flushing it down a toilet, and, like… what happened to that prototype after this scene? Isn’t that a REALLY powerful weapon on its own? Why didn’t the bad guy keep it with him as a sidearm? Why didn’t he have his company make more of those and sell them while he worked on his shrinking suit weapon project? Would most of the Marvel universe superheroes’ and villains’ bodies be capable of resisting that? Even if they somehow do resist them, wouldn’t these things be amazing in the hands of criminal organizations and world governments alike for assassinating normal humans? If they scaled it up, any army could crush an entire building and all of its inhabitants in a single shot! The destructive possibilities are endless!!

    Sorry about unleashing my inner evil genius for a bit there, but it drives me crazy when something so powerful is just forgotten about. I guess I get why these kinds of things are forgotten about, but still.
    Have you ever thought about how awful the view from a lot of the stadium seats in some Mario Kart tracks is? Like, some of these people can see almost nothing, yet it’s always a sold-out crowd. Imagine sitting behind the big antigravity track piece in Mario Kart Stadium, or next to the underwater section of MK8’s DS Wario Stadium where it’s completely walled in with very tall walls and nobody can see what’s happening there. At least the people in the bottom seats in Pokémon Stadium 1 and 2 in Smash can clearly see the fighters when they’re edgeguarding…
    Any port of N64 Block Fort to any other Mario Kart game will never have quite the same feel for one big reason:

    In later Mario Kart games, Green Shells don’t bounce forever. It was always a terrifying moment whenever you dropped down to the base floor and had to face the possibility of a long-forgotten Green Shell randomly coming your way, but later games don’t have that. It’s probably for the better that later games don’t have that, but still…
    I miss the bizarreness of the Fighting Polygon Team, Fighting Wireframes, and Alloys, and I hope we get something new that’s like them in some future platform fighter.

    I appreciate the fact that the Fighting Mii Team gives Miis a notable role in singleplayer, but there isn’t much interesting about them.

    I have yet to see a Smash fangame or indie platform fighter with a unique equivalent to these old teams; most of them just recolor or retexture the default characters and leave it at that. Admittedly, part of that is just the fact that many of these games are sprite-based so there isn’t much else they can do, but still. At the very least, I hope Rivals 2 makes the Abyss clone enemies look more unnatural instead of just being shadowy-looking retextures, assuming that some kind of Abyss mode returns.
    It would’ve been cool if Rey attached her lightsaber to her scavenger staff instead of using it the normal way. It’d make her fighting style more unique as she’d be one of the only polearm-wielding Jedi, and it’d make her quick mastery of the fighting style make more sense as she had already used the staff for years.
    Just like last time, I enlisted an AI to bring us some Direct leaks. Here's the most interesting one I got:

    On June 21st, 2023, Nintendo released a new Nintendo Direct presentation featuring news about incredible new games releasing later this year. One incredibly surprising reveal in particular set the internet ablaze, however, which was the reveal of the controversial new game (the AI's part starts here) company in the form of Invisible, Inc.

    The announcement to turn the offices of major corporate players into hostile zombie-like environments and manipulate their workforce into mindless zombie minions, as well as making them fight for control of a mysterious device, gave a huge advantage to anyone using the Game Manager, the zombie analogue of the Wii Fit Balance Board, which could be plugged into almost any workstation, turning it into a zombie version of itself.

    (edit: I forgot where the AI‘s part started, I fixed it.)
    I wonder what's going on in the Star Wars galaxy right now. You know, not "a long time ago." Is it peaceful now where technology and culture flourish? Or, have the wars continued in the long run in an almost cyclic manner and so it's barely different than it was a long time ago? Or, did the current Empire-equivalent win so decisively at some point that nobody has been able to effectively rebel against them for a long, long time and life sucks? Or did they slowly eventually giant-death-laser every single planet in the galaxy out of existence and there's basically nothing left except a few spaceships, if even that?
    Fall Guys has an event ongoing right now that allows one to grind for Crowns ludicrously quickly (at least compared to how you normally grind for them.) Over 800 of the over 1,700 Crowns I’ve ever gotten in Fall Guys I’ve gotten this week during this event, and I’ve been playing since the game released. I finally got my longtime goal, both halves of Golden Wolf, and I am exhausted.

    Although, on Tuesday, the next battle pass begins. More grinding! Woo!
    I was just thinking about if WarioWare is canon to Mario, and, a theory I just thought of is that the Mario characters really are just actors in the Warioware + Rhythm Heaven universe. Wario does acting work for Nintendo's Mario and Wario Land games from time to time, which is why he has a different outfit in those games and why the other characters in these games almost never mingle with the rest of the WarioWare cast. Wario Land games also sometimes appear in 9-Volt's Nintendo themed microgame collections.

    (Speaking of 9-Volt's microgames somehow containing Nintendo IPs, either Wario somehow convinced Nintendo to license out their IPs to his tiny indie company, or this universe just doesn't have copyright laws. I'd assume it's the latter since you can rip off as many IPs as you want in WarioWare DIY and sell them, and you'll never get in trouble.)

    Furthermore, in this theory, Wario and Waluigi aren't at all friends in real life, just in Nintendo's games, hence why Waluigi never appears in Warioware. It's a bit sad, but that's how it is with actors sometimes. On the other hand, Mario and Wario's rivalry is real to at least some extent (or at least it is from Wario's viewpoint,) as shown in a few particular microgames.
    I went shopping today and, while in the car on the way there, I saw someone who was dressed as:ultness: for some reason. It was absolutely, unmistakably meant to be a Ness cosplay. It was kinda random (I didn’t see anyone else in cosplay, I don’t think there was an event or anything,) but it was kinda neat to see.
    I still have a copy of Cubic Ninja for 3DS, not to hack my 3DS back in the day when it was needed for that, but because I saw it in the store and it looked interesting. Maybe I should’ve sold it back then, but oh well.

    I’ve completed it 100%. Did you know you can turn off the motion controls in the options menu? They didn’t make the name of the option to disable motion controls very obvious, though.

    I should actually try hacking my 3DS sometime.
    If creators of fighting games (both big FGC games and indie platform fighters) want their game to be extremely eSports, why don’t they make a stage where the fighters are fighting in an eSports venue so that there’s a bit of extra meta-ness to it?

    To take it even further, imagine if, at each Evo from now on, the top 8 of the SF6 tournament is played using a temporarily exclusive stage that is an exact replica of the place where the players are playing IRL.
    I was thinking about moveset ideas for Warioware characters, and I thought of an interesting gimmick for Kat & Ana.
    So, they’re a duo, but you only play as one of them (they both have the same moveset) and the other is invisible. Their B moves involve summoning the other sister to do a quick dashing sword slash or throw shurikens or something and then ninja vanish out, kinda like a Marvel assist. However, if you press B again during this, you switch control to the sister that’s doing the assist attack and the one that you were controlling will teleport out. The choice of whether to switch or not opens up a lot of options, since the opponent will need to predict which one you’ll be controlling. You can also summon the other sister, do an attack with the one you’re still controlling, and then press B to switch during that attack’s endlag, so you can do some fancy combos or apply lots of pressure. Beware, though, as they share the same damage meter (although the inactive one takes slightly less percent per hit,) and the opponent can KO the inactive sister to make you still lose a stock.

    I also thought of some moves for Jimmy T, although he wouldn’t have any big gimmicks in his moveset. He mainly has disco moves as attacks, plus he can stun the opponent with his smartphone’s camera flash bulb. He’d probably have his air dash from Get it Together as up special or side special, and he can do three in a row in any direction, sorta like Sora’s side B, although they each don’t have a lot of distance.
    It's over. An entire year of grinding points in this game is finally over.
    (is the image thing broken again? I had to just post it as a link.)
    Was it worth it? IDK. At least Squirrel has lots of outfits now.
    I got an Oculus Rift for Christmas several years ago and it was really fun and I used to use it all the time. I eventually started using it less since there just aren’t enough VR games out there that interest me, though. Worse, Meta is forcing me to switch my Oculus account to a Meta account to continue using my headset, and I really don’t want to do that, so my headset might as well be bricked (unless there’s a way to run it purely through SteamVR or something without the Oculus app.) I just deleted all my VR games to save space on my computer, and I should probably sell the headset sometime… it’s kind of a shame it had to be this way…
    S
    StoicPhantom
    I think the biggest problem with VR is a complete lack of imagination and creativity on the developer's part. The games are too shallow or are too similar to each other to be able to keep interest in the medium for long and there isn't much of them. You basically just have to stick with a few quality ones with a lot of replay value over the long term.
    MBRedboy31
    MBRedboy31
    Yeah, the only VR dev that I really pay attention to anymore is Owlchemy; the last few times I used my VR headset was to play their most recent game Cosmonious High, and that was like a year ago.
    I think it would’ve been funny if the Mario Movie used Always Smiling from DDR Mario Mix and tried to pass it off as a licensed song nobody’s heard of. Then we‘d get to see peoples’ reactions to looking it up and finding out that it’s actually a remix of a polka from the 1800s…
    Game idea: Puzzle game where you’re playing some simple old videogames in a simulated emulator, but they’re very glitchy and you have to perform ACE or other memory manipulation tricks to beat them.

    So, for ACE, you have to look through the RAM watch, move things around in the game to set up the payload, then force the game to run that as code, without the simulated game crashing. It’d have to be very simplified compared to real ACE, especially in the earlier levels, and it would need to have a very specifically designed GUI so that players can easily see the effects of their actions, but it could be very interesting if the skill curve can be balanced appropriately.
    I just realized that maybe the biggest thing I didn’t like about weapon durability in BotW was the existence of named weapons with sentimental value such as the Champions’ signature weapons, which make me scared to use them and clogged up my inventory. I know there’s a place in the game where you can get them replaced, but, if the game purely had random cheap weapons (such as the kinds of things they used in that TotK gameplay,) it’d feel like a lot less of an issue.
    Link can now put butter on everything he owns. I have no idea what kind of gameplay advantage that’d grant him, but…
    Someone ought to make an Elebits-like game in VR. I think throwing things around with the Capture Gun would feel really good with VR motion controls. It’d also be possible to dual wield Capture Guns.
    You’d also be able to open doors with your bare hands instead of needing to use the Capture Gun. That sure would reduce a lot of frustration, ahaha
    I wasn’t planning on buying any more games from the 3DS or Wii U eShops, but I recently started playing Picross 3D again and I learned that it has a sequel on 3DS with more complex mechanics that is digital only in NA (Picross 3D Round 2,) so I just bought it.

    I watched the downloading animation play through all the way to the end.

    Goodbye 3DS eShop.

    I’m honestly a bit emotional about it right now…
    Has anyone devised a fictional universe where being able to do fighting game-esque animation cancels is just a thing that normal people can do and often apply to extremely mundane tasks?

    Like, you could cancel pressing a key on your keyboard into grabbing the soda bottle on your desk, or cancel opening a door into dashing out of said door, or cancel sweeping the floor with a broom into sweeping a desk with a brush. Why do stuff the normal way when you can do sick combos?
    ”The man this chronicle is presumably about is a very tragic figure. He seems to be simultaneously running up against a brick wall, falling to a fiery death, and menaced by a sort of reddish-white, wriggling larva. With so many insurmountable obstacles on all sides, he can't be long for this world. May you have better luck in the next life, my mustachioed friend.”
    -Captain Olimar, Hey Pikmin, describing the “Inevitable Tragedy”
    (Super Mario Bros NES cart)
    MBRedboy31
    MBRedboy31
    This seems like a type of memory storage. I don't know how to access what's inside, so I'll have to make a guess based on the artwork on the front. It's an abstract painting of a person with a hammer leaping to strike at a pale, portly man with a red nose. One shudders to think of how the portly man wronged this person to provoke such ire in them.

    Part of the scene depicted on this chronicle is familiar to anyone: three champions, having finished well at their chosen sport, take their places to receive their just rewards. What I don't understand is who they were or what they were competing in. They seem to have large, bulbous eyes, like some of the creatures here. Even stranger, the third prizewinner is missing for some unguessable reason...
    To hold us over, it’d be fun if Nintendo got a smaller studio to make some kind of “Mini Smash Bros.” which, kinda like Super Smash Land, has simplified movesets and cute chibi 2D art versions of the characters, and would probably be a cheap eShop only game due to its small budget and scope. It’d be a fun diversion and would have distinct versions of the veterans due to the smaller movesets.
    It could be interesting if a future Pikmin game played into the Pikmin 1 bad ending a bit and introduced a captain character who, prior to the events of the game, died on the planet and got resurrected as a Pikmin. They would probably be very knowledgeable about the planet due to being stuck living there permanently, but might also have turned into a Pikmin psychologically as well to some extent.
    People complain about the fact that Balan Wonderworld is a “one button game,” but the issue is the lack of depth due to how simple movement and abilities are, not the lack of buttons. Super Monkey Ball is a zero button game, yet it has plenty of depth in its movement.

    Balan Wonderworld also isn’t a one button game due to the two switch costume buttons, but, due to the long switching animation, it’s hard to think of them as proper options. If costume switching were instantaneous, your moveset would effectively feel larger. You can test how long it takes for the game to load a costume model via the Wardrobe, and it sure is way faster than the current switching animation (unless it’s super slow on Switch; I’ve only played it on PC.)

    Also, I will not defend the fact that the menus are one button. Please assign a button to “back.”
    Anyone else remember those old download only PC games where you can try the game for an hour, then play 20 dollars for the full game? Nobody ever seems to talk about any of these games nowadays, and I don’t think most of them are on Steam or anything, so they feel like a bit of a weird fever dream. I think I’ve only ever actually payed for those games 2 times, but I played a whole lot of the demos back in the day.
    A rather disappointing thing about Nintendo Switch Sports nowadays is that a lot of the more recent weekly cosmetics they’re releasing are just retextures of previously released ones. I get it, they’ve probably cut down on development a lot, plus it gives people who missed the originals a chance to get something similar (plus some of these recolors have really different vibes from the originals,) but it’s still disappointing.
    I’m not sure if I like the dynamic shadows in We Love Katamari Reroll; I think the SSAO in the original game’s Reroll looked better.

    Now I can see why they didn’t add dynamic shadows as soon as they could, back when they made a Katamari game on the Xbox 360.
    MBRedboy31
    MBRedboy31
    As a bit of an elaboration: so, dynamic shadows are good for establishing objects’ place in the world, and adding contrast to the environment. However, they’d result in large parts of the environment being covered in darkness, which looks fine in most games but wouldn’t fit the Katamari vibes, which I assume is the reason why they made the shadows really subtle. But now, they don’t provide contrast and barely help establish objects’ place in the world, so it just looks like visual noise a lot of the time IMO. SSAO adds contrast, but doesn’t cover large parts of the environment, which is why I think it works better for this series’ style.
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