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Recent content by Shadow Nataku

  1. S

    Ganondorf's Storage Area (TOPIC 1 Specific Strategies SPEED BLITZERS)

    I meant if you actually connect with those random attacks, obviously they can shield or take a boot to the face and since you used it as a opening move....the diminished power on USmash is very noticeable and its a pretty nice KO move normally. But I love the IASA frames too much on USmash so I...
  2. S

    Ganondorf's Storage Area (TOPIC 1 Specific Strategies SPEED BLITZERS)

    I'm not much of a baiter, Ganon is sorta hard to bait with since about only thing he can do is run up and run away... If I have to bait I like just throwing out random DTilt-USmash consecutively or just walking away from them. The only downside is I'm basically diminishing my best two KO moves...
  3. S

    Ganon dittos...in mah Grand Finals?!

    I don't know about easier shield pressure, especially considering how easy it is to clip people in Brawl under a shield, or grab them as opposed to Melee where you could do light taps to make a bigger shield. I suppose its easier to dodge attacks in Brawl if thats what you mean because rampant...
  4. S

    "The Triforce of Knowledge" Ganon's Match-Up Guide: Character Review, Kirby.

    Can't say I agree with any higher than 30-70 at best probably more 35-65. Metaknight is far from Dorf's greatest threat since we actually have solid early kills and ways of connecting with him meaning he still needs to play a solid defensive game. I mean pretty much everything nasty Metaknight...
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    New Ideas

    I do it because it seems easier to buffer into moves or a shield without effecting my spacing (Ganon isn't the most reactive out of a dash) than using a dash buffer cancel when doing short hops and with full jumps it cuts out the landing lag you get from doing an NAir or UAir without double...
  6. S

    New Ideas

    Its not really an autocancel more buffering but know how when you Full Jump theres always a lag when you land with Ganondorf that keeps you on the spot? If you FAir just before hitting the floor it skips the landing animation altogether and you can immediately move again. if you do it right...
  7. S

    New Ideas

    I think I prefer FJ NAir'ing or SH'ing w/ FAir autocancel to remove the landing lag when I have to move quick.
  8. S

    "The Triforce of Knowledge" Ganon's Match-Up Guide: Character Review, Kirby.

    Now if only it could actually connect with any of his moves instead of being outprioritized :/ On the other hand I do love Aerudo in this matchup for that particular reason.
  9. S

    Another Noob Question

    Its ISJR, but I'd to know how the **** he got the timing down to do it.
  10. S

    Ganondorf's spotdodge

    There was one usuage that was proven is that spotdodging before doing a normal tilt attack causes Ganon to shift forward a step. Sort of similar to the stutter step FSmash effect.
  11. S

    Acrobatic Ganon

    I like more how it shows the crazy vertical height the Dark Dive has as a recovery.
  12. S

    TS "Combos" don't frelling work

    Nobody actually uses the Tipman combo, it was just something fun. The real practical comboes are normally DAir ->USmash, DAir -> Grab or DAir -> DAir.
  13. S

    Stale moves

    Yep, you'd be surprised at the sheer power of a fresh aerial Wizkick, however thats not the only reason why, some people tend to forget the raw power and massive hitbox of a Wizkick spike. I tend to KO with wizkick in 1 of two ways. 1) While recovering, if I'm knocked up high or an opponent...
  14. S

    Stale moves

    * Which moves do YOU save for the KO's? DA, FAir, Down B, FTilt, DTilt * Which moves do YOU use the most, for damage racking? UAir, DAir, BAir, Side B, NAir, FSmash, USmash, DTilt, DSmash (Yes I use it occasionally) * Which moves do YOU use the most, for refreshing Ganon's KO-moves...
  15. S

    Stomping Blindly

    I do this all the time mainly because it leads to easy tipman retreats.
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