those same characters don't have really potent shield pressures anymore (B+)
also note the frame by frames in the first thread, and how only the shines had true shield pressure ability (red frames are when there's no shieldstun).
however this game has a lot of moves that are problematic due to increased shield stun
"high-start-up" low lag smashes like mk/falco/sonic fsmash are the biggest culprits here.
first off they will rarely ever be used offensively, more defensively. they have huge almost uncharacteristically large hitboxes to cover them.
the best and safest option for all characters to counter this is to shield, and punish accordingly, or at least should be.
however shieldstun usually gives them at least a high enough advantage (even if it's a low negative) to allow the "defender" to do whatever instead of being punished.
also ganon needs to break less rules, srs
what kinda tank has one of the best offense and defense in the game, never dies, and his only weakness is like a handful of characters