• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by GHNeko

  1. GHNeko

    Parrying

    I intentionally parry a decent amount of the time now. I'm actively seeking out parries and I almost always capitalize off of it. It's a skill that's easy to develop as long as you do focused/targeted practice. It's increasingly growing more natural to me as the time goes on. That being said...
  2. GHNeko

    Social Limits are meant to be broken! Cloud for SSB5!

    Nah but I've been digesting a bunch of data. One thing I learned today was that grounded FT can hit PS1 platform from below. And apparently running utilt is fantastic for combo starting and extending.
  3. GHNeko

    Social Burn With Passion!! -- Incineroar General Discussion (Formerly the Support Thread)

    hi guys ill be joining you all from here on out thanks.
  4. GHNeko

    Social Limits are meant to be broken! Cloud for SSB5!

    he was only busted in doubles not singles :wacko:
  5. GHNeko

    Cloud's Climhazzard

    Could you point out some footage?
  6. GHNeko

    Social Limits are meant to be broken! Cloud for SSB5!

    Air options seem to be worse than in Smash 4, making Cloud's strings and follow ups scarier. On top of being able to do anythign out of dash, this means that you can dash dance in neutral and punish with a dtilt that sets you up for a trap in the air. Easier dash dancing means that whiff...
  7. GHNeko

    Social Limits are meant to be broken! Cloud for SSB5!

    Cloud in limit looks oppressive as **** lmao.
  8. GHNeko

    Social Limits are meant to be broken! Cloud for SSB5!

    B-But I was gonna make a new Cloud Social! I want to edit the thread title so i can add witty quotes and memes and ****. :eyes:
  9. GHNeko

    Pre-Release The future of wave dashing/wave landing.

    I love how a smartass comment about walking completely shifted the tone of the thread lmfao especially when walking, wavedashing, and dash dancing are all used regularly based on the situation in the moment, so walking isn't something that should even be brought up because it's been a thing and...
  10. GHNeko

    Pre-Release The future of wave dashing/wave landing.

    Can we not make very bold claims on what the "majority" holds as an opinion without a really good way to back it up? It's a lot easier to hold a back and forth when posts dont consist of how "the majority" feels in attempts to give your post some "substance". No one here really has the means...
  11. GHNeko

    Pre-Release The future of wave dashing/wave landing.

    This is true, but you have to add the caveat of "along with other techniques" which doesn't make much sense to me when we've been focusing on just wavedashing/wavelanding this whole thread. :wacko: Secondly, the APM of Melee is inflated by the gravity/physics of the game. Everyone in melee...
  12. GHNeko

    Pre-Release The future of wave dashing/wave landing.

    Hand injuries from melee only occur if you dont take care of your hand. The damage one person can do to their hands from high APM play (which is several times more than just the APM from wavedashing alone) is severely mitigated by taking breaks and stretching and other hand care techniques...
  13. GHNeko

    Project M Social Thread Gold

    it's the place where you complain about that and so much more
  14. GHNeko

    Social Limits are meant to be broken! Cloud for SSB5!

    I'm not sure if there is a minimum required distanced, but I do know that the distance you need to travel for Clim 2 to snap was relaxed.
  15. GHNeko

    Social Limits are meant to be broken! Cloud for SSB5!

    The downward part of Climhazzard. Usually if a move has multiple parts, you numerate each part. So Climhazzard 1 is rising, Cross Slash 2 is the 2nd input of crossslash. Dancing Blade 4 is the last input, etc etc.
Top Bottom