Hey guys, This is going to be a long one, i’ve been trying to find the differences for a good amount of Clones in galactic wrestling and I think I found all of them maybe:
Galactic Wrestling Clone Character Differences:
Kinnikuman (King Muscle) and Battle Style Kinnikuman (Commander King Muscle):
⁃ Different idle stances
- Commander Kinnikuman has less end lag when missing a Air Grapple
⁃ Kinnikuman has an extra Color
⁃ Slightly faster walk for Kinnikuman
⁃ Different Air Attack, Kinnikuman uses a body slam that’s slower but strong, Commander Kinnikuman has a faster air attack that catches the opponent off guard, but is weaker in general
⁃ Different grapples (Most are from Prince Kamehame):
Kinnikuman / Commander Kinnikuman
Technique 48 - Shoulder Throw / Technique 48
Oklahoma Stampede / Lock 52 - Invert Stretcher
Front Suplex / Lock 52 - Kangaroo Clutch
Back Drop / Lock 52 - Transforming Shuttlecock Guard
Rolling Thigh Hold / Lock 52 - Global Plane spin
Jumping Neck Breaker / Lock 52 - Archery Stretch
Tackle Throw / Drop Kick throw
⁃ Commander Kinnikuman has extra grapples, Lock 52 - Side Guard, Lock 52 - Gori Special, and Lock 52 - Bow Back Breaker
⁃ Commander Kinnikuman Lacks Technique 48 - Elemental Mixer
TerryMan and Kinnikuman Great II (Lord Wrangler) Differences:
⁃ Different Idle stances
⁃ TerryMan Han an Extra color
⁃ Different Walking animations
⁃ Different Held attacks, Terryman has an Over head punch that can lead to a Grapple, Kinnikuman Great II has a roundhouse kick that pushes back opponents but knocks him down too
⁃ Both have Different tackle throws
⁃ Kinnikuman Great II has access to Both the Kinniku Buster and Kinniku Driver if he has enough Muscle Power
⁃ Kinnikuman Great II has Martial Arts Kick as his Special attack
RamenMan and Mongleman (Lomienman) differences:
⁃ Different Idle Stances
⁃ Different Jabs and Held Attacks
⁃ Two of their grapples are different, their normal grapple and their Throw Grapple
⁃ Ramenman has a Muscle Pwr Grapple which Mongleman doesn’t have
- Ramenman and Mongleman have different muscle Pwr effects
Buffaloman and Buffalo Rampage (Possessed Buffaloman) Differences:
⁃ Differences Idle stances
⁃ Buffaloman has an extra Outfit
⁃ Different walk animations
⁃ Buffalo rampage’s shadow is of Satan (Not Joking by the way)
⁃ Both have Different Grapples, those being their Back dash Grapple and their Hammer Throw
⁃ Buffalo Rampage has one Extra Grapple
⁃ Buffalo Rampage has an Extra Special that requires Muscle Pwr
⁃ They both Have completely different lv. 3 Finishers
Robin Mask and Barracuda Differences:
⁃ Robin mask has an Color scheme based off of his anime appearance
⁃ 3 Different Grapples
Robin Mask / Barrucuda
Blue Docking HeadLock / Back Drop
Raging Knee (Up Throw) / Uppercut (Up Throw)
Drop Kick (Hammer Throw) / Tackle (Hammer Throw)
⁃ They have a Different Lv. 1 Special, Robin Mask’s lv. 1 Special is Robin Kick, Barrucuda’s is G-1706 involving his whip
⁃ They have different Back Specials, Barracuda even has an extra back Special that requires Muscle Pwr
⁃ Robin Mask has a Aerial Special and extra one that requires Muscle Pwr, Barracuda Doesn’t have any
- Robin Mask has a special called: Robin Mask’s course of doom, Barracuda lacks this move
Sunshine and New Sunshine (Sunshine Supreme) Differences:
⁃ Slightly more Range but bigger hitbox due to being a little Taller (Debatable)
⁃ Lv. 3 Finisher is Completely Different instead of Blockin rockin (or Gate of Darkness), it’s Cursed Rollers
Warsman and Kuroe (Lord Flash) Differences:
⁃ Warsman has a Anime Color scheme
⁃ Lord Flash can gain Muscle Pwr quickly which allows him hit faster, Warsman’s takes a long time to get Muscle Pwr, meaning you rarely get it, in total warsman is likely to get it in 30 min, Which references the amount of time Warsman has before he over heats like in the manga
- Their muscle Pwr have different effects, Warsman has a permanent damage buff, meaning he can kill quickly and the Muscle Pwr never goes down, However He will gradually lose health, Lord Flash gets a speed buff which means he can Grab faster and get quick hits in
Kinniku Mantaro (Kid Muscle) and Chojin Kid differences:
⁃ Chojin Kid has an air Special Muscle Curtain Attack, Kid Muscle Can’t use that move
⁃ Chojin Kid’s lv. 2 air Special grapple is Kinniku Driver, while kid muscles is Inverted Kinniku Buster
- Chojin Kid has less end lag when missing an Air Grapple unlike Kid Muscle
Neptuneman and Quarrelman (Street Scraper) Differences:
⁃ Neptuneman has an Anime Color Scheme
⁃ They have 2 different Grapples one for Dashing and their Hanmer throws
⁃ *Spoilers*Due to Quarrelman becoming Neptuneman later, He lacks Double Leg Suplex
⁃ Quarrelman also Lacks Magnetic Storm Driver and The Forbidden Robin Special
- Neptuneman’s Muscle Pwr allows him to use a couple extra moves, Quarrelman lacks this, to make up for this, he can gain some health back
Prince Kamehame (Prince Lou Ow) and Kinnikuman Great (Lord Muscle) Differences:
⁃ Different Idle Stance
- Different Hammer Throws
⁃ There Specials are their main differences, with some being switched or removed:
◦ Prince Kamehame has back flip which can pin opponents, he also has his aerial Grapple special Kamehame after drop
◦ However Prince Kamehame needs Muscle Pwr to use The Kinniku buster, he also requires Muscle Pwr to use Kinniku driver unlike Kinnikuman Great, who is free to use his specials but he doesn’t get ether of the move Kamehame has without Muscle Pwr
Big the Budo (Big Budo) and Neptune King (Poseidon) Differences:
⁃ They have different Hammer Throws
⁃ Neptune king can access Brawl Bomber with out the need of Muscle Pwr, however that means he loses two specials Kenpo thrust, and budo Exploding kick
Akuma Shogun (Rouge Shogun) and Goldman (Gold Rouge)’s only major difference:
⁃ Akuma shogun plays like most of the cast outside of Taking no damage with his Muscle Pwr, Gold Rouge on the other hand has a bizarre quirk to him, he can’t gain any muscle Pwr, he however has attack and Speed modifiers like muscle Pwr, And at low health he gains infinite muscle Pwr, which gives them even more damage, and if his finisher touches the opponent when he’s at the state, it’s an instant kill
⁃ Minor difference is their win pose
Ricardo and Ricardo (Evil) differences:
⁃ different idle and walk animations
⁃ Jab combo is different as well as their held strong attack
⁃ Two of their grapples are different, one for their jump grapple on a grounded opponent and for their hammer throw
⁃ Their main attack special is different, Ricardo has access to sliding kick, which allows him to grab opponents from the ground easily and avoid most attacks, Evil Ricardo has piranha bracelet as his attack special, which can catch opponents further away from him, tho it is slow
⁃ Evil Ricardo has an extra special, this being an aerial special, regular Ricardo can’t access this
this took forever by the way so I had to analyze it Bit by Bit, And take pictures of the Grapples so I can correctly confirm it, If I missed anything or get some information wrong please let me know