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ninja'd mevs
SFP
Ratio: 50:50
I suspect I will be in the minority in still insisting this match-up is relatively even, but this is one of the few instances where ZSS will be the polar opposite of her opponent character. Snake's attributes are flat-out superior (launch resistance, specifically) and his DACUS and dash attack give him a lot of speed on the ground that he can use to counter ZSS which can make things difficult, but ZSS' moveset is just better in this match-up. Like MK, Tilts and dsmash are pretty effective and her air game just makes his life difficult, especially when combined with his poor aerial mobility. Off-stage, ZSS just plain wins and should be dealing 30-50% damage each time he's off. Frankly, the only thing that stops ZSS from whooping Snake hard is how hard he hits vs. how light she is; it only takes like 5-6 hits to put ZSS in utilt range, which is fortunately pretty easy to avoid, but it's still something you have to worry about. Grenade camping is only as big a deal as ZSS chooses to make of it, and she can glide toss them, which is something we probably don't utilize enough. Catch the **** things, they don't hurt that bad unless they've been cooking.
NickRiddle
Ratio: 60:40
Snake is stupid. Tilts are annoying to get around, and will always beat every move we have, except for d-smash. When you're at kill percent, it's like Snake has this magical bubble around him, that you WILL NEVER GET INTO! U-tilt sucks for that reason. Grenades are annoying too, especially because Snake has that ****ing psychic drop bull****. It would be worse if we didn't edgeguard him, like everybody else. Teehee~
Xonar
Ratio: 50/50
Grenades are no deal, in fact, I think it improves the matchup for us if he keeps using them without getting a read. Yes, I think Snake needs a hard read to hit with a grenade while camping. That said, Snake sucks at approaching and ZSS is great at running. Crouching is really good against Snake, it allows you to avoid ftilt1, jab and grab. Crouching is a baiting tool and spacer. Overall, sideB really gets a Snake who gets predictable with Nade dropping, though as always, don't sideB too much. We can outrun him til he has to approach, then get him on that. His nades give us some more mobility too, thats cool, right?
Nefarious
45:55
This matchup is hard as balls. It really requires us to land something dumb on Snake to win IMO, we can't beat him off of normal play alone if you're around the same skill level. That being said, Snake is one of the easier characters to gay, and we have tools that are stupidly good for gaying him.
Crouching doesn't avoid ftilt 1 Xonar, did you mean crawling? That's still really good though. I agree that we can avoid Snake's nades pretty easily if we have plats to climb around on. Having to approach through nades though.. it's really hard if they know what they're doing.
I duno, I personally consider this my worst personal matchup as of now, so anything I say goes with grain of salt.
Deathfox30
50:50
Grenades are almost useless in this match up. We can also juggle snake extremely well provided we can get him in the air. If he didn't have a ridiculous disjoint on his F tilt that does like 26% each time and we weren't light, I think this would be heavily in our favor. The only thing that really makes this even is just how hard Snake hits compared to how light we are and how much trouble we have killing. I find D tilt extremely useful in this MU. Spamming D tilt on shield allows you to duck under shield grabs, but Snake's f tilt1 will beat it.
Solecalibur
40:60
Gahh this MU is annoying , you have to kill snake 3 times but he has the health of 6 stocks , unless you get a lucky gimp (down b on his UpB , his Cypher knocks you back like MK's shuttle loop) (flipstool when he is c4 recovering) , NEVER NEVER dash attack until at least 42% as your just gotta get ftilt'd has he doesn't really fall back that far , you can sheild grab all his tilts, we are essentially marth in this MU but we are much lighter in weight which puts us a disadvantage. Get those early "combos" and try and gimp him if possible, remember snakes have aura at 170 ****ing %
Edited mine a little.
That's not true. Link doesn't have a single OOS option that can beat jab 1, he has to roll away. Pit's grab can't shieldgrab jab 3 at max range, so you can actually continue to jab him too I believe.You definitely cannot spam jab on his shield, every character can punish jab 3 on their shield.
I lost the set to him.vs
Xonar
Ratio: 35/65
I guess I'm one of those people who really suck at this MU, because it's overall believed to be really even. I however think this MU is even worse than Falco. Diddy's ground game absolutely dominates us, as soon as we take the air don't count on landing any time soon without taking damage. So, we can't really take the air except if he is in the air (and even if you're both in the air, you have to make sure you get to the ground faster even with our crappy fastfall), now a smart Diddy will probably just abuse his ground game and not take the air on his own free will. You can't use your little Dsmash and SideB tricks to get Diddy in the air, he has bananas. Once he is in the air, he has nanas against juggling and sideB to get out of your grip. Overall, medium difficulty to juggle. So, it basicly comes down to this: He beats you on the ground, he in no way is going to take the air. Once he has you, you're done. Don't shield, you'll be in for a ride all the way to hell and back. Don't attack his shield, same thing. The only thing that makes this MU doable for ZSS is when she gets a banana, but you probably won't get a lot of those opportunities. Inb4 Nick beat ADHD. ADHD was playing bad imo.
I agree with Nefarious' comments above and his ratio. After playing Hall recently I figured the key is to keep pressuring snake and always be within his discomfort zone.
How did you two do against Hall? I play him all the time down in San Diego since we live pretty close and we go even all the time now (he used to obliterate me before). Against Hall though I've learned that he is extremely patient and has no problem tossing grenades out if you don't plan on going anywhere. A 'Cat & Mouse' playstyle works well against him, I think.I thought this match was even, then I played Hall and THINGS EXPLODE! I really need to play him some more to reevaluate.