clowsui
Smash Legend
Okay, so if you've played ZSS for even a little amount of time, you'll notice that ZSS is a "reset" based character. Characters of this archetype rely not on extremely long combos or massive damage hits but successive placement of the opponent into disadvantageous scenarios that have high damage potential with proper prediction, follow-up, or both. The following characteristics of ZSS put her into this category:
1. ZSS does not hit like a truck but does best when stringing opponents. Uair, Dash Attack, Dair, Dtilt and Nair are great stringing moves. Side B/Down Smash/Paralyzer/Dtilt (at low %s) are good initiators (generally).
2. During these strings, the opponent is consistently placed in awkward/disadvantageous positions. However, these positions can be escaped with proper reaction/prediction. This leads to the third point.
3. She doesn't really have strong ways to continuously keep the opponent in a defensive position without prediction and/or specific (though numerous) situations - i.e., setups.
Given that ZSS is a reset character, a good ZSS player should seek to have a vast repertoire of combos (so as to maximize damage every time a string is initiated, given facts 1+3), and also to have a large number of setups so as to be able to consistently control the opponent's behavior.
As such, thread is therefore meant to be used as a resource for ZSS players to discover, list, and discuss the numerous combos/setups that ZSS has. Every 1-3 months I will gather the "bread and butter" stuff (BnBs as determined by me + the community of ZSS players) and also compile newer or more specific information in the second post of this thread.
Happy findings, everyone! Let's whip everyone into shape
1. ZSS does not hit like a truck but does best when stringing opponents. Uair, Dash Attack, Dair, Dtilt and Nair are great stringing moves. Side B/Down Smash/Paralyzer/Dtilt (at low %s) are good initiators (generally).
2. During these strings, the opponent is consistently placed in awkward/disadvantageous positions. However, these positions can be escaped with proper reaction/prediction. This leads to the third point.
3. She doesn't really have strong ways to continuously keep the opponent in a defensive position without prediction and/or specific (though numerous) situations - i.e., setups.
Given that ZSS is a reset character, a good ZSS player should seek to have a vast repertoire of combos (so as to maximize damage every time a string is initiated, given facts 1+3), and also to have a large number of setups so as to be able to consistently control the opponent's behavior.
As such, thread is therefore meant to be used as a resource for ZSS players to discover, list, and discuss the numerous combos/setups that ZSS has. Every 1-3 months I will gather the "bread and butter" stuff (BnBs as determined by me + the community of ZSS players) and also compile newer or more specific information in the second post of this thread.
Happy findings, everyone! Let's whip everyone into shape