ZOMBIES!
A flesh-feasting bugger stumbles into your room. What do you do?
Forget long-term planning. How do you escape your room when he blocks the door? Weapons? Diversion? Window? What's your escape?
My room is a basement with blocked windows. My bed being right next to the door, I'm at an immediate disadvantage. If this were to happen later today, I could make a run for the baseball bat on the other side of my room -- thick and long, it would handle a zombie skull quite nicely.
But if this were to happen even just a year from now, I'd have a mighty advantage -- a Beretta 92FS, 9mm of course. I'm not quite sure where I will put it once I make the purchase, but it will probably sit safetied on a shelf just next to my bed along the wall. Snatch that up, unsafety, and a quick headshot.
Alright. So you've escaped your room and told me how.
Five minutes to grab some items from your house. Take your pick!
I'd grab the big travel bag by my leather chair and take:
-Some food: My haven (more later) won't be giving me things for free until imminent zombie assault. Thus it's good to bring some outside food. Mostly nonexpirables.
-Baseball bat: Very useful, probably the best availabe bludgeoning tool in the house
-Kitchen knife: Just a few, they're good tools and I could have one in my left hand while smacking zombies
-Beretta: If I have to explain this one you won't last the apocalypse
-Booze cabinet: Maybe a little to calm my nerves, but I'm more thinking molotov cocktails...
-Cigarettes: May prove useful as a torch, burning aid, or just to calm my own nerves.
-Car keys: (already in my pocket)
-Lighter: (pocket)
Okay, your five minutes are up and you have to get out. Time to find a safe haven.
What's your haven? I have a long-term zombie plan, but there's no time for it if a zombie just got in my room. You need a big safe haven with all the supplies you'll need for the years it'll take the zombies to rot/starve. Arranged in order of increasing zombie urgency... (if you choose to make one, pick one pit stop per haven)
Haven #1
Caution - Just enough zombies everywhere to put any longterm plans to rest, but enough to travel at least half an hour.
A mall on the south south of my city. Smaller than another one closer to me, I admit. However, the larger mall lacks a Wal-Mart or other superstore, while this one has two.
Pit-Stop: S.I.R. - It's a lot harder to get a gun in Canada, thus I'm not covered by a Sam's Club or anything in that department. That's why S.I.R. is my pitstop, as it's a guns & hunting accessories shop. I'd spend every cent to my name there, since everything else is covered by the mall. Note that you can only use money in this hypothetical you actually have. I would probably have some money saved up by then, since with my Beretta and complete 007 collection (which I'd grab if able), I'd have no big purchases coming. On top of student loans, I'd have about five grand to blow on some more guns (and bullets!)
Important things I'll have at this mall:
-Food: Several places in the food court, all with their own freezer to avoid wasting precious food. Also plenty of unspoilable stuff at the Wal-Mart and London Drugs
-Other people: A sole survivor is unlikely in a zombie invasion. Having other people around increases the things you can accomplish both by manpower and education/skills.
-Entertainment: Everything from a movie theatre to a big electronics store to a book store, this stuff is more important than you think, as it retains sanity and gives you something to live for besides life itself.
-Possibility of a mate: Hey, why not? Thinking longterm, you might have to repopulate the planet...
Haven #2
Imminent - Travel time limited to half an hour or less:
The other mall I mentioned, which has less doors and is thus harder to break into.
Pitstop: S.I.R. once again
Haven #3
Danger! - Zombies are everwhere. Travel time limited to fifteen minutes.
Wal-Mart. There's a Wal-Mart like five minutes away. If I can make it the extra five minutes, I'd go to Safeway as it has more food. Kind of a toss-up.
Pitstop: For Wal-Mart, the nearby Domo gas station. Load up jerricans. For Safeway, Liquor Mart is a ten second run away, so it's worth loading up on molotov cocktails (and recreaaaatioooon!)
Haven #4
Abandon all hope - Travel time is limited to running distance. Two minutes by car, if that.
If I busted some serious *** and commando-rolled out of my car down a hill and managed to use the momentum to run even faster, I could still make the Wal-Mart. Otherwise, I'm boned. I could perhaps make it to a nearby corner store which has loads of food, movies, and cigarettes, but that wouldn't last me more than a few months, a year if I really push it and am by myself.
Pitstop None allowed for this. Your pitstop is your last stop.
Okay, picked your haven? 'Kay. Let's assume it's one of the less bleak Zombie Imminence levels and you have time to summon friends and family. Be warned: You don't have time to save the weak, not anymore. Think up your own skills and those of your closest friends and family... who could really help you if you had to survive the end of days? What role/skills do they have? It's time to assemble... your zombie posse.
Note: Try to figure out what role they play (not necessarily one of these I've listed or even one already seen in zombie lore), why they are essential in combatting the undead, what skills they have, etc. And remember, this is limited to people you know well in real life and in your immediate city or township. No uncles from the East Coast, unless you live near said uncle on said Coast. Oh, and try to say where they'd get their weapons from.
My Zombie Posse
The Cop
If this were to happen in a few years, I would have a big big big advantage over the common member of zombie-afflicted society as, yes, I'll be bacon. But not to the undead, dammit!
Even if this happened a year from now, I'd still have my handgun and what meager self-defence skills I've picked up over the years. I clearly spend way too much time thinking about zombies and like to think I have a pretty analytical mind, making me an adequate candidate for the leadership role if Ash Williams or Shaun don't happen to be at St. Vital Centre. Anyways. Worst case scenario, I can shoot zombies good. Best case scenario, I can hiptoss and handcuff them too.
Weapons/Skills
-(pre-cop) Marksmanship, marginally above average strength, baseball bat, Beretta
-(post-cop) Handcuffs, self-defense, air taser (likely ineffective), billy club
The Slayer
There's a supreme unbeatable warrior in every group of people. I am not this man. This man is a deranged killing machine, bred from birth probably for the soul purpose of defending normal people like me during the zombie apocalypse. I know him well. We have beers on football nights.
Weapons/Skills
-(melee) Thick oak canes, extensive martial arts, extensive wrestling technique, far above average strength, dirty fighting morals are nil
-(ranged) Surprising marksmanship, bolt-action rifle (his best firearm, I'd buy him one during pitstop)
The Hunter
There's often one in every group, particularly in America. I know one as well. An outdoorsman that almost rivals his pictorial representation (but not quite), he's a small but sturdy man that is almost as prepared for the zombie apocalypse as I am, and more adept at what it takes to survive it should the haven not hold.
Weapons/Skills
-(melee) Roughly average strength, above average durability, a sword (dunno why he has one)
-(ranged) Shotguns (he owns several and would probably bring them all, he could handle at least one or two)
The Swordsman
He just loves medievel weaponry. Particularly the sword. I fenced for a few years, and played him once, and his skill is definitely formidable. His nonuse of firearms makes him a very efficient ammo-saving ally.
Weapons/Skills
-(melee) Far above average speed, swords (I think he has one, but I'd buy another or two at S.I.R.)
-(ranged) None
The Pyro
Most of us knew that guy that made bombs and set stuff on fire for kicks. I hung out with him. That's really all there is to it, toasted zombies are the best kind.
Weapons/Skills
-(melee) None, could handle a torch
-(ranged) Molotov cocktails, flamethrowers, bombs... he could improvise them
The Driver
A guy that's been driving fast as long as he's been driving, he may have a promising career as a stunt driver if the zombies don't invade (but we're not that naive)
Weapons/Skills
-(melee) None, average fighting skills
-(ranged/other) Fine-tuned sports car and great driving skills
The Guard
A man that's been around the block and seen the worst of things.
Weapons/Skills
-(melee) Above average strength, kevlar (could bring more for others)
-(ranged/other) Revolver (could bring more), armored truck
A flesh-feasting bugger stumbles into your room. What do you do?
Forget long-term planning. How do you escape your room when he blocks the door? Weapons? Diversion? Window? What's your escape?
My room is a basement with blocked windows. My bed being right next to the door, I'm at an immediate disadvantage. If this were to happen later today, I could make a run for the baseball bat on the other side of my room -- thick and long, it would handle a zombie skull quite nicely.
But if this were to happen even just a year from now, I'd have a mighty advantage -- a Beretta 92FS, 9mm of course. I'm not quite sure where I will put it once I make the purchase, but it will probably sit safetied on a shelf just next to my bed along the wall. Snatch that up, unsafety, and a quick headshot.
Alright. So you've escaped your room and told me how.
Five minutes to grab some items from your house. Take your pick!
I'd grab the big travel bag by my leather chair and take:
-Some food: My haven (more later) won't be giving me things for free until imminent zombie assault. Thus it's good to bring some outside food. Mostly nonexpirables.
-Baseball bat: Very useful, probably the best availabe bludgeoning tool in the house
-Kitchen knife: Just a few, they're good tools and I could have one in my left hand while smacking zombies
-Beretta: If I have to explain this one you won't last the apocalypse
-Booze cabinet: Maybe a little to calm my nerves, but I'm more thinking molotov cocktails...
-Cigarettes: May prove useful as a torch, burning aid, or just to calm my own nerves.
-Car keys: (already in my pocket)
-Lighter: (pocket)
Okay, your five minutes are up and you have to get out. Time to find a safe haven.
What's your haven? I have a long-term zombie plan, but there's no time for it if a zombie just got in my room. You need a big safe haven with all the supplies you'll need for the years it'll take the zombies to rot/starve. Arranged in order of increasing zombie urgency... (if you choose to make one, pick one pit stop per haven)
Haven #1
Caution - Just enough zombies everywhere to put any longterm plans to rest, but enough to travel at least half an hour.
A mall on the south south of my city. Smaller than another one closer to me, I admit. However, the larger mall lacks a Wal-Mart or other superstore, while this one has two.
Pit-Stop: S.I.R. - It's a lot harder to get a gun in Canada, thus I'm not covered by a Sam's Club or anything in that department. That's why S.I.R. is my pitstop, as it's a guns & hunting accessories shop. I'd spend every cent to my name there, since everything else is covered by the mall. Note that you can only use money in this hypothetical you actually have. I would probably have some money saved up by then, since with my Beretta and complete 007 collection (which I'd grab if able), I'd have no big purchases coming. On top of student loans, I'd have about five grand to blow on some more guns (and bullets!)
Important things I'll have at this mall:
-Food: Several places in the food court, all with their own freezer to avoid wasting precious food. Also plenty of unspoilable stuff at the Wal-Mart and London Drugs
-Other people: A sole survivor is unlikely in a zombie invasion. Having other people around increases the things you can accomplish both by manpower and education/skills.
-Entertainment: Everything from a movie theatre to a big electronics store to a book store, this stuff is more important than you think, as it retains sanity and gives you something to live for besides life itself.
-Possibility of a mate: Hey, why not? Thinking longterm, you might have to repopulate the planet...
Haven #2
Imminent - Travel time limited to half an hour or less:
The other mall I mentioned, which has less doors and is thus harder to break into.
Pitstop: S.I.R. once again
Haven #3
Danger! - Zombies are everwhere. Travel time limited to fifteen minutes.
Wal-Mart. There's a Wal-Mart like five minutes away. If I can make it the extra five minutes, I'd go to Safeway as it has more food. Kind of a toss-up.
Pitstop: For Wal-Mart, the nearby Domo gas station. Load up jerricans. For Safeway, Liquor Mart is a ten second run away, so it's worth loading up on molotov cocktails (and recreaaaatioooon!)
Haven #4
Abandon all hope - Travel time is limited to running distance. Two minutes by car, if that.
If I busted some serious *** and commando-rolled out of my car down a hill and managed to use the momentum to run even faster, I could still make the Wal-Mart. Otherwise, I'm boned. I could perhaps make it to a nearby corner store which has loads of food, movies, and cigarettes, but that wouldn't last me more than a few months, a year if I really push it and am by myself.
Pitstop None allowed for this. Your pitstop is your last stop.
Okay, picked your haven? 'Kay. Let's assume it's one of the less bleak Zombie Imminence levels and you have time to summon friends and family. Be warned: You don't have time to save the weak, not anymore. Think up your own skills and those of your closest friends and family... who could really help you if you had to survive the end of days? What role/skills do they have? It's time to assemble... your zombie posse.
Note: Try to figure out what role they play (not necessarily one of these I've listed or even one already seen in zombie lore), why they are essential in combatting the undead, what skills they have, etc. And remember, this is limited to people you know well in real life and in your immediate city or township. No uncles from the East Coast, unless you live near said uncle on said Coast. Oh, and try to say where they'd get their weapons from.
My Zombie Posse
The Cop
If this were to happen in a few years, I would have a big big big advantage over the common member of zombie-afflicted society as, yes, I'll be bacon. But not to the undead, dammit!
Even if this happened a year from now, I'd still have my handgun and what meager self-defence skills I've picked up over the years. I clearly spend way too much time thinking about zombies and like to think I have a pretty analytical mind, making me an adequate candidate for the leadership role if Ash Williams or Shaun don't happen to be at St. Vital Centre. Anyways. Worst case scenario, I can shoot zombies good. Best case scenario, I can hiptoss and handcuff them too.
Weapons/Skills
-(pre-cop) Marksmanship, marginally above average strength, baseball bat, Beretta
-(post-cop) Handcuffs, self-defense, air taser (likely ineffective), billy club
The Slayer
There's a supreme unbeatable warrior in every group of people. I am not this man. This man is a deranged killing machine, bred from birth probably for the soul purpose of defending normal people like me during the zombie apocalypse. I know him well. We have beers on football nights.
Weapons/Skills
-(melee) Thick oak canes, extensive martial arts, extensive wrestling technique, far above average strength, dirty fighting morals are nil
-(ranged) Surprising marksmanship, bolt-action rifle (his best firearm, I'd buy him one during pitstop)
The Hunter
There's often one in every group, particularly in America. I know one as well. An outdoorsman that almost rivals his pictorial representation (but not quite), he's a small but sturdy man that is almost as prepared for the zombie apocalypse as I am, and more adept at what it takes to survive it should the haven not hold.
Weapons/Skills
-(melee) Roughly average strength, above average durability, a sword (dunno why he has one)
-(ranged) Shotguns (he owns several and would probably bring them all, he could handle at least one or two)
The Swordsman
He just loves medievel weaponry. Particularly the sword. I fenced for a few years, and played him once, and his skill is definitely formidable. His nonuse of firearms makes him a very efficient ammo-saving ally.
Weapons/Skills
-(melee) Far above average speed, swords (I think he has one, but I'd buy another or two at S.I.R.)
-(ranged) None
The Pyro
Most of us knew that guy that made bombs and set stuff on fire for kicks. I hung out with him. That's really all there is to it, toasted zombies are the best kind.
Weapons/Skills
-(melee) None, could handle a torch
-(ranged) Molotov cocktails, flamethrowers, bombs... he could improvise them
The Driver
A guy that's been driving fast as long as he's been driving, he may have a promising career as a stunt driver if the zombies don't invade (but we're not that naive)
Weapons/Skills
-(melee) None, average fighting skills
-(ranged/other) Fine-tuned sports car and great driving skills
The Guard
A man that's been around the block and seen the worst of things.
Weapons/Skills
-(melee) Above average strength, kevlar (could bring more for others)
-(ranged/other) Revolver (could bring more), armored truck