And my question: Can we use Rush to escape it at KO%'s?
Need somebody to help me out with some knowledge here, as I'm not sure the answer to this after the 1.0.4 update.
Does Rush come out before, after, or the same as an airdodge when canceling hitstun?
Bonus question: does a 2nd jump come out before, after, or the same as an airdodge when canceling hitstun?
The answer to both of those will answer our options after being dthrown. Playing against a few Diddy's who have pulled it off, I am consistently able to airdodge before the uair connects, making it a frame trap like Sheik's dthrow > uair rather than a true combo at KO %s.
When they caught on to that, I started trying to double jump out of it instead of airdodge, but was getting hit more out of it before I jumped enough away from him. I would need more testing to confirm that. For some reason, I never tried UpB (airdodge is too tempting). @
Locke 06
you want to go into the lab later this week and test some stuff?
Regarding dthrow... at low-mid %s, it's best to DI it down and opposite the direction Diddy is facing.. you can DI out of some of his best combos by going too far behind him.
At high %s, I found it best to DI up and towards the direction Diddy is facing... causes you to go higher, making uair less reliable.
Leaf Shield is good against him in neutral but not great. Most of his aerials (otherwise really good moves) seem to beat it as you're falling, unfortunately. It's an AMAZING edgeguard against him though. (I also like Nairing him offstage... anything to kill his >B momentum and push him lower)
Pellets in general are very important in the matchup. Cancel bananas and peanuts with them. Diddy can punish Mega in the downtime between the 3 shots (particularly by throwing a banana), so it's important to stay moving.
This is a hard matchup for me. I don't think it's incredibly 1-sided, but it just feels like you're playing against a good character. If we can break the dthrow > uair combo with
anything , Mega's mobility is good enough to make it back to the ground safely, so I think that will be a huge step in the right direction. Without that combo in particular, I believe the matchup will be slightly in our favor simply due to moderately effective zoning and superior killing/edgeguarding.