CopShowGuy
Smash Ace
You're organizing this all much better than I could. I'll just go along for the ride.
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That's not CPU code. That's my template. If you want to see "CPU code," keep scrolling down past Rosalina. Each character has their first & last posts linked, which should be helpful enough. Obviously I haven't written summaries or gone through quotes, so the first & last post links should be helpful enough to get you to the discussion and you can sort through things there.is there some way op can update the 1st page? when i click on shiek, alot of cpu code shows up x_x
I don't recall having many problems with Donkey Kong, of the few I came across, I could deal with rather well.
I have been having issues with Ness recently. Racking up damage isn't really an issue, but getting any good kill moves on him is. Can't rely too much on the Charge Shot, because he can heal off of it, so only very quick hits with it will do any good. And I have a bit of an issue getting Up-Smashes/Mega Uppers on him.
I'll try to keep that in mind. But I'll need more practice with off stage attacks for sure.Most of your kills vs Ness should come from offstage. His recovery is SOOO easy to gimp. Onstage, your best bet imo is a bthrow or utilt if you can actually get the Metal Blade to connect. Ness is annoying though, since you have to watch out for his killer bthrow and ability to easily combo Mega Man.
On the matter of customs, Crash Bomber or Danger Wrap? Does CB explodes on contact with Pikmin?Olimar has to be fought differently than most of the other characters. If you can use customs go skull barrier because it really messes up his game and makes it a very tough matchup for him.
Without customs you have to be extremely patient and shield/dodge all of his Pikmin that he throws at you. If you don't try to dodge them you will be dead very quickly.
Try and not be far away from him. Most matchups aren't bad when you are far away but I feel olimar has the advantage the further away you are you want to stay in pellet range most of the time.
Watch out for his Dsmash and Fsmash. His recovery is super slow and the best way to finish him is by running off the stage and hitting him with Bair into the stage.
This is a tough matchup but the more you play it the better you will get
I keep hearing this from people but find it very difficult to gimp Ness. All the players I engage are smart enough to go low at an angle that I can't punish. Dropped/thrown metal blades don't hit before his recovery, or just pop him up and he just tries again. Not to mention, if you don't respect PK Thunder when Ness recovers you can die at very early %.And offstage Ness is just waiting to get gimped Definitely 60-40 for Us.
Usually you can just keep it simple; immediately falling off and f-airing is not bad, but you could just grab the ledge and b-air when he gets close. If you're feeling brave, try putting on leaf shield and leafstool him. If you don't manage to do it, you may take a hit, but don't worry; the leaves or Mega Man's body usually are more than enough to shorten the distance that Ness travels with PKT2. Just be prepared to tech.I keep hearing this from people but find it very difficult to gimp Ness. All the players I engage are smart enough to go low at an angle that I can't punish. Dropped/thrown metal blades don't hit before his recovery, or just pop him up and he just tries again. Not to mention, if you don't respect PK Thunder when Ness recovers you can die at very early %.
What is it that's effective when Ness is off stage and recovering low? I just can't figure this out.
Are you saying that if PK Thunder hits MegaMan or LeafShield, it will shorten his recovery distance? I've never noticed this.If you're feeling brave, try putting on leaf shield and leafstool him. If you don't manage to do it, you may take a hit, but don't worry; the leaves or Mega Man's body usually are more than enough to shorten the distance that Ness travels with PKT2. Just be prepared to tech.
That is exactly what will happen; You'll eat 25% if you mess up, but ness should end up losing his stock anyway.Are you saying that if PK Thunder hits MegaMan or LeafShield, it will shorten his recovery distance? I've never noticed this.
I guess I need to be in a position to drop zone punish Ness in those cases. I've been opting to throw projectiles down there, but haven't been brave enough to play that deep on Ness.
Well, they are pretty wrong if you ask me.Guys, it looks like the Fox boards think destroys (totally not overdoing it). Guys, let's show them how wrong they are !
Guys, it looks like the Fox boards think destroys (totally not overdoing it). Guys, let's show them how wrong they are !
In customless enviroment, it's definitely a difficult MU because Sheik has so many setups that we don't, and she has a better time racking up some damage overall, but she CANNOT stop respecting the Mega Upper after kill %, specially when you add rage to the mix. I'll call it an overall "decent" MU, 6-4 maybe?What do you Megamains think about the Sheik matchup? Good? Bad? Even?
Don't forget that Shiek's fair beats danger wrap. Danger wrap is good for air control, but it is easily beaten out by even weak attacks due to bad priority.In customless enviroment, it's definitely a difficult MU because Sheik has so many setups that we don't, and she has a better time racking up some damage overall, but she CANNOT stop respecting the Mega Upper after kill %, specially when you add rage to the mix. I'll call it an overall "decent" MU, 6-4 maybe?
Now with customs on, things change quite drastically because of one (For some people, two) : Danger Wrap just screws around Sheik's overall gameplan a lot, because she can easily die early if not careful enough, and in a campy game Lemons>All.
Then there is Beat, which lead to her shenanigans of leaving you off-stage without any resource for coming back almost impossible (See: Beat's Momentum Glitch) so that helps too (Tho it can leave you wide open, so you'll probably have to recovery from far away high). I feel like it still might be a 6-4 but it could even become a 5-5 because of the risk of a random Wrap just screwing her up.
But speaking on kill % Sheik's best kill options are Boucing Fish (Which funnily enough if it hits you, it puts her in the way of the Wrap) and faint Vanish (Smashes are rather unrealiable except USmash on platforms) so she's very wide opened to them in that situation.Don't forget that Shiek's fair beats danger wrap. Danger wrap is good for air control, but it is easily beaten out by even weak attacks due to bad priority.