Greward
Smash Lord
jumping over the gyro means getting slingshoted, not a good option
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
The Ice slasher does very little in the way of damage, but that is because it is meant to FREEZE people, but villager doesn't have any follow-ups after using an Ice Slasher, whereas a villager with a metal blade is much more dangerous. Jumping over the Lloyd also seems to make most characters vulnerable to a punish from Villager, so I would recommend perfect shielding or using the Skull Barrier to reflect it.Ice slasher does go through the lloyd but so does metal blade, and that goes farther. Plus, a pocketed ice slasher is pretty bad for us. Plus, if getting rid of the lloyd is your problem, your not a statue, you should have enough distance as mega man to jump over it.
I'm not picking up your dirty socks again.This is not a place for dirty laundry.
Custom moves! I have 3 custom sets that I vary with, because I believe that using different custom sets instead of the same one makes you more unpredictable, as well as covering certain matchups.My only suggestion would be maybe getting a general consensus on which customs are recommended the most for a particular match. Some match ups are obvious, while others aren't. Would be good to get a basic idea about as it could also help in the next round of the Custom Project.
Little Mac I find you have to play cautiously. IDK sometimes his Super Armor trips me up, and his rolls into F-Smash are always annoying. I need to practice on when to use the Charge Shot in this match more. We definitely have the advantage in this match up.
I'm not picking up your dirty socks again.
Pikachu, Zelda, and ROB are the matchups I have the most trouble with. Pikachu especially seems like the kind of character a decently skilled player could just pickup and play with little experience and still beat my MegaMan, I don't know what it is. Against characters like Pikachu that have reliable ways to disrupt me, I really rely on grabs to put myself back into a good position, but it seems like Pikachu somehow manages to low profile away from MegaMan's grab, maybe I'm unlucky? In general I have a lot of trouble with characters shorter than MegaMan because I can't effectively play aggressive bairs, either.id really like some insight against my main, pikachu. how does mega man fair against him. advantages? disadvatages? i haven't had a lot of match ups against mega man but i wanna be prepared for some good players.
thank you
I think the consensus is that we have the upper hand against Pikachu.sorry i didn't want to go through 16 mages of thread to possibly not find anything, but can someone give me a run down?
id really like some insight against my main, pikachu. how does mega man fair against him. advantages? disadvatages? i haven't had a lot of match ups against mega man but i wanna be prepared for some good players.
thank you
We've been had!Thank you all for the input, i think i can figure out the best game plan against mega man now
Grounded moves have priority based on how much damage they deal (with a few exceptions). Special moves have... special priority, depending on the move. Most projectiles have the lowest priority in the game, and pellets are not one of those exceptions. Pika's QA will collide with pellets, increase hitlag a bit, outprioritize them, then continue its path while losing no hitbox.There's no way Quick Attack outprioritizes anything. It's not disjointed, strong, or anything. What is more likely is that it clashes, but goes through without a hitbox similar to Palutena and Little Mac's tilts.
Smash DI has been insanely nerfed in this game and thus it depends more on which way Pika is moving while doing the bair than what smash DI we do. And there's also the chance that he will just fast fall while hitting the bair which will make the last hit not connect while leaving us close to the blast zone, he will get back because he has a super long recovery but Rush won't be enough.You can DI the initial multihits and seemingly go whichever direction you want to in most circumstances. But as long as you you DI up and towards the edge (and stage tech when necessary, which can be buffered), the final hit won't kill us until ridiculous percentages. If it hits away from the edge, we get sent high enough to still recover fairly easily.
Pika has decent edgeguarding tools overall, but I don't see him as a massive gimping threat against us
It is possible as long as the egg is closer to the peak of it's low arc. When Megaman starts a dash his head goes way down, almost to ducking height. A few times, usually by fluke, I run right under a low projectile like an egg or mario's fireball.I agree with running under the egg, except when he throws the low one, which we can't go under